![]() |
|
|
|
#1
|
||||
|
Quote:
OnTopic: Root isn't much agro for the spells themselves, but it's pretty useful for agro control when you can stick it reliably because rooted mobs choose melee target based strictly on proximity. | |||
|
Last edited by kaev; 08-28-2013 at 09:04 AM..
| ||||
|
#2
|
|||
|
No way Kaev.
33/44 with dd proc and stats PRE-Kunark? It was the best anyone had seen up to that point, except maybe if you won the Butcherblock hammer. | ||
|
#3
|
|||
|
Y'all have way to much time on your hands.
Go spend this energy solving world hunger not trying to get peoples stuff nerfed. | ||
|
#4
|
||||
|
Quote:
anyways... the research regarding this could be pretty damn revolutionary for the server...i wonder how big of a task it would be to rework aggro mechanics to pre-revamp? I'm hoping it's just one blanket code, but we all know with how ancient that code is...it's probably huge | |||
|
#5
|
|||
|
Shits classic dawg
Ele please halp make shit classic
__________________
hello i'm cucumbers
![]() | ||
|
Last edited by khanable; 08-28-2013 at 08:47 AM..
| |||
|
#6
|
||||
|
Quote:
| |||
|
#7
|
||||
|
Quote:
I too agree the hate generation for debuffs is probably base+maxhp/x I believe x to be around 100, though -- so look at it like this sonic bat hp: 2000, adds 20 hate to base krup knight hp: 8500, adds 85 hate to base nagafen hp: 32000, adds 320 hate to base so if base was say, 200, we'd have 220 hate for debuffing a bat, 285 hate for debuffing a krup knight, and 520 hate for debuffing nagafen And this is where shit went bad: velious boss hp: 600,000, adds 6,000 hate to base which would be a totally dead debuffer Thoughts?
__________________
hello i'm cucumbers
![]() | |||
|
#8
|
|||||
|
Quote:
How about this: 8*player-level+mob-hp/100 L20 shaman slowing Ambassador Dvinn: 166 hate L40 shaman slowing sonic bat: 340 hate L60 shaman slowing krup knight: 550 hate L60 shaman slowing Cazic Thule: 800 hate For all I know that's the actual way Nilbog implemented it; those results would be more or less consistent with our tests. Or maybe a 7x multiplier for debuffs and an 8x multiplier for stuns, since those are supposed to be a little better. That would also mesh well with the data.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
#9
|
|||
|
That sounds potentially accurate, I was playing around with various methods of doing log(level*hp)*constant, but it doesn't scale enough unless you add in an exponent.
| ||
|
#10
|
||||
|
2handers were terrible pre Velious. Here they are not.
I hate this debate!! Quote:
Not to mention? EQ is worth saving bro. We here stand boldly against the waves of WoW clones and The Lion King: VoxelQuest, working to ensure a true classic EQ server may some day exist again. | |||
![]() |
|
|