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#1
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i dont see how being able to train is gonna help a level 8 in crushbone not get relentlessly shit on by my 60 WAR but ok
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Last edited by Bazia; 09-01-2013 at 04:26 PM..
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#2
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Where training really helps is in the mid and upper mid levels.
__________________
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#3
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lvl 60 warrior in crushbone won't last long, help will be called, if it isn't already there and you'll be camped. You can come up with better griefing than that surely.
At least talk tough with a wizard or something, a class that can get away No level range also lets high level players smash the super twinks that show up to kill the low level players | ||
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Last edited by Rec; 09-01-2013 at 04:38 PM..
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#4
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I'de say its a wash, but the mid levels can be hell. Not sure if R99 people are up to it.
If SZers came and played and 500 of them thought about it and 200 stayed. It might work. | ||
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#5
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Lol it's funny to hear these Red players talk out of their ass about how they would grief under SZ rules. As if there weren't hundreds of people back in the day who attempted to do the same.
"Yeah I'm just going to walk my 60 Warrior into Unrest and lock down the zone forever, good job stopping me." No, you won't. For several reasons: 1) Your guild/team will have need of you to be fighting people your own level most of the time. Sitting around in Unrest means you're a useless strategic asset to your guild/team and basically a terrible player. If you choose to PK newbs rather than be in the middle of a 50 man battle outside KC or Seb, you fail at EQ PvP. 2) Your presence in a newbie zone will not go unnoticed and unreported. You will have a handful of 50-60s porting in and hunting you down within 10 minutes. If you piss people off by doing this repeatedly, you will get corpse camped for hours at a time. 3) At the end of the day, you will get bored of killing lowbies pretty quickly. It's about as fun as running around one-shotting decaying skeletons. SZ was a much more hardcore server than Red 99, and high levels masscaring newbs was for the most part the exception rather than the rule, simply because it's more difficult than you'd think (due to team assistance and zone control/guard training), it gains you absolutely nothing, and it gets boring very quickly. | ||
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#6
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Last edited by Tradesonred; 09-01-2013 at 06:13 PM..
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#7
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Your entire post is a steaming pile of fail. You have no understanding of the teams dynamic or the SZ ruleset. A team that doesn't care about the PvE tug of war will quickly find itself outgeared, outleveled and outgunned. Zone control is about self-interest more than white knighting. And people were de-leveled far more harshly on SZ than on Red.
Basically, stop trying to copy and paste a Teams ruleset onto your experience on the 80 person, one-guild Red server. It doesn't work that way. It's an entirely different environment. Most of the people who roll on the teams server will not be griefers from Red. And those griefers will be largely unsuccessful in their efforts, for all the reasons I explained. Even griefers ultimately act out of self-interest more than anything else, and the fact is that spending time griefing newbs while your enemies are leveling and gearing unconstested is a fast way to screw yourself over very quickly. Griefing newbs on under SZ rules is much more easily said than done. It works very well in theory, but not so much in practice. | ||
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#8
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The first server i rolled on back on live was SZ. My first experience was getting repeatedly nuked in blackburrow by a 45 wizard. I then rolled on Rallos which was alot more casual friendly. | |||
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#9
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If this server is going to succeed it MUST keep more people playing past the first few weeks than Red did. Leveling caps at launch and for a few weeks thereafter achieve that nicely by drastically reducing the potential for griefing when the server is in its crucial infancy. | |||
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#10
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Provided the same feedback you are giving them now early in red99's life, making it crystal clear how it fosters nihilum sitting in a zone uncontested for months and they couldnt be bothered giving a shit until server was in the state its in now. Its worse prospects with teams. When i was telling devs about xp loss in pvp, things could still change. You could have defections from nihilum, more people could join in and new bloods were rolling in not deciding which teams they were gonna be on until 50+, until time flew by and Nihi was left with this massive advantage zerg force that helped kill the box. You cant even have that on a hard coded team server. Once balance starts tipping over which will be basically from the start, its just gonna get worse and worse. | |||
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