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#1
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My cleric has highest ac on server
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#2
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as tested, backstabbing only on warriors i was doing average of less than 200 i might get lucky and pull off a 400+ on an sk.
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Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | ||
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#3
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IIRC AC didn't do much on live either. It was a byproduct of pumping HP/STA/Relevant stat. It wasn't until Velious that it actually started to matter. AOW & Lord Vyemm made it pretty important.
Most of the mobs in Velious had sick, disgusting AC's. The '1' spam on Vulak is rather humorous from the logs I have. KEEP WORKING ON THIS however. It is important to get the DB/DI working correctly with AC/Defense in general. It'll make it easier for me to kill you then =D.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#4
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Aeolwind I'm told there is a #AC command for gms. How about you play with it and give us the results? I only did 150 hits each, so its not impossible I was just extremely unlucky.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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I'm not sure there is an AC Command honestly, never went looking. But using it would/could taint the results.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#6
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Also my understanding is the #AC command does not set your AC to X (which would be plausible) but instead simulates multiple hits against a given AC. However one of the GMs assured me that AC was indeed working and based his opinion on this command, so <shrug>
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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Disclaimer: I cant step through my debugger right now, it's late, and I am out of town for the week, so this information might be wrong.
The AC system isn't very clean, but from what I can tell:
These are both due to the fact that the "NPC hitting a target" code uses the AC variable (which is what is displayed client side) and doesnt use the RealAC variable (which is what takes into account soft caps, shield AC, etc). Also, I'd ignore the #ac_test command since that simulates "Player attacking something" and not "NPC attacking something" - and those follow different code paths. NPC::ProcessAttack -> Mob::MeleeMitigation -> defender->GetAC() vs Client::ProcessAttack -> Client::ThrowATKvAC_D20I -> defender->GetRealAC() Off topic: I am curious if the Monk AC bonus is working properly all the time. It seems that due to the order the bonuses are calculated, it might not be. Anyway, will post more when I have more time to dig into this. | ||
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#8
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#9
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Parses seem to indicate softcaps aren't in place, so that makes sense. Can you share the code of the methods utilized so we can see if they match up with the softcap info from the original devs? It's possible people just have a lot more ac now than they had on live and are noticing it to a much greater degree.
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#10
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Again, I'm pretty new here and am really just supposed to work on PvP stuff, so I am not comfortable posting other peoples contributions to the code base. | |||
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