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  #41  
Old 08-06-2013, 08:14 PM
webrunner5 webrunner5 is offline
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I would not go with a Bard unless one of you is VERY DAMN good at one. There are like 400 Bards on here and 300 of them are tunnel mules. 50 of the other 100 sing one song in groups and go afk half the time. A well played Bard is a great addition in a group. All 30 of them on here. Most people just can't hack the twisting and not being able to scratch your ass or type in chat. It is a HARD class to play to level 60. I would do the Cleric Chanter route.

When and if Velious ever comes out you will be a happy bastard to have a Cleric in any group. Mobs hit like hell and Tanks with better drops in Velious will have a lot more HP to heal.
Last edited by webrunner5; 08-06-2013 at 08:20 PM..
  #42  
Old 08-06-2013, 08:22 PM
JonathanHancock JonathanHancock is offline
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Quote:
Originally Posted by toby [You must be logged in to view images. Log in or Register.]
Anyone else have input on this? It sounds interesting.

I thought Druids tapered off a bit towards the end, but I do see the travel benefit and the Enchanter/Shaman overlap... it would be trading some stat buffs on charmed pets for thorns, but that seems better if charm breaks since you wouldn't hit mob anyway.


Well the MAJOR benefit would be snare, actually. Long-Duration-snaring mobs pre-charm in dungeons is VERY handy.
  #43  
Old 08-06-2013, 08:25 PM
webrunner5 webrunner5 is offline
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A Druid with C2 is really not that bad at healing high level. They do get a better heal in Velious. And as he said Snare is a nice thing. Not getting hit at all from like the last 18% or so on a mob is a huge savings healing wise. And you can Fear kite also. Not the worse thing for sure.
Last edited by webrunner5; 08-06-2013 at 08:28 PM..
  #44  
Old 08-07-2013, 01:35 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
None of that is remotely true unless your enchanter is a bad player or your shaman has no gear.
It's absolutely true because its my opinion...[You must be logged in to view images. Log in or Register.]
For you to say that having the group's healer tank instead of a pet is better
and safer for the group is mistaken....IMO! Good luck trying to find
a rogue pet in zones like CoM/KC/Sebilis. Even if your shaman/chanter duo
wipes only once a week...it's a lot of lost time either finding a rez or making
up the lost XP. Then again, maybe your duos never wipe...because you
are THAT good of a player.
  #45  
Old 08-07-2013, 01:49 PM
Atmas Atmas is offline
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I have always viewed Monk/Shaman as a pretty awesome combo. People have made good points for Cleric/Enchanter. So I guess it might depend on your play style.
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  #46  
Old 08-07-2013, 02:02 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
A Druid with C2 is really not that bad at healing high level. They do get a better heal in Velious. And as he said Snare is a nice thing. Not getting hit at all from like the last 18% or so on a mob is a huge savings healing wise. And you can Fear kite also. Not the worse thing for sure.
My wife and I duo a chanter (me) and druid (her) and it has been great imo, however, my wife is super bored at lvl 55. She feels like I do all the work, or rather my charmed pet does, leaving her to just snare / nuke. We also duo a monk (me) and shm (her), which she enjoys a lot more, but melee just isn't my cup of tea. So ya, play what you like, otherwise one of you might end up bored.

Oh, and fear kiting as a chanter / druid duo is great. Extremely low risk, fast kills, and fun if you are the chanter [You must be logged in to view images. Log in or Register.]!
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  #47  
Old 08-07-2013, 02:14 PM
Langrisser Langrisser is offline
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Quote:
Originally Posted by toby [You must be logged in to view images. Log in or Register.]
Anyone else have input on this? It sounds interesting.

I thought Druids tapered off a bit towards the end, but I do see the travel benefit and the Enchanter/Shaman overlap... it would be trading some stat buffs on charmed pets for thorns, but that seems better if charm breaks since you wouldn't hit mob anyway.
This is the ultimate duo. Different fears, snares, stuns, charms... ports, heals, clarity, run speed, hp buffs, mez, memwipe, nukes, agro keeping, slow, haste...

really the best duo. lol at someone saying shm and ench... why slow and haste twice and no ports... go druid you freaks.

fuckin a.


mage and cleric are ok too but really, enc/dru will rape face and do it all over the world.
  #48  
Old 08-07-2013, 02:15 PM
Langrisser Langrisser is offline
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wtf you play a cleric enchanter? if you die the druid can port you to body... yea you can get agro back off cleric but a druid can nuke and snare.

USE YOUR BRAIN MORANS
  #49  
Old 08-07-2013, 02:35 PM
Vaildez Vaildez is offline
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#1 Cleric/Enchanter
#2 Shaman/Enchanter
  #50  
Old 08-07-2013, 02:59 PM
Langrisser Langrisser is offline
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above post is not thinking clearly, why double slows and hastes and no ports? druid can do everything shaman does and more. cleric is not needed because exp is so fast why res? and no snares.

THINK
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