Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: would you participate in a server-wide batphone for raid mobs?
yes 93 50.00%
no 93 50.00%
Voters: 186. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 08-18-2013, 02:42 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Loot distribution and coordination would be the main challenges for a project like this.

Anyone have any simple suggestions that may work and hasn't been discussed already?


I was thinking if this was an idea limited to a few guilds then a rotation for first pick of loot could be worked out, with each guild awarding loot themselves. This would just become an issue if unguilded or smaller guilds wanted to participate. So what are some other ideas short of creating an entire dkp page/roster dedicated to this?
The only way this would work. Is at the start, everyone started with a clean slate and you would have to do a loot council with equal officers from every guild voted on by all the raiding members.

Rolling on loot and rotating would just cause problems with that many guilds participating. If you are going to function as one raiding party, you need to distribute loot as a single raiding party. The key to your (sustained) success is how well (fairly) you feed your mass.

This would also require several damn good raid leaders, for obvious reasons.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #42  
Old 08-18-2013, 02:46 AM
Trouble Trouble is offline
Banned


Join Date: Apr 2013
Posts: 34
Default

You'd probably have to random items between people that consider it an upgrade and just do it by who's at that raid at that particular time- that's how pugs work. Anything else would become more hassle than it's worth. Also you'd want to have a few peeps run a batphone that would be seperate from the guild batphones that each person would have to sign up for outside of the ones they're already on.
  #43  
Old 08-18-2013, 04:22 AM
Servellious Servellious is offline
Sarnak

Servellious's Avatar

Join Date: Feb 2012
Posts: 347
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Here is a serious idea for you tassle: Imagine for a second that you allow anyone from Divinity, Taken, Rapture, BDA, etc who wishes to become an honorary member of Forceful Entry. They would function exactly like normal members (app for a week or two, be on the batphone, post on the forums, collect DKP for raid attendance and tracking, spend DKP on items) except they would keep their old guild tags. It's exactly what you are proposing in this thread, but reusing FE's existing machinery. I think this would have two huge advantages for you.

First, you'd get back your old people's guild reputation. Last fall TMO was the evil empire and FE was the rebel alliance trying to break their stranglehold on the raid scene. Now FE is simply another and less successful raid guild. However, if people from the other casual guilds were raiding alongside FE, they would rapidly redevelop those attachments. TMO would be even more the bad guys (not that they care).

Second, I'm sure that even if you restricted the honorary memberships to level 60 toons, between the 7-8 casual guilds you could pick up 20-25 people at least - thats only 3 people per guild. And if things worked out you'd have more people than you know what to do with.

What you are directly proposing in this thread will never work, because for an eq raid to succeed you need a main tank, a good pull squad, and a good raid leader. Thats like 6 people tops; the rest can be warm bodies as long as they have a marginal capacity to follow directions (esp since you don't even need CH chains in Kunark).
This.
__________________
Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior

Team Tripod

I'd rather be fishing
  #44  
Old 08-18-2013, 09:05 AM
Estu Estu is offline
Planar Protector

Estu's Avatar

Join Date: Jul 2010
Location: Massachusetts
Posts: 1,994
Default

Quote:
Originally Posted by Tasslehofp99 [You must be logged in to view images. Log in or Register.]
Loot distribution and coordination would be the main challenges for a project like this.

Anyone have any simple suggestions that may work and hasn't been discussed already?
Why not keep it simple? Forget about guilds. Your idea is powerful enough that unguilded people should be able to join in too, anyway. Just, anyone who's at the raid and needs a given item rolls a /ran. Highest one wins.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
  #45  
Old 08-18-2013, 09:13 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Randoms for loot are "fair" in that each person was there for that boss that that item dropped from, so everyone who [wants/needs] the item should get to roll on it.

Randoms for loot are terrible in that people who show up for 1 boss have a chance to win a godly drop over people who have been at the last 10 raids in a row and who will probably be at the next 10 raids in a row.


Even though this system isn't a guild, so it may not need as much emphasis on rewarding past effort in order to ensure continued future success, it still seems like a bad idea to me to do a totally random system. Happy medium, perhaps, would be a system where there are randoms for gear, but DKP awarded for prior raids add a flat number to your d100 or add a number of sides to your die roll.
Last edited by Tecmos Deception; 08-18-2013 at 09:16 AM..
  #46  
Old 08-18-2013, 09:16 AM
Tasslehofp99 Tasslehofp99 is offline
Planar Protector


Join Date: Apr 2011
Posts: 2,314
Default

Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Why not keep it simple? Forget about guilds. Your idea is powerful enough that unguilded people should be able to join in too, anyway. Just, anyone who's at the raid and needs a given item rolls a /ran. Highest one wins.
That was my initial idea, but then how do you deal with folks who have multiple characters showing up and randoming on shit over and over again while some folks don't win randoms?

There has to be a fair way to distribute loot for folks to feel inclined to show up to raids. Although, I guess the fact that if they show up they actually have a chance at winning loot where as if they didn't they don't have a chance at all could be motivation. I just want to do this in such a way that all of the people interested can join in and feel as if they aren't wasting their time.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
  #47  
Old 08-18-2013, 09:20 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Randoms for loot are "fair" in that each person was there for that boss that that item dropped from, so everyone who [wants/needs] the item should get to roll on it.

Randoms for loot are terrible in that people who show up for 1 boss have a chance to win a godly drop over people who have been at the last 10 raids in a row and who will probably be at the next 10 raids in a row.


Even though this system isn't a guild, so it may not need as much emphasis on rewarding past effort in order to ensure continued future success, it still seems like a bad idea to me to do a totally random system. Happy medium, perhaps, would be a system where there are randoms for gear, but DKP awarded for prior raids add a flat number to your d100 or add a number of sides to your die roll.
If the people who joined this coalition wanted that, they'd be in TMO already. I'm sure this kind of raid force would be filled with people tickled just to fight a raid mob and have any kind of a shot at loot as opposed to the no raid mobs and no chance of loot they have presently.
  #48  
Old 08-18-2013, 09:34 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
If the people who joined this coalition wanted that, they'd be in TMO already. I'm sure this kind of raid force would be filled with people tickled just to fight a raid mob and have any kind of a shot at loot as opposed to the no raid mobs and no chance of loot they have presently.
I obviously think my idea was a good one, and I'm not in TMO. TMO requires (generally, I think?) tracking and attendance and trak ledge socking and such. That's a lot different than a random batphone list that rewards repeat raiders somewhat more than first-timers.

I'm one of the people that would come to raids with this idea, and I'm not "tickled just to fight a raid mob and have any kind of a shot at loot" (phat enchanter loot off those dragons, am i right? :P). How long will something like this keep working if the players who show up raid-in and raid-out keep losing out on gear they need to some level 56 with no resist gear who showed up for his first dragon ever because he was in the zone when it popped? If people are tickled at the chance to fight a raid mob and have any kind of shot at loot, probably not very long... long enough to see each boss once or twice maybe before they get frustrated with a minimal chance at loot despite their superior contributions and efforts?

Also, nothing I said suggested that a person who is on their first raid will be incapable of winning loot over someone who has done 1/10/100 raids before. Like I said, there is fair and there is fair. One fair gives everyone who shows up for THIS raid an equal chance at gear that they need. The other fair gives people who have contributed more in the past and/or more right now a better chance at the gear they need.
  #49  
Old 08-18-2013, 09:37 AM
Legend Legend is offline
Banned


Join Date: Mar 2010
Posts: 160
Default

being 60 and losing your planar chest piece to a freshly dinged lvl 46 due to a bad
/random

classic
  #50  
Old 08-18-2013, 09:42 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Legend [You must be logged in to view images. Log in or Register.]
being 60 and losing your planar chest piece to a freshly dinged lvl 46 due to a bad
/random

classic
Classic in a poorly-organized raid, a truly one-time pickup raid, or shitty guild.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:41 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.