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  #41  
Old 08-24-2013, 09:10 PM
Arteker Arteker is offline
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Originally Posted by Zhaige [You must be logged in to view images. Log in or Register.]
Can anyone explain to me why rotations haven't been setup? If it is on a variance timer, give the guild two hours before it becomes free for all.
rotations are not classic mechanics but players made options based in respect.
  #42  
Old 08-24-2013, 09:12 PM
Yinikren Yinikren is offline
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The problem is that most of the raiders on this server sleep on top of their cell phones and will call out of work for the prospect of a raid mob. This makes a rotation hard to enforce when people will sell off their firstborn for a chance to either jump the line, wipe/train the raid so they can attempt, etc. Would be impossible to police it.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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  #43  
Old 08-24-2013, 09:32 PM
Zhaige Zhaige is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
rotations are not classic mechanics but players made options based in respect.
So the players here have no respect for one another? I remember in classic, guild leaders would get together and hash out a rotation that enabled all the raiding guilds to have a shot at the content. A true work of the community. There is no guild better to start this initiative than TMO.

Right now, it kind of reminds me of a poorly managed monopoly. Rather than using their monopoly to an advantage to grow an industry (p1999), they strangle it so that only they benefit from it.

Look at the NFL and the salary cap/revenue sharing and compare it to baseball and no salary cap/revenue sharing. The salary regulation in the NFL allows all 32 teams to be competitive with each other, which keeps fans interested in the NFL as a whole rather than the three or four major market teams that would typically have the largest salaries. As a result, more fans, more profits.

Then look at baseball, a dying sport with interest on an extreme downtrend. It isn't as bad as it used to be, but the same three to four teams would be on top because they had the largest salaries and could basically buy championships. People don't have interest in the smaller market teams because they just continuously lose. This means less fans, less profit.

Project1999 is kind of in a similar boat. It *could* be much more popular and fun if it's raid scene was better balanced. More players would invest time into the game because they knew they had a legitimate chance of raiding the higher tier zones without having to dedicate their lives to being on a bat phone. Sure, to get certain raid mobs you would still have to wake up early in the morning if its your rotation and your spawn, but at least the guilds that don't typically have 24/7 availability still have a chance. And if they don't down the mob in the alloted time, it becomes available to whoever.

This isn't a mechanic that should be created by the GMs or Devs, but should be managed by the players and guild leaders. It benefits everyone, even the head honcho TMO. This would attract more players, elevate more guilds, and allow TMO to show off their lewt to more noobs, since isn't that what EQ is all about? [You must be logged in to view images. Log in or Register.]
  #44  
Old 08-24-2013, 10:04 PM
timhutton timhutton is offline
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Quote:
Originally Posted by Naena [You must be logged in to view images. Log in or Register.]
I'm not trying to say I'm not willing to put in any effort to get raid mobs, but from the complaining I had heard it sounded like TMO had mains/alts logged out all over the place and within minutes of something spawning they'd send out a text message and log in the characters sitting at the mob and kill it. It's good to see that this apparently isn't the case.
Hahahahaha...
  #45  
Old 08-24-2013, 10:05 PM
timhutton timhutton is offline
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That would never happen. Not on this server.

No way. Raiding is a skill based/mobilization game. It has nothing to do with camping out on priority targets, tracking them 24/7 and responding to a batphone at a moments notice.

Not this server. Not classic EverQuest. Some other game maybe.
  #46  
Old 08-24-2013, 10:21 PM
Zhaige Zhaige is offline
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Quote:
Originally Posted by timhutton [You must be logged in to view images. Log in or Register.]
That would never happen. Not on this server.

No way. Raiding is a skill based/mobilization game. It has nothing to do with camping out on priority targets, tracking them 24/7 and responding to a batphone at a moments notice.

Not this server. Not classic EverQuest. Some other game maybe.
There were more than one server in classic Everquest, and there were servers that set up rotations. Classic EQ wasn't as meta then as it is now apparently. But it happened, and it can be done. It just needs coordination between guild leaders and a little outwards thinking. Maybe if there weren't constant posts like yours that reinforced negative community interaction, there might be something done about the raid scene that would be benefitial for all [You must be logged in to view images. Log in or Register.].

Also, the raid scene you speak of is far from skill based. Extremely far.
  #47  
Old 08-24-2013, 10:26 PM
timhutton timhutton is offline
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I may have been being sarcastic.

Maybe not.

Who really knows? BRB buying my Wizard epic for only 500k.
  #48  
Old 08-24-2013, 11:00 PM
Halfelfbard Halfelfbard is offline
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102 days played on Halfelf. I've had sex during a trak raid, ur damn lucky we even sell them epic pieces!!
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  #49  
Old 08-24-2013, 11:16 PM
mishurza mishurza is offline
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Quote:
Originally Posted by goshozal [You must be logged in to view images. Log in or Register.]
Despite what those who complain on the forums will tell you, the raid scene on p99 is not that bad. Coming from EQ Live Tribunal, it's hardly different from live. YMMV.

The proof is in the pudding: the server pop is fine and, due to server age, many players have at least one level 60. They don't get to 60 and quit because mean ol' TMO takes the fun out of their lives.

And I can already hear the response: well you're in TMO, your opinion is biased.

Of course it is. But let me lay out a few facts for you:

I rolled on this server in July or August of 2012, and I didn't know a single soul. I had tons of time to play and by December I had a 60 enchanter in a smaller guild <Asgard> that raided the planes regularly.

I obtained my entire set of planar gear and my epic with the help of friends in that guild, along with a few nice non-guildies that I met along the way. While the enc epic does not have pieces that drop from highly contested mobs, it's still 16 pieces of non-MQable loot, which means it's a pain in the ass. The quest's bottleneck, Verina Tomb, at the time WAS a hotly contested mob that was camped by many guilds - including TMO (Allezia? or similar). I still got mine, because I put in the time and effort to get a few people who I knew I could call/text when she popped. I even saw her pop once and lost the race to engage, but kept trying.

My old guild collapsed around January 2013. I had grouped with some people in TMO but didn't really know anyone. I knew <Asgard> was done raiding anything, so I left my old guild and apped. I did what I was supposed to do, got the gear I was supposed to get and the keys I needed. I showed up to raids, followed directions, asked questions if I wasn't sure of what to do, and made the effort to make friends. I got full membership.

Shortly after full membership, my RL changed significantly because I got the opportunity for a really nice new job. It has eaten my time and my raid attendance has dropped dramatically. I have not spent time tracking spawns, which is a big part of earning loot in TMO. As a result, I have acquired no high-end loot in my time with the guild. I've gotten a couple sky pieces and the enchanter-only staff from VP (that otherwise would have rotted). And I'm okay with that. I haven't even ASKED for major loot. Because I know I shouldn't be first in line for the Robe of Azure Sky.

So not only did I get most of what I consider my "good loot" on Maksim while NOT in TMO, I am not exactly swimming in loot since joining.

Which leads to the point I was trying to make: the raiding game on p99 will reward what you do as a player more so than it will reward what guild you're in. Again, YMMV.
My experience on the server is very similar to Maksim's. I started back in late June. Got my planar gear and epic with Full Circle. Joined TMO right around the same time as Maksim but manage to keep roughly a 60% attendance. probably only takes 10-15 hours of online time to maintain that but you do have to be near your computer. Mobs come at all times of the day, so if you want that 60% you will probably have to sacrifice sleep at some point. My dedication has earned me a shiny pile of treasure including 2 PD loots, but I'm probably still months away from seeing a Robe of Azure Sky and that is perfectly fair. TMO has great organization. Mob window calendar, attendance/loot spreadsheet. 10 pages of stickies for new members. Well defined systems to govern loot/internal disputes. People willing to track.

But...... A lot of that is maintained by a dedicated few. Which brings me to my reason for posting.

This a story about my friends Vianna, Ramblin, Laylu, and Merkk when we were all members of Full Circle.

We knew we had the strength to kill Inny and VS. Niether is a terribly hard mob. VS ended up being some crazy FTE crapshoot which we happened to win and Inny popped for us while we were hanging out in hate after a clear in hopes that he would. We put forth some effort got a little lucky and got a couple kills and Laylu's epic. This was with about 2 weeks worth of trying. We were too small to compete on a bunch of targets but that is what it is like when you attempt to go up against an entrenched superior force. Pick your battle and win it. IB did it recently with some Vox and Naggy kills and FE got VS this week with an impressive camp-out.

Also could check out the emerald dream server, old school vanilla WoW, where you don't compete for raid targets. If that sounds appealing.
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  #50  
Old 08-24-2013, 11:23 PM
Bazia Bazia is offline
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as the posters before me have mentioned just join TMO and you will find there is no issue with the raiding on p99
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