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Old 04-15-2011, 06:03 PM
Goryani Goryani is offline
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You want to rape the best EQ product ever to protest Luclin? If you are going to significantly alter an expansion, change the inferior one, not the superior one. Changes required to fix the issues most commonly associated with Luclin seem far far far far easier than skipping it and rewriting PoP.

1. Create 4 different Nexus in 4 different locations on the moon so they can't be used as teleports to the old world.
2. Overhaul the bane weapon issues.
3. Rename Vah Shir to Kerran.
  #2  
Old 04-15-2011, 06:35 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Goryani [You must be logged in to view images. Log in or Register.]
You want to rape the best EQ product ever to protest Luclin? If you are going to significantly alter an expansion, change the inferior one, not the superior one. Changes required to fix the issues most commonly associated with Luclin seem far far far far easier than skipping it and rewriting PoP.

1. Create 4 different Nexus in 4 different locations on the moon so they can't be used as teleports to the old world.
2. Overhaul the bane weapon issues.
3. Rename Vah Shir to Kerran.
1. good point. I would probably connect it like this: (Spires to cities)

NK Spire - Nexus
WC Spire - Sanctus Seru
Gfay Spire - Kata Castalion
Tox Spire - Shar Vahl

put in a quest which has to be completed before any of the Spires can be accessed

2. Bane weapons/quest are cool concept, but it should not reacquire month long component camping and 300+ TS skill just to kill one and only raid mob in existence that actually needs it.

So make more bane-needed raids, but make bane weapon significantly easier to obtain - best to make it an Augment so it can be inserted into any weapon you like

3. mmm except they don't really look like Kerrans... so to be consistent you would have to replace real Kerrans with vah shir model
  #3  
Old 04-15-2011, 07:53 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Goryani [You must be logged in to view images. Log in or Register.]
Changes required to fix the issues most commonly associated with Luclin seem far far far far easier than skipping it and rewriting PoP.
The idea wasn't to rewrite PoP at all actually. The only thing you would have to do is place the important NPCs that are in PoK and PoT in to the old world zones. When you think about it there were a ton of NPCs in those 2 zones that were just vendors, a bunch of guild masters and other redundancies, and some were just roaming around to make the place feel more alive. In other words many NPCs can be completely left out instead of being relocated.

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Originally Posted by Goryani [You must be logged in to view images. Log in or Register.]
1. Create 4 different Nexus in 4 different locations on the moon so they can't be used as teleports to the old world.
If you don't have the moon you don't need teleporters to it.
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Originally Posted by Goryani [You must be logged in to view images. Log in or Register.]
2. Overhaul the bane weapon issues.
If you don't have the creatures on the moon, you don't need bane weapons for them.
Quote:
Originally Posted by Goryani [You must be logged in to view images. Log in or Register.]
3. Rename Vah Shir to Kerran.
And you would still end up with cats on the moon.

-----------

Basically, the only reason I came up with the idea in the first place is because Nilbog and others hated Luclin all together. Since it's not my sandbox and I don't know the first thing about how to run a server why would I come up with an idea that would never see the light of day?

Of course even the idea in its current form will probably never see the light of day but it's fun to daydream.

Anyway, I still stand by the fact that by introducing Luclin you are introducing the Bazaar and cities that any race can roam around freely in by default which equals central hubs that everyone can congregate to with practically zero work or risk. This defeats the purpose of getting rid of the Plane of Knowledge. If you include places like Katta Castellum, Sanctus Seru, (and more importantly) Shadow Haven, The Bazaar and The Nexus then what's the point of leaving out PoK?


The lower level Luclin zones only serve to detract from all the lower level zones already available in Norrath. I highly doubt the server population would ever get so big that it would warrant adding those tons and tons of locations.

Basically the only reason Luclin worked was because The Nexus and those hub cities existed. Without them it's simply not convenient to adventure there.
The Nexus and those hub cities just so happen to be the cause of, what many agree, started the decline of Everquest.
On the flip side, The Planes of Power expansion was the epitome of MMO raiding and by simply changing the way you get to those zones you leave intact the original feel of Norrath. PoP was practically written as the last chapter of Everquest, where as Luclin felt like a major sidetrack.

Again these are all just my opinions and this thread is just a thought experiment. But it's one I put much thought into.
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  #4  
Old 07-13-2010, 06:47 PM
mixxit mixxit is offline
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don't forget the plane of music!
  #5  
Old 07-13-2010, 07:15 PM
Willis Willis is offline
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Would all this include having AAs brought into the game?

I'd really like to have some AAs... they were a significant addition to classes. I really enjoyed my character once I had gotten like 60-100AAs
  #6  
Old 07-13-2010, 07:33 PM
guineapig guineapig is offline
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All very good points. This is basically just my imagination playing around with an expansion I enjoyed while leaving out the parts that I felt hurt the original content.

AA's are a toughy. They definitely helped define a character but they became an endless way to level up further. In my vision there would be a cap to how many AA's a character could get each level, starting at say 50. The level cap would still go to 65 with the PoP zones, however you would never be able to get all the AA's available.

In other words you would have to select a path you wanted to put your character on and specialize. Sure a way to respec could be added to the game but I would make it some sort of involved process so you wouldn't simply be able to respecialize your AA's from one day to the next.

As far as ports being necessary goes, I think a nice balance between some zones being port only while others being available without ports would mix it up a little and keep certain planes only optimal for raiding while others could be used for group and solo content.

Totally forgot about the Tower of Frozen Shadow mirror. That would be a nice alternative to the otherwize wizard only port to PoK. And the level 46 requirement for PoK is not a horrible idea but it starts a slippery slope because eventually everyone would start parking their mains there. I would rather see the minimum level at 60 or not at all.
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  #7  
Old 07-13-2010, 07:39 PM
nicemace nicemace is offline
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AA's are good imo, i prefer wasting my time progressing my main instead of making endless number of lvl 50 alts.

yes i have too much free time.
  #8  
Old 07-13-2010, 07:43 PM
guineapig guineapig is offline
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Edited the OP.

Added ToFS idea and AA's (but with a capped limit per level).

Added some other notes.
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  #9  
Old 07-13-2010, 08:51 PM
Gandite Gandite is offline
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How many classic god models are there? For example I know Solusek Ro has a classic model and is in the game, but he never made an appearance.

Can/would a GM be willing to answer this question? What other gods have an old classic model that could possibly be used if ever planar content was to be created?
  #10  
Old 07-13-2010, 08:59 PM
Aeolwind Aeolwind is offline
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Inno, CT, Sol, Erollisi, Tribunal, RZ, Bristlebane, Tunare, Sol Ro.
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