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  #41  
Old 09-01-2013, 04:23 PM
Estolcles Estolcles is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
(thanks to one fansy the bard)
Fansy was AWESOME! The site devoted to all of Fansy's exploits was one of my most favorite ones during my days playing EQlive.
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  #42  
Old 09-01-2013, 04:29 PM
Weekapaug Weekapaug is offline
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Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
i dont see how being able to train is gonna help a level 8 in crushbone not get relentlessly by my 60 WAR but ok
That's an extreme example, but you are right. But you also have to travel through several zones of enemy territory, with guards that can be trained, to get to crushbone and once there word will get out that you are there. When that team's 60s show up to kill you, have fun getting your corpse back. The risk factor goes way up because teams control sections of the map.

Where training really helps is in the mid and upper mid levels.
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  #43  
Old 09-01-2013, 04:31 PM
Rec Rec is offline
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lvl 60 warrior in crushbone won't last long, help will be called, if it isn't already there and you'll be camped. You can come up with better griefing than that surely.

At least talk tough with a wizard or something, a class that can get away

No level range also lets high level players smash the super twinks that show up to kill the low level players
Last edited by Rec; 09-01-2013 at 04:38 PM..
  #44  
Old 09-01-2013, 04:43 PM
runlvlzero runlvlzero is offline
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I'de say its a wash, but the mid levels can be hell. Not sure if R99 people are up to it.

If SZers came and played and 500 of them thought about it and 200 stayed. It might work.
  #45  
Old 09-01-2013, 05:49 PM
Vexenu Vexenu is offline
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Lol it's funny to hear these Red players talk out of their ass about how they would grief under SZ rules. As if there weren't hundreds of people back in the day who attempted to do the same.

"Yeah I'm just going to walk my 60 Warrior into Unrest and lock down the zone forever, good job stopping me."

No, you won't. For several reasons:

1) Your guild/team will have need of you to be fighting people your own level most of the time. Sitting around in Unrest means you're a useless strategic asset to your guild/team and basically a terrible player. If you choose to PK newbs rather than be in the middle of a 50 man battle outside KC or Seb, you fail at EQ PvP.

2) Your presence in a newbie zone will not go unnoticed and unreported. You will have a handful of 50-60s porting in and hunting you down within 10 minutes. If you piss people off by doing this repeatedly, you will get corpse camped for hours at a time.

3) At the end of the day, you will get bored of killing lowbies pretty quickly. It's about as fun as running around one-shotting decaying skeletons.

SZ was a much more hardcore server than Red 99, and high levels masscaring newbs was for the most part the exception rather than the rule, simply because it's more difficult than you'd think (due to team assistance and zone control/guard training), it gains you absolutely nothing, and it gets boring very quickly.
  #46  
Old 09-01-2013, 06:11 PM
Tradesonred Tradesonred is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Lol it's funny to hear these Red players talk out of their ass about how they would grief under SZ rules. As if there weren't hundreds of people back in the day who attempted to do the same.
Its funny to hear these people new to red talk out of their ass as if they werent people that their whole purpose in playing EQemu pvp is to grief people off the box.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
"Yeah I'm just going to walk my 60 Warrior into Unrest and lock down the zone forever, good job stopping me."

No, you won't. For several reasons:

1) Your guild/team will have need of you to be fighting people your own level most of the time. Sitting around in Unrest means you're a useless strategic asset to your guild/team and basically a terrible player. If you choose to PK newbs rather than be in the middle of a 50 man battle outside KC or Seb, you fail at EQ PvP.
Yeah cuz they gonna care about the fate of the PVE tug of war stuff that holds in the balance, real edge of the seat stuff like OMG i cannot take this tension anymore whos gonna win this. Ill tell you whos gonna win this, the evil team.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
2) Your presence in a newbie zone will not go unnoticed and unreported. You will have a handful of 50-60s porting in and hunting you down within 10 minutes. If you piss people off by doing this repeatedly, you will get corpse camped for hours at a time.
Yes, pray that white knights will be available 24/7 and everything will be well, rule #2

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
3) At the end of the day, you will get bored of killing lowbies pretty quickly. It's about as fun as running around one-shotting decaying skeletons.
Youre new here, arent you. Im repeating myself, sorry.

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
SZ was a much more hardcore server than Red 99, and high levels masscaring newbs was for the most part the exception rather than the rule, simply because it's more difficult than you'd think (due to team assistance and zone control/guard training), it gains you absolutely nothing, and it gets boring very quickly.
Yes, boring very quickly. I cant imagine people spending hours deleveling an afk guy while watching a movie, cant happen.
Last edited by Tradesonred; 09-01-2013 at 06:13 PM..
  #47  
Old 09-01-2013, 07:12 PM
Vexenu Vexenu is offline
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Your entire post is a steaming pile of fail. You have no understanding of the teams dynamic or the SZ ruleset. A team that doesn't care about the PvE tug of war will quickly find itself outgeared, outleveled and outgunned. Zone control is about self-interest more than white knighting. And people were de-leveled far more harshly on SZ than on Red.

Basically, stop trying to copy and paste a Teams ruleset onto your experience on the 80 person, one-guild Red server. It doesn't work that way. It's an entirely different environment. Most of the people who roll on the teams server will not be griefers from Red. And those griefers will be largely unsuccessful in their efforts, for all the reasons I explained. Even griefers ultimately act out of self-interest more than anything else, and the fact is that spending time griefing newbs while your enemies are leveling and gearing unconstested is a fast way to screw yourself over very quickly.

Griefing newbs on under SZ rules is much more easily said than done. It works very well in theory, but not so much in practice.
  #48  
Old 09-01-2013, 07:17 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Your entire post is a steaming pile of fail. You have no understanding of the teams dynamic or the SZ ruleset. A team that doesn't care about the PvE tug of war will quickly find itself outgeared, outleveled and outgunned. Zone control is about self-interest more than white knighting. And people were de-leveled far more harshly on SZ than on Red.

Basically, stop trying to copy and paste a Teams ruleset onto your experience on the 80 person, one-guild Red server. It doesn't work that way. It's an entirely different environment. Most of the people who roll on the teams server will not be griefers from Red. And those griefers will be largely unsuccessful in their efforts, for all the reasons I explained. Even griefers ultimately act out of self-interest more than anything else, and the fact is that spending time griefing newbs while your enemies are leveling and gearing unconstested is a fast way to screw yourself over very quickly.

Griefing newbs on under SZ rules is much more easily said than done. It works very well in theory, but not so much in practice.
Problem with that is red99 didnt start off as a 80 player server. It started as a 600 player server. Id be willing to do a 200$ bet over this if you were my RL buddy. The hit and run griefing of casuals will be epic.

The first server i rolled on back on live was SZ. My first experience was getting repeatedly nuked in blackburrow by a 45 wizard. I then rolled on Rallos which was alot more casual friendly.
  #49  
Old 09-01-2013, 07:30 PM
heartbrand heartbrand is offline
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lol zone control, ppl only care about pixels not zone control in fuckin crushbone u MORAN
  #50  
Old 09-01-2013, 07:33 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Problem with that is red99 didnt start off as a 80 player server. It started as a 600 player server. Id be willing to do a 200$ bet over this if you were my RL buddy. The hit and run griefing of casuals will be epic.

The first server i rolled on back on live was SZ. My first experience was getting repeatedly nuked in blackburrow by a 45 wizard. I then rolled on Rallos which was alot more casual friendly.
I know you're arguing in good faith here, and you do have some valid points IF we're talking about the original SZ ruleset. But if you go back and look at the suggested rules I posted, they include level caps for the first few weeks of the server's life (i.e. level 20 week 1, level 30 week 2, etc...). The entire and ONLY purpose of that is to prevent shithead, no life griefers from zooming past everyone at server launch then taking out their minimum wage IRL rage on casual newbs. By the time the caps came off, each team would have enough players leveled high enough to defend their newbs from griefers.

If this server is going to succeed it MUST keep more people playing past the first few weeks than Red did. Leveling caps at launch and for a few weeks thereafter achieve that nicely by drastically reducing the potential for griefing when the server is in its crucial infancy.
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