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  #41  
Old 09-07-2013, 12:57 PM
Bhubbles Bhubbles is offline
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Touché
  #42  
Old 09-07-2013, 01:01 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
at this point we can split forces and do both same time. not like we didint did it before.
  #43  
Old 09-07-2013, 01:03 PM
bomaroast bomaroast is offline
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I'm not sure if it could be called human nature, but either way human beings are good at finding ways to be efficient. This is a known game. Everything about it is known. No classic server experience will ever be what live was in 99-01. It's gone. Poopsockers and flaming tards will destroy every server, forever. Sorry.
  #44  
Old 09-07-2013, 01:03 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Bhubbles [You must be logged in to view images. Log in or Register.]
Touché
Lol [You must be logged in to view images. Log in or Register.]

I just think that your idea wouldn't work because of #3. If guilds can't even agree to a normal rotation, there's no way they will basically agree to a PvP-determined rotation.


Reduced/eliminated variance, simulated patch days, no training in VP. That'd be nice. Doesn't seem like it'd be a lot of work either, though I'm no programmer to know how the coding really works.
  #45  
Old 09-07-2013, 01:08 PM
Arteker Arteker is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
The chess players who keep running off are because they're sick and tired of the "chess master" here getting secret favors from the Chess Federation which slightly stack the odds in their favor and are eventually exposed.

http://www.project1999.org/forums/sh...2&postcount=38

Why is Tiggles allowed to have personal relationships with the GM staff? Receives epic items early from Uthgaard. Dates Amelinda. Now involved in some sketchy Twitch streaming interest with Sirken. The rest of the server sees this, guys. The FTE shouts were a step in the right direction to level the playing field.
1: largest ban fest for cheats in server history: VD.
2: guild involved in sketchy biggest rmt: IB.
3: you are realy calling out sirken as a corrupt? do you have any evidence or just ur long years of blabla shit u been doing in forums.
4: as i remember tmo members as elethia xasten are the oens u should thank for FTE shout idea.
  #46  
Old 09-07-2013, 07:29 PM
Purdee Purdee is offline
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if competition is truly desired, why not take away the ability to camp out at raid targets? it might be a pain in the ass/band-aid, but I don't see how logging in a fully buffed character after getting a text alert on a cell phone is competitive....
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  #47  
Old 09-07-2013, 07:50 PM
Oompaa Oompaa is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
Yes, we have a gear advantage but we also have a numbers advantage...
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Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
...we have the same pieces as everyone else, just we're better at playing the game as it currently stands.
Contrasting statements.
  #48  
Old 09-07-2013, 07:53 PM
quido quido is offline
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I find it interesting that Yendor sees the FTE Shouts as something to level the playing field. Since they've been implemented, FTE Shouts have made it more fair, but you've seen a considerable amount of those hairy FTE situations going to TMO instead of us accidentally killing the mob for a force of 3 or whatever.
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  #49  
Old 09-07-2013, 08:47 PM
Tasslehofp99 Tasslehofp99 is offline
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Server needs Simulated patch days and needs to have training removed from raiding all together before velious releases. Otherwise the raiding scene will be equally as fucked when Velious comes out.

At this point training is the only way TMO can keep VP fully on lock from week to week, I really think Rasah brought up a good point. You take out training, they are forced to prioritize targets in a different order which opens up lots of content for other guilds. On live, there wasn't such a huge variance that we have here. Which meant lots of times boss mobs spawned within the same time frame of eachother, forcing guilds to prioritize their targets.


Removal of Training and Simulated patch days would seriously be the best changes this server could hope for pre-velious, at this point.
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  #50  
Old 09-07-2013, 08:50 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It would improve it to a slight degree. On a server repop, TMO can currently defend VP with 2-3 dedicated trainers to keep any other guild from killing any targets while the main TMO force clears the mobs the other guilds can actually kill. Then once those targets are dead, the TMO force can return to VP and kill the other mobs they have successfully defended.

Remove training and TMO would have to decide if they want FE/IB to get VP mobs or not. Then if it was a fight of the top guilds in VP, the rest of the guilds could race for the non-VP content.
If you believe for a second that TMO couldn't split forces and kill targets inside VP and outside of it at the same time you haven't been around very long.

TMO would still get the best targets every time and leave the ones that most guilds can't tackle with ample time up. It's been done before and it works extremely well on this server.

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Yup!
This person should know this, and probably does, but either forgot or has bumped his head.
Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
damn did someone just drop some knowledge in this thread
This person is someone that has no clue
Quote:
Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
Yes. The servers raid scene might not be completely fixed, but disallowing training in VP would be a huge help. I cannot see a logical reason why it's even still allowed.
the logical reasons have already been told, by the staff. You cannot see it because you did not look.
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