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#41
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![]() Touché
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#42
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#43
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![]() I'm not sure if it could be called human nature, but either way human beings are good at finding ways to be efficient. This is a known game. Everything about it is known. No classic server experience will ever be what live was in 99-01. It's gone. Poopsockers and flaming tards will destroy every server, forever. Sorry.
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#44
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I just think that your idea wouldn't work because of #3. If guilds can't even agree to a normal rotation, there's no way they will basically agree to a PvP-determined rotation. Reduced/eliminated variance, simulated patch days, no training in VP. That'd be nice. Doesn't seem like it'd be a lot of work either, though I'm no programmer to know how the coding really works. | |||
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#45
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2: guild involved in sketchy biggest rmt: IB. 3: you are realy calling out sirken as a corrupt? do you have any evidence or just ur long years of blabla shit u been doing in forums. 4: as i remember tmo members as elethia xasten are the oens u should thank for FTE shout idea. | |||
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#46
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![]() if competition is truly desired, why not take away the ability to camp out at raid targets? it might be a pain in the ass/band-aid, but I don't see how logging in a fully buffed character after getting a text alert on a cell phone is competitive....
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Purdee Uglee - Ogre Shaman
OMNI | ||
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#47
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#48
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![]() I find it interesting that Yendor sees the FTE Shouts as something to level the playing field. Since they've been implemented, FTE Shouts have made it more fair, but you've seen a considerable amount of those hairy FTE situations going to TMO instead of us accidentally killing the mob for a force of 3 or whatever.
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Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | ||
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#49
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![]() Server needs Simulated patch days and needs to have training removed from raiding all together before velious releases. Otherwise the raiding scene will be equally as fucked when Velious comes out.
At this point training is the only way TMO can keep VP fully on lock from week to week, I really think Rasah brought up a good point. You take out training, they are forced to prioritize targets in a different order which opens up lots of content for other guilds. On live, there wasn't such a huge variance that we have here. Which meant lots of times boss mobs spawned within the same time frame of eachother, forcing guilds to prioritize their targets. Removal of Training and Simulated patch days would seriously be the best changes this server could hope for pre-velious, at this point.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#50
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TMO would still get the best targets every time and leave the ones that most guilds can't tackle with ample time up. It's been done before and it works extremely well on this server. Quote:
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