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#1
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#2
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#3
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As far as its damage. I wouldn't call nearly 40% increase on the epic from a level 20 something mob "slight". | |||
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#4
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The difference in DAMAGE vs epic at level 60 is ~4.5%, (((weapon damage x 2) + damage bonus)/delay) but that's also about the same damage a jade mace does. It's good, but it's not even close to 40% | |||
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#5
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I remember faster weapons being better aggro from live as well. I don't think we understood why back then, but we knew that dual wielding fast weapons worked the best. As for using a faster weapon over a proc weapon, my guess would be consistency. Especially in an XP group. Procs aren't guaranteed. | |||
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#6
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Agreed with Ambrotos.
Rolled eyes @ splorf. | ||
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#7
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Rather than type up a long post as usual:
Hate per swing = damage + (damage bonus * hate mod) Some reading if you care http://www.thesteelwarrior.org/forum...ead.php?t=3789 http://www.evilgamer.net/forums/showthread.php?t=38
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Last edited by pasi; 09-17-2013 at 02:26 AM..
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#8
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I don't want to derail this thread, but procs that stun and debuff should not be capped in this era. That means the hate given by these effects 'should' be a function of the NPC's HP rather than the 400 hate cap on non-casted stuns. I'm not sure if stun and debuff procs are modifier based on the HP of mobs over here, but if the server is using flat values for these spells, it would explain why melee hate seems relatively weak compared to procs in an exp setting. In a raid setting, procs should be WAY more aggro than melee hate. I'm too tired to dig it up, but I posted a link a while back showing what casted stuns did threat wise relative to mob HP.
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#9
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Remember, the warrior epic originally had a debuff proc instead of a +hate proc. That's why we still have a residual spell gem. At the time debuff procs were functions of the mobs max HP -- which made them rather shitty during kunark, and very over powered in velious. There was a hate generation revamp that I believe changed the warrior epic and put a max on the debuff hate generation. This is why enchanters and whatnot would get insta-gibbed debuffing basically anthing in velious. I don't think it's a matter of hate per swing working incorrectly, I just think the hate generation on some procs is higher than it should be AND we have a huge pool of super twinked toons.
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hello i'm cucumbers
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#10
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Check out my old bug report regarding this, unfortunately nothing has been changed, maybe got lost in the shuffle. Pretty sure this is how it's supposed to be - http://www.project1999.org/forums/sh...ad.php?t=39361
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Zeelot <TMO>
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