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| View Poll Results: would you participate in a server-wide batphone for raid mobs? | |||
| yes |
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93 | 50.00% |
| no |
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93 | 50.00% |
| Voters: 186. You may not vote on this poll | |||
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#41
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Rolling on loot and rotating would just cause problems with that many guilds participating. If you are going to function as one raiding party, you need to distribute loot as a single raiding party. The key to your (sustained) success is how well (fairly) you feed your mass. This would also require several damn good raid leaders, for obvious reasons.
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#42
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You'd probably have to random items between people that consider it an upgrade and just do it by who's at that raid at that particular time- that's how pugs work. Anything else would become more hassle than it's worth. Also you'd want to have a few peeps run a batphone that would be seperate from the guild batphones that each person would have to sign up for outside of the ones they're already on.
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#43
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Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior Team Tripod I'd rather be fishing | |||
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#44
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#45
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Randoms for loot are "fair" in that each person was there for that boss that that item dropped from, so everyone who [wants/needs] the item should get to roll on it.
Randoms for loot are terrible in that people who show up for 1 boss have a chance to win a godly drop over people who have been at the last 10 raids in a row and who will probably be at the next 10 raids in a row. Even though this system isn't a guild, so it may not need as much emphasis on rewarding past effort in order to ensure continued future success, it still seems like a bad idea to me to do a totally random system. Happy medium, perhaps, would be a system where there are randoms for gear, but DKP awarded for prior raids add a flat number to your d100 or add a number of sides to your die roll. | ||
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Last edited by Tecmos Deception; 08-18-2013 at 09:16 AM..
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#46
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There has to be a fair way to distribute loot for folks to feel inclined to show up to raids. Although, I guess the fact that if they show up they actually have a chance at winning loot where as if they didn't they don't have a chance at all could be motivation. I just want to do this in such a way that all of the people interested can join in and feel as if they aren't wasting their time.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#47
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#48
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I'm one of the people that would come to raids with this idea, and I'm not "tickled just to fight a raid mob and have any kind of a shot at loot" (phat enchanter loot off those dragons, am i right? :P). How long will something like this keep working if the players who show up raid-in and raid-out keep losing out on gear they need to some level 56 with no resist gear who showed up for his first dragon ever because he was in the zone when it popped? If people are tickled at the chance to fight a raid mob and have any kind of shot at loot, probably not very long... long enough to see each boss once or twice maybe before they get frustrated with a minimal chance at loot despite their superior contributions and efforts? Also, nothing I said suggested that a person who is on their first raid will be incapable of winning loot over someone who has done 1/10/100 raids before. Like I said, there is fair and there is fair. One fair gives everyone who shows up for THIS raid an equal chance at gear that they need. The other fair gives people who have contributed more in the past and/or more right now a better chance at the gear they need. | |||
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#49
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being 60 and losing your planar chest piece to a freshly dinged lvl 46 due to a bad
/random classic | ||
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#50
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