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#1
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"We have the same pieces, we just have more of them and they're all better than yours."
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#2
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#3
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P99 is one of the ones that does not. It fits within the "classic experience" in that regard. | |||
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#4
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#5
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I lead the top raid guild (of it's time) on my prime server of Morell Thule, and we had created and honored, a raid rotation. We got more content because the rotation had set rules as to how you got on it for given mobs and how often you could access them, but we never had to camp characters and wait for repops, thus not having fun. And guilds not quite as "domineering?" as ours still got access to raid content. Take that knowledge what you will. If you believe me, I just hope it goes to clarify the at least partial contradiction in the aforementioned argument. | |||
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#6
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The raiding on live was more competitive yet friendly. Following the breakdown of the rotation on prexus the 3 to 4 high end guilds had an agreement that tje first guild in position to pull and kill a mob was given the first shot. Even on mobs like CT/inny...first guild in zone clearing had first shot at the mob. Here if inny/ct pops TMO zones in and disrupts any raids going on because they feel this is appropriate. This is why guilds hate eachother and there is so much drama here, the rules support bad blood between guilds and do nothing to encourage competition.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#7
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1. Take away variance
2. Make the raid zone FFA pvp 30 minutes before and after a boss spawns. 3. If your guild loses in pvp you have to leave zone for an hour Only way to fix it imo. | ||
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#8
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#9
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Dang tecmos didn't know we all didn't get our own opinion. Ill make sure to check with you before posting anything else in the future.
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#10
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Seriously. People can't agree to do a rotation. Why do you think that people could agree who wins some hour of FFA PvP? Why do you think that anyone would agree to leave the zone after that hour of FFA PvP? Etc. | |||
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