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#1
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Quote:
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#2
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It only worked on SZ because it was an RP sever and you could out level the griefers and still get revenge on them.
Shadowrest and corpse summoning encouraged mass pvp. People didn't feel like they would get bind rushed and it made everyone got to a zone far away and wait out a rez timer. It made contesting camps actually matter. | ||
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#3
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HPT i like your crystals idea. only thing is instead of straight plat (rewarding pve poopsocks with even more pvp power) i'd try to make it more pvp focused. (as you described it, with the plat-to-crystal method, everyone would just buy their crystal-gear immediately after buying their crystals, giving no chance to actually loot ppl's crystals, only the resulting items)
make it so that you initially can buy up to 10 crystals. once you hit 10 crystals, you cannot get any more from the vendor. the rest you have to pvp for. ALSO mke it so you can ONLY buy crystals in a pack of 10. and make 1 or 2 minor pvp items sell for 6 or 7 crystals, so ppl can at least buy a couple things to try and get a leg up. by leaving the cost at 6 or 7, it means this guy's going to at least have a couple crystals left over that ppl can get from him when they kill him. but he'll probably want to max out again at 10 so he can lewt more of other ppl's crystals (if he can afford the extra cost of topping up, that is). i'm liking this crystal thing more than item loot. because it is essentially an "opt in" item loot, plat sink for the economy, and only "clickies" or expendable items will be lost if they get lewted. so ppl can't really cry about grief. only thing is the items can't be too overpowered, and i think most should still be attainable (but rare) in-game. So you could get a conflag wand from Hate (still wiz-only), or you could use PVP POWER CRYSTALS! YEA! (still wiz only). both versions should be lootable imo.. but then the system would not be completely opt-in, so whatev. hardest part of this crystals thing would be pricing items and coming up with things that were fair to put in-game. which i think is definitely doable. nilbog, do you like this pseudo item-loot/pvp points system? im thinking it looks pretty good. i know die-hards want "real" item loot, but that is just too griefy. or we could just make rings and necklace lootable (INCLUDING BAGS), and call it a day :P | ||
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#4
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Quote:
this is also why i put in the bit about anyone being able to loot 1 crystal reward item, regardless of if they have any crystals. so even if you immediately go convert your crystals to items, those are still at risk, and you also block yourself from procuring more rewards through pvp by doing this. it also gives a little bit of an edge in the risk v reward of the system to noobs, in that if you have nothing you always stand a chance to gain, but the more you have the more you stand to gain / lose. i would like it to end up being kind of a dick waving contest, so big name pvpers will post ss's of killshots on forums with red ms paint arrows highlighting their 10k stack of crystals on the line while slaying others. this will hopefully also give a little incentive to go after 60s with gear rather than naked low 50s. your idea of limiting the crystals bought at vendors could be interesting, but i might do it from the other side. if there were some way to make the item vendor not sell to you once you had x number of crystal rewards in your possession, including bank, it could force you to go out and pvp with some crystals on your body once you started getting into baller mode. this would also probably make people burn through the items quicker, increasing the plat sink rate. you could always continue to loot items and crystals through pvp, just not purchase them from the vendor. i could go either way with this one. i do see how the hoarding thing could be a problem, but i also think the items being lootable innately takes care of this. another more simple option would be to just make all the items lore. definitely something that could be trial and error tweaked.
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#5
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SZ rule set .... we already have an exp bonus ... I would expect that to stay. SZ also had less exp loss on death .... implement that and run with it.
Item loot is too hardcore for most ... it's a lot easier to replace exp than to replace a fungi. But if you are going to implement item loot, make items in bags lootable to prevent people from running/bagging. | ||
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#6
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I'm curious as to who are the people getting bindrushed here? It's not really hard to kill a naked melee and casters have to sit and med to full with no food/water before traveling back to get their body.
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#7
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Rallos style item loot pls.
Or FV + RZ rules with the ability to bind certain items to yourself for plat. | ||
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#8
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at the start of tallon zek / vallon zek there was a small window of time of item loot. It did turn to just faction loss in the major cities of that faction, and coin loot.
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#9
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But also, Sullon XP loss was rezzable - it never was here.You would die 3-4 times contesting, decide that was enough, log off to save timers, then go back later and 96% your way back up.
I am pretty sure the implementation of pvp xp loss turned everyone here off of it for good. | ||
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#10
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So don't wear your fungi solo pvping? Or bag it before you die?
I will tell you that a no level range server with item loot is a terrible idea I will tell you that a teams server, especially with no level range, with item loot is a terrible idea And yet... I push for it so hard on the FFA server along with a 4 level range. Why could that be.... hmm... | ||
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