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#1
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for the familys of tune and nizzar pls dont wipe
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#3
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Having been on VZ and SZ, predefined teams were horrible.
The servers started out lopsided and only continued to get more so. People gravitate towards evils races and/or the largest team on the PvP servers. Plus lighty elves are just all around weak race, so any team stuck with them starts with a disadvantage. Maybe if you did something like assign players/classes to a team at say 50 and have the server balance out the classes amongst the teams, then things would stay fairly even. It would be easy to do and keep the server more interesting and balanced. You could even modify the assignment based off which team is dominating in PvP and give the other team(s) a boost by giving them more people on their team to help offset the domination. If the tables turn, the boost goes away or shifts automatically. Also, your team is your guild, so we don't have people stuck solo and/or in tiny guilds unable to do shit or reason to help their team. Either way, no matter how ya set up teams, they can't be player chosen. It will just result in a total imbalance. Everyone who was in Nihi would join the same team and large numbers would follow. | ||
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Last edited by Jepaxis; 07-29-2013 at 05:16 AM..
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#4
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3 teams, cause I want to play again
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#5
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Quote:
my god all the reds are crawling back into the basements for one last chance at e-glory.
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Current Games:
Naw | |||
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#7
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I don't know if we're talking a brand new server or implementing teams here, but...
2 teams would be beneficial in that it would cut down a HUGE amount on pvp. Don't call me blue; this would be good for the server. More bluebies coming over, more exping, more friends. Fewer enemies sure, but enough around to make things fun. 2 teams wouldn't do as much to break Nihilum up though, if the devs are wanting to put the teams on the current server. I could see Nihilum using their multiple characters to raid content on both teams, and the server pretty much becoming Nihilum vs. server all over again. 3 teams makes the most sense to me (as much as I'd like 4...), and nothing weird like barbarians on evil team. SZ teams make RP sense, and maybe agnostics should have their team decided by their race. 3 > 2 because it allows for more crazy politics. This would do more to break up Nihilum, and we would have a bit more pvp this way. But I think the devs should get creative about this, if they have the time and ability to do some coding. Since evil team has their advantages (big races, more race/class combinations), it'd be cool if they could attack their own team. And in a similar vein, I think good/neutral teams should be able to group and cast beneficial spells on one another only while grouped. People may cry about immy healing and such, but I think this would allow for some very interesting situations, which is why I play pvp EQ in the first place. And this way, it's kinda like having 2 teams, just lots more fun :P
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"Pleasure writes fewer good songs..."
Red99 | ||
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#8
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3 teams, the deity/race/class combo is already broken down.
teams make sense teams are somewhat balanced (GM arzak gonan be on the good team while nizzarr re-builds Ruin 2.0 and zergs the shit out of evils) alot of people do not like evil races here. nilly gonna be split into thirds instantly.
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Current Games:
Naw | ||
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#9
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Agreed that if there are teams, 3 or 4 is better than 2.
Might as well make the teams default guilds with GM leaders and let people leave them if they want. | ||
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#10
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The 'Teams':
The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan. no agnostics. where do i donate again?
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Current Games:
Naw | ||
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