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#2
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Elderan you need to never post again you fucking moron. Jesus bro
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#3
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Quote:
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#4
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#5
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40 geared melees on a 120 pop server. Not Zerg lul
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#6
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jboot refreshing spells was great, not many ppl knew bout that on live was surprised not to see it here from day 1
id love to c some of these changes go in.. bard high sun is completely broken ability, pvp right now is extremely gimmicky, and both sides take full advantage. The PvP system on this box makes it very wowish, on live with a well geared character you could take out 3-4 people if you had the right resist set, it'll do wonders for making small tight knit pvp guilds viable at least on that front. Changes to Necros would be wonderful, will at least stop Wizard being the FotM class and balance the caster pool a bit more-- Necros have been far too underpowered for way too long here Of coz none of these changes mean anything if the community is still toxic, hope the playerbase can accept the PvP dev w/ open arms and show him/her some much deserved praise if these changes actually happen here
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#7
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characters with high resists could literally stand like god's in EQ and fight entire groups. Bard definitely needs nerf's class was nothing like this on live and Necro's need love. but they gotta stick to the lil nuances that made classes work. On live Necro's got zilch if they tapped a skinned opponent if they buff um here without adding stuff like that, you'll make um monsters. But as usual player's won't understand what the changes will do, or how they will impact pvp until after implantation, then there gonna go all mob toxic crazy on new dev. | |||
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#8
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what changes are being made to necros that no one besides nihi knows about, i dont see whats broken with them right now, but then again, i'm not playing one
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Wipe it clean. | |||
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#9
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well, fixing resists is a indirect buffs as deflux will heal back hopefully partialed dmg for full dmg since u cant partial lifetaps
in addition if my memory serves me correctly on live deflux/ne lifetap would heal the necro back for its full pve dmg as opposed to the partial'd #, here you get back only 66%, that extra 100ish hp from ur lifetap in a heal is p game changing for necros so on live if deflux did 500dmg pve, it would do say 300 dmg pvp but the necro would still self heal for 500 dmg, the heal part of the lifetap is essentially nerfed here atm.. i could b wrong was awhile ago, but since the first day i picked up the necro class here i felt slightly neutered
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Last edited by Thrilla; 09-28-2013 at 07:52 PM..
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#10
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So yes, Deflux always did 219 dmg in pvp which is why it's an overrated spell (much like Splurt) and why necros are garbage post 50 -- which is classic. Necros sucked balls from 51-60 and were completely absent from pvp servers. | |||
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