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#41
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My rogue was epic'd pretty quickly as well and it was easy to see the difference when a tank had fast weapons, give them a few seconds and aggro was fine. The only thing proc weapons did was allow you to BS sooner if they got a lucky proc early. | |||
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#42
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I remember faster weapons being better aggro from live as well. I don't think we understood why back then, but we knew that dual wielding fast weapons worked the best. As for using a faster weapon over a proc weapon, my guess would be consistency. Especially in an XP group. Procs aren't guaranteed. | |||
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#43
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Check out my old bug report regarding this, unfortunately nothing has been changed, maybe got lost in the shuffle. Pretty sure this is how it's supposed to be - http://www.project1999.org/forums/sh...ad.php?t=39361
__________________
Zeelot <TMO>
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#44
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that's why we hear about people popping duelist and backstabbing a sitting player for double 1200s with a ragebringer here's an example where i'm level 59 using a tstaff(29/30) and pop innerflame and one round a 54 magician who's sitting [You must be logged in to view images. Log in or Register.] innerflame is a 100% damage increase, and i'm absolutely certain that a max hit for a tstaff even at 60 is lower than 170(i believe in the gear i was using it should be somewhere in the 130s or up to 140) and flying kick was somewhere around 130 as well here we see flying kick doing 324 damage and each melee round doing 341 damage | |||
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#45
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Max damage sitting vs a PC works fine on blue but definitely broken vs NPCs.
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#46
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this thread gettin a lil off track but i still like it
while we're talking about anything unclassic lets talk about UIs plz | ||
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#47
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It makes sense what Vayder and Koros have chimed in here regarding Lammies. I forget the expansion was only out for 9 or so months before Velious was released and warriors were almost immediately upgrading to clubs of ice ocean and frostbringer etc.
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Sworen Owns
60 Warlord - The Mystical Order | ||
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#48
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#49
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One of my characters on this server is currently a 58 warrior who was created back in 2010. I've tanked just about every encounter outside of VP and grouped in just about every zone while playing him. People having problems with aggro either have bad players pulling aggro off them, or are bad players themselves and don't know how to use taunt, which despite popular belief does work pretty well on this server. It really is as simple as that. Could there be slight differences in how this server and live calculate aggro? Absolutely. Is it a broken mechanic that is in need of immediate attention, or even really affects play on this server? No. Edit - just to clarify, I realize taunt doesn't work on raid mobs. When talking about taunt I was speaking to exp groups. For raids, obviously generating aggro through other means is the way to go. | |||
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Last edited by cs616; 09-17-2013 at 11:36 AM..
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#50
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This has all the Nilbog benefits of a bug thread, with all the discussion benefits of not yelling at me for posting and debating in bugs.
It even has a PvP kill shot. Liking this thread on Facebook. | ||
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