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Old 09-28-2013, 08:17 PM
Not_Kazowi Not_Kazowi is offline
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Originally Posted by Littlegyno 9.0 [You must be logged in to view images. Log in or Register.]
colgate prophecy of nihilum downfall v 210.56.
All you do is log on to raid. Never seen you in game once maggot
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Old 09-28-2013, 08:22 PM
Not_Kazowi Not_Kazowi is offline
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Elderan you need to never post again you fucking moron. Jesus bro
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Old 09-29-2013, 06:31 PM
Not_Kazowi Not_Kazowi is offline
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Originally Posted by Littlegyno 9.0 [You must be logged in to view images. Log in or Register.]
servers already won for months u red headed faggot piece of shit. i will fucking come to dallas and fuck you up. i will stab you in the FUCKING GUT and FUCK THE HOLE YOU PIECE OF SHIT.
100% Confirmed faggot
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Old 09-28-2013, 06:18 PM
Agatha Agatha is offline
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http://youtu.be/xfBmKZVPPHc

me when resists are fixed.
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Old 09-28-2013, 07:27 PM
SamwiseRed SamwiseRed is offline
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40 geared melees on a 120 pop server. Not Zerg lul
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Old 09-28-2013, 07:29 PM
Thrilla Thrilla is offline
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jboot refreshing spells was great, not many ppl knew bout that on live was surprised not to see it here from day 1

id love to c some of these changes go in.. bard high sun is completely broken ability, pvp right now is extremely gimmicky, and both sides take full advantage. The PvP system on this box makes it very wowish, on live with a well geared character you could take out 3-4 people if you had the right resist set, it'll do wonders for making small tight knit pvp guilds viable at least on that front.

Changes to Necros would be wonderful, will at least stop Wizard being the FotM class and balance the caster pool a bit more-- Necros have been far too underpowered for way too long here

Of coz none of these changes mean anything if the community is still toxic, hope the playerbase can accept the PvP dev w/ open arms and show him/her some much deserved praise if these changes actually happen here
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Old 09-28-2013, 07:37 PM
Syft Syft is offline
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Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
jboot refreshing spells was great, not many ppl knew bout that on live was surprised not to see it here from day 1

id love to c some of these changes go in.. bard high sun is completely broken ability, pvp right now is extremely gimmicky, and both sides take full advantage. The PvP system on this box makes it very wowish, on live with a well geared character you could take out 3-4 people if you had the right resist set, it'll do wonders for making small tight knit pvp guilds viable at least on that front.

Changes to Necros would be wonderful, will at least stop Wizard being the FotM class and balance the caster pool a bit more-- Necros have been far too underpowered for way too long here

Of coz none of these changes mean anything if the community is still toxic, hope the playerbase can accept the PvP dev w/ open arms and show him/her some much deserved praise if these changes actually happen here
I agree most the kids that play here never pvp'd on live so they don't understand that this server is more a wow/hybrid than a true eq emu.

characters with high resists could literally stand like god's in EQ and fight entire groups. Bard definitely needs nerf's class was nothing like this on live and Necro's need love. but they gotta stick to the lil nuances that made classes work.

On live Necro's got zilch if they tapped a skinned opponent if they buff um here without adding stuff like that, you'll make um monsters.

But as usual player's won't understand what the changes will do, or how they will impact pvp until after implantation, then there gonna go all mob toxic crazy on new dev.
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Old 09-28-2013, 07:39 PM
Smedy Smedy is offline
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what changes are being made to necros that no one besides nihi knows about, i dont see whats broken with them right now, but then again, i'm not playing one
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Old 09-28-2013, 07:45 PM
Thrilla Thrilla is offline
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well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps

in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros

so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered
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Last edited by Thrilla; 09-28-2013 at 07:52 PM..
  #10  
Old 09-28-2013, 08:47 PM
Potus Potus is offline
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Quote:
Originally Posted by Thrilla [You must be logged in to view images. Log in or Register.]
well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps

in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros

so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered
Lifetap was never coded this way. Whatever damage you do is what you receive as a heal. Try lifetapping someone that's invulnerable or manaskinned, you'll get nothing back.

So yes, Deflux always did 219 dmg in pvp which is why it's an overrated spell (much like Splurt) and why necros are garbage post 50 -- which is classic. Necros sucked balls from 51-60 and were completely absent from pvp servers.
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