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  #1  
Old 09-09-2013, 02:51 AM
Aenor Aenor is offline
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Neutral faction would of course have every single class available under this compromise, making it a very attractive faction. Gotta break some eggs to make an omelet, however. I'm also open to the idea, proposed elsewhere, of making the evil faction FFA to itself. This makes roleplaying sense and would correct the imbalance from Sullon Zek's launch where the evil team had huge tracts of uncontested land. Make evil faction FFA and you will have just as much PvP in Neriak, Grobb and Oggok as you will have in Freeport at launch.
  #2  
Old 09-09-2013, 08:49 AM
Old_PVP Old_PVP is offline
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This is sounding better and better with each post. Make this server happen!
  #3  
Old 09-09-2013, 04:09 PM
heals4reals heals4reals is offline
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Many main tanks on live were wood elves
  #4  
Old 09-09-2013, 04:22 PM
Rust1d? Rust1d? is offline
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Also I think you need the following:

1) 1-9 = No pvp
2) 4x exp levels 1-20 (keeps people playing)
3) A way to prevent poopsockers from getting 50 in a day (possibly have level limits like mentioned in the SZ thread):

Week 1: Max lv 20
Week2: Max level 30 etc. up to lv 50

4) Classic zones only

5) No item loot (this always drives off players) or limited item loot (limited to ears and rings) or bags.
  #5  
Old 09-09-2013, 05:44 PM
Arclyte Arclyte is offline
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  #6  
Old 09-09-2013, 07:57 PM
Aenor Aenor is offline
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I'm sorry.. don't do it Arclyte.
  #7  
Old 09-09-2013, 10:18 PM
heals4reals heals4reals is offline
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Quote:
Originally Posted by Arclyte [You must be logged in to view images. Log in or Register.]
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Q q q qradraaaa post
  #8  
Old 11-02-2013, 06:21 AM
Aenor Aenor is offline
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DISCUSS TEAMS NERDS.
  #9  
Old 11-02-2013, 06:49 AM
Lowlife Lowlife is offline
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Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel
5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.)

Good faction starting cities.

1. Rivervale
2. Halas
3. Felwithe
4. Kelethin
5. Qeynos

Neutral Starting Cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport

Neuts least appealing team initially due to lack of Shammies, so by giving them Freeport, Erudin, and Surefall you've allowed them default control over early important transportation choke points for balance purposes. All major docks/shipping areas including both side of Ocean of Tears (if not that entire zone as a result) as well as Erud's crossing would be under neutral control, giving them an additional level of attractiveness for players despite lacking Shm, as Evils lack Bards but will by default carry a robust population, whereas the Good team is the most balanced class-wise. Neuts will also, at the least, have the easiest time completing several Epics including Warrior.
Last edited by Lowlife; 11-02-2013 at 07:36 AM..
  #10  
Old 11-02-2013, 08:00 AM
Lowlife Lowlife is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel
5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.)

Good faction starting cities.

1. Rivervale
2. Halas
3. Felwithe
4. Kelethin
5. Qeynos

Neutral Starting Cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport

Neuts least appealing team initially due to lack of Shammies, so by giving them Freeport, Erudin, and Surefall you've allowed them default control over early important transportation choke points for balance purposes. All major docks/shipping areas including both side of Ocean of Tears (if not that entire zone as a result) as well as Erud's crossing would be under neutral control, giving them an additional level of attractiveness for players despite lacking Shm, as Evils lack Bards but will by default carry a robust population, whereas the Good team is the most balanced class-wise. Neuts will also, at the least, have the easiest time completing several Epics including Warrior.
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