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  #41  
Old 08-19-2013, 04:50 PM
Swish Swish is offline
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Originally Posted by Saltyx [You must be logged in to view images. Log in or Register.]
Release source

Other people make stabe servers

community decide which ones suck and do not play on them.



Too bad Rogaine and Nilbog would rather be jews
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  #42  
Old 08-19-2013, 04:53 PM
Dullah Dullah is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Thanks for disproving your entire argument and showing why this server flounders.

Rallos wasn't very good. Deal with it.
No, saying the pop was lower doesn't disprove anything einstein. The server still had a healthy pop, and you could find a group anywhere. Probably 5 or 6x that of r99.

Teams does nothing for population, sorry to burst your bubble. It will be even harder for the few players that play here to find a group. Rallos was lower pop because of item loot, not the teams/non-teams rules.
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  #43  
Old 08-19-2013, 04:55 PM
Potus Potus is offline
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Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
People who want item loot have to understand that the top guild is decked out in full no drop vp+ epics. You add item loot you put yourself at more of a disadvantage. Considering no one is competeing with nihilum without item loot, that is just a dumb idea.
Here's how Item Loot has worked on every single fucking PVP server ever.

1. Item Loot proponents want Item Loot. They all operate in the fantasy that they're going to be looting fungi tunics and never have the reverse happen to them.
2. Item Loot goes live, pvp turns into people bagging their items and standing still while getting nuked by 2 naked wizards/druids.
3. Most melees quit the server.
4. The people with no drop gear (aka bluebie poopsockers) who already have an advantage in having better gear start looting shit like GEBs and Fungis off other people.
5. Server pop plummets to naked casters roaming Unrest and Crushbone and Bluebie Poopsock guild laughing at their No Drop gear never getting looted.
6. The VERY SAME PEOPLE who were the largest cheerleaders in stage 1 now want item loot gone.
7. Item Loot gets removed and the population somewhat recovers.
8. 2 or 3 people who don't even play the server anymore go onto the forums and start demanding Item Loot and cry that the game is boring now.
  #44  
Old 08-19-2013, 04:56 PM
Stinkum Stinkum is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Teams does nothing for population, sorry to burst your bubble. It will be even harder for the few players that play here to find a group. Rallos was lower pop because of item loot, not the teams/non-teams rules.
The various ways in which a team ruleset fosters the new and casual player has already been demonstrated several times. I know it's difficult for you, but please try and keep up.
  #45  
Old 08-19-2013, 04:59 PM
Potus Potus is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
No, saying the pop was lower doesn't disprove anything einstein. The server still had a healthy pop, and you could find a group anywhere. Probably 5 or 6x that of r99.

Teams does nothing for population, sorry to burst your bubble. It will be even harder for the few players that play here to find a group. Rallos was lower pop because of item loot, not the teams/non-teams rules.
5-6x the population of P99 is about 500-600 people. In 1999-2001 that's a bad server (I think the Test Server had that many). In fact I don't think Rallos ever got that bad until way later, like 2004-5.

Compared to Sullon/Tallon/Vallon, Rallos was always pulling in way less people. It just wasn't that popular (for reasons already stated). When the other zeks came out it bled players bad.
  #46  
Old 08-19-2013, 04:59 PM
Dullah Dullah is offline
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Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
The various ways in which a team ruleset fosters the new and casual player has already been demonstrated several times. I know it's difficult for you, but please try and keep up.
Translated: I said its right without proving anything, so it is.

You can't stop the neckbeard man. No matter how many rules you try to inject into the server.

New players on a low pop server will have even more trouble finding groups when they are segregated into teams. Thats just idiotic.

Just have players automatically joined to a starter guild, and voila, they have a team from the start.
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Last edited by Dullah; 08-19-2013 at 05:21 PM..
  #47  
Old 08-19-2013, 05:02 PM
Dullah Dullah is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
5-6x the population of P99 is about 500-600 people. In 1999-2001 that's a bad server (I think the Test Server had that many). In fact I don't think Rallos ever got that bad until way later, like 2004-5.

Compared to Sullon/Tallon/Vallon, Rallos was always pulling in way less people. It just wasn't that popular (for reasons already stated). When the other zeks came out it bled players bad.
By your logic, classic Everquest is a bad game because other games have millions of active players to our couple thousand.

EQ servers maxed out at 2k, and most had just over 1k. 600ish is hardly struggling.
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  #48  
Old 08-19-2013, 05:14 PM
Potus Potus is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
By your logic, classic Everquest is a bad game because other games have millions of active players to our couple thousand.

EQ servers maxed out at 2k, and most had just over 1k. 600ish is hardly struggling.
During which time period? From 1999-2001 you had blue servers with pops way bigger than 2k which is why there were so many new servers coming out.
  #49  
Old 08-19-2013, 05:15 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Dullah
New players on a low pop server will have even more trouble finding groups when they are segregated into teams.
The server was definitely not low pop at launch.
  #50  
Old 08-19-2013, 05:21 PM
heartbrand heartbrand is offline
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I'm not defending the server by any means, but it's hard to extrapolate anything from pops of server launches, as almost every MMO game has a pretty huge pop that first week.
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