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#41
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Totem-Warrior
A mix of a warrior and shaman with bard-like properties, this class offers the player overwhelming offensive abilities turning you into an Austrian death-machine. The Totem-Warrior focuses on dual-wielding fast 1h weapons, using fast cast buffs that only last for a short amount of time and using warcries that buff the group in the way bard songs do. Players can customize their Totem-Warrior by choosing a totem-animal and mixing up their tribal warpaint. A follower of the horse might get a run speed increase warcry, a lion one an attack boosting warcry. Races: Ogre, Troll, Barbarian, Wood-Elf, Badgermen. Stats: Strength and wisdom. Deities: Deities of War and Nature, plus a new deity - The Beast Hold. The Beast Hold is the face of all animals, of fury and of the hunt. Abilities: No mana is used, instead abilities are split into two groups - those that can be twisted as bardsongs, and those with a long cooldown that are longer lasting buffs. The Totem-Warrior also gets abilities such as maul, RIP AND TEAR and others that are only usable with certain weapon combinations such as sharp/sharp, blunt/blunt and so on. Armor: The Totem-Warrior is limited to leather and chain only. New race! [You must be logged in to view images. Log in or Register.] These savage creatures paint themselves with the blood of their chosen totem animal and unleash devastation upon their foes. Awakened and guided by The Beast Hold, these are one of the first animal races to challenge civilization and hold it accountable for the destruction it has unleashed upon nature and the wildlife. .. later in Velious you can obviously also play walrusmen and ottermen [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Hm, good sauce. Name of the class could also be changed into Totemic Warrior, Savage or Austrian Death Machine.
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#42
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I want to play a walrus on the moon.
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#43
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I thought it would have been interesting to have some sort of Shape shifter or animagus class.
The functionality is there - imagine the Shaman bearform AA but expanded. At base, they would be monklike - hand to hand, some sort of standard extra attack like Kick, with decent melee skills (DW, DA, Dodge, Block), and leather armor. Then there would be a few animal forms to which they could transform. Bear - very much like the shaman AA, but also gives mitigation and tanking ability. Something like +X HP, +Y heavy AC, +Z% Defense, and grants a proc just like the shaman one (disease dot or whatever, something with good aggro). Wolf/Cat - +X ATK, +Y% DA, DW, H2H. A more damage oriented proc - again some sort of DoT without the aggro component. Then some utility forms, that might grant some sort of stealth or speed or water breathing, such as an bird, fish, etc, that don't grant any sort of melee bonuses. The idea would be similar to WoW Feral druids, but vasty simplified, so that there would be some class with a more hybrid Tank/DPS form. | ||
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#44
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#45
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Ranger
-spells -chain -endless quiv +bow autoattack +better arrows (at a high cost ofc) +possibility to recover arrows from the mob using some skill that can fail if you suck so that it doesnt drain your wallet completely i.e. /attack, /afk glass canon | ||
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#46
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bump 4 nubs
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#47
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New class; democrat/republican (same thing really)
Cons; everything Pros; ... | ||
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#48
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#49
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New class, halfling monk.Recieves +70% bonus to kick attacks. -25% damage to melee attacks.
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#50
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Othmir Bard FTW.
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