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  #41  
Old 07-24-2013, 06:21 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
back when I was in TMO on Live I used to chat with Furor in the FoH IRC channel and he was a pretty cool guy; wasn't afraid of anything.


Thing is, back in the day noone shared strats. I did however talk to a few people here and there and they were happy to share them- eventually all strats became public because with the advent of new expansions no one gave a fuck about older ones so they gave it all away.

If you knew how to use IRC though and knew how to bullshit with people, you'd get the strats fed to you with a silver spoon.

That was before they were all known.

And now? well, we all spilled it because it was no longer tactically advantageous.
was afraid the shit of paladins for sure ,
  #42  
Old 07-24-2013, 06:49 PM
Kender Kender is offline
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Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
was afraid the shit of paladins for sure ,
and monks which was why he lead the charge to have them nerfed
  #43  
Old 07-24-2013, 10:17 PM
Treats Treats is offline
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Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
this is from nov 2004, 6 expansions past velious, incase you didnt notice
Flurry and Rampage where never changed for NPCs, fantastic post.

Quote:
I was always under the impression it was an extra round during live, but logs from the AoW that I viewed always showed it as 6 max. Definitely could be wrong tho.

Also Treats, do you have a spdat parser? I can't get those spdat.effs from Velious Nirgon posted to parse correctly on the early 2001 version of Eqcaster that I have.
Newp, my EQCaster will not work with the Velious spdat from August 22, 2001.

Heres one from AoW in 2002, I hope this is ok for you Widan:

Code:
[Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War hits YOU for 659 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War hits YOU for 929 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War executes a FLURRY of attacks on Jrel!
 [Wed Apr 03 22:14:26 2002] The Avatar of War tries to hit YOU, but misses!
 [Wed Apr 03 22:14:26 2002] The Avatar of War tries to hit YOU, but YOU dodge!
 [Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War bashes YOU for 255 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War hits YOU for 344 points of damage.
 [Wed Apr 03 22:14:26 2002] Pain and suffering tries to strike YOU, but misses!
 [Wed Apr 03 22:14:26 2002] You died.
 [Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War hits YOU for 929 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War hits YOU for 299 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War was hit by non-melee for 79 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War hits YOU for 389 points of damage.
 [Wed Apr 03 22:14:26 2002] The Avatar of War tries to kick YOU, but YOU parry!
 [Wed Apr 03 22:14:26 2002] You have been healed for 385 points of damage.
 [Wed Apr 03 22:14:27 2002] Pain and suffering tries to strike YOU, but misses!
 [Wed Apr 03 22:14:27 2002] You died.
 [Wed Apr 03 22:14:28 2002] Returning to home point, please wait...
4 + Bash
4 + Kick
All in one round.
Last edited by Treats; 07-24-2013 at 10:25 PM..
  #44  
Old 07-24-2013, 10:31 PM
Widan Widan is offline
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couldnt care less as ive never even been in kael. just wanted to point out how dumb using OoW data to argue a point was.

and according to patch archives rampage was fixed on april 23, 2003
Last edited by Widan; 07-24-2013 at 10:33 PM..
  #45  
Old 07-24-2013, 10:33 PM
Splorf22 Splorf22 is offline
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It really amazes me that you think AOW will last more than 24 hours Treats. If you pop over to TMO's website, they have 100+ players who have been active in the last day or two. It'll be 150+ when the inactives come back for Velious. And pretty much everyone in TMO has at least 1 BIS toon if not more. Offensively I'm guessing they'd hit 5000 dps easily with 100+ players; defensively they have 5-10 tanks with 5500HP and full cobalt already. Throw in some mallets to help transfer aggro and its pretty hard for me to believe that they can't manage to keep at least one tank up for three minutes. And if they can't, for sure there will be some sort of casual zerg alliance that throws 400 players at him.
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Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #46  
Old 07-24-2013, 10:39 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
It really amazes me that you think AOW will last more than 24 hours Treats. If you pop over to TMO's website, they have 100+ players who have been active in the last day or two. It'll be 150+ when the inactives come back for Velious. And pretty much everyone in TMO has at least 1 BIS toon if not more. Offensively I'm guessing they'd hit 5000 dps easily with 100+ players; defensively they have 5-10 tanks with 5500HP and full cobalt already. Throw in some mallets to help transfer aggro and its pretty hard for me to believe that they can't manage to keep at least one tank up for three minutes. And if they can't, for sure there will be some sort of casual zerg alliance that throws 400 players at him.
I don't know how Nilbog keeps himself from doing undetectably evil things. I mean, I'd be incredibly tempted to make it so that uber-baddies got subtle bonuses to their AC, resistances, regen, atk, etc for every person over a certain number on the aggro list. Maybe even make the people who are #60 or beyond on the aggro list generate 3-4X as much aggro...

I'd deny everything of course.
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Last edited by Frieza_Prexus; 07-24-2013 at 10:44 PM..
  #47  
Old 07-24-2013, 10:53 PM
Treats Treats is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
It really amazes me that you think AOW will last more than 24 hours Treats. If you pop over to TMO's website, they have 100+ players who have been active in the last day or two. It'll be 150+ when the inactives come back for Velious. And pretty much everyone in TMO has at least 1 BIS toon if not more. Offensively I'm guessing they'd hit 5000 dps easily with 100+ players; defensively they have 5-10 tanks with 5500HP and full cobalt already. Throw in some mallets to help transfer aggro and its pretty hard for me to believe that they can't manage to keep at least one tank up for three minutes. And if they can't, for sure there will be some sort of casual zerg alliance that throws 400 players at him.
You do not gear out tanks and dps in Velious stuff in 24 hours. Avatar is pretty much the end all be all for increasing raid DPS in Velious and that shit takes a LONG time to equip. 5500HP? Good luck I guess, you better bring about 250 players to zerg rez the fuck out of him.

When Eabon led his raids in Plane of Sky I think everyone saw how much of a beast Bzzt was trying to CH chain. Making it through that fight with him tanking and living was a crapshoot. The bee only quadded and he even hits for LESS and DOES NOT FLURRY like AoW -- AoW has 30x more HP than that bee too.

I hope Nilbog is there when this guy decimates everyone for an hour or however long his depop timer is so he can laugh at all of you :P
  #48  
Old 07-24-2013, 10:56 PM
koros koros is offline
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He's melee only and can only kill 1 target a round. 12 mages could probably kill him.

200 mana a pop for the 49 fire pet? Ain't shit.
Last edited by koros; 07-24-2013 at 10:59 PM..
  #49  
Old 07-24-2013, 11:09 PM
Frieza_Prexus Frieza_Prexus is offline
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Before Velious hits, don't we need to address some of the aggro issues on the server? Won't more classic aggro mechanics make AoW far harder?

For example, we all know proximity aggro for already engaged mobs needs to be added. But there were also huge modifiers for sitting down, and the distance you stood from a mob was also factored in. If you got far enough, the mob forgot you until you got back into range. This made kiting trains hellish. Someone commented that midnight mallets weren't that great at pulling aggro on live.

I may be way off here, but I very specifically remember Smed coming into Sleeper's tomb one night as Furor demonstrated that the devs misunderstood their own aggro mechanics. This happened right before the donal's nerf, and the Noows.com archive is here: http://web.archive.org/web/200102212...www.noows.com/

If I remember correctly, Furor demonstrated that mobs value recent hate most highly, and that you can only "bank" so much aggro. Smed then tested it by tashing a mob several hundred times and then watched as the aggro was pulled off of him relatively soon by the warrior attacking the mob while Smed stood there. Is this correct at all? I remember the mobs would eat people that pissed it off WAY more easily than they do here. That's part of what made those fights so difficult is that you'd have to spend a bit of time for the tank to build aggro, and when it came time to switch you had all the DPS getting eaten alive while the next warrior was being transitioned. I mean my server used to use rangers and monks to riposte/weapon shield VS, and the melee could walk in disc, and walk out with the next tank taking over almost seamlessly. It's almost like aggro was a very easy thing to snatch if you wanted to, and a very precarious thing to hold onto if you're the tank. Don't we all remember those jerks who'd overaggro the AoW and half the raid would get wacked with ripostes after it turns around?

Is this accurate at all? It seems that if aggro were looked at that these tank 'n spank Velious encounters might become much more difficult because of how easily the mob could switch targets.
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Last edited by Frieza_Prexus; 07-24-2013 at 11:11 PM..
  #50  
Old 07-24-2013, 11:30 PM
pasi pasi is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Before Velious hits, don't we need to address some of the aggro issues on the server? Won't more classic aggro mechanics make AoW far harder?

For example, we all know proximity aggro for already engaged mobs needs to be added. But there were also huge modifiers for sitting down, and the distance you stood from a mob was also factored in. If you got far enough, the mob forgot you until you got back into range. This made kiting trains hellish. Someone commented that midnight mallets weren't that great at pulling aggro on live.

I may be way off here, but I very specifically remember Smed coming into Sleeper's tomb one night as Furor demonstrated that the devs misunderstood their own aggro mechanics. This happened right before the donal's nerf, and the Noows.com archive is here: http://web.archive.org/web/200102212...www.noows.com/

If I remember correctly, Furor demonstrated that mobs value recent hate most highly, and that you can only "bank" so much aggro. Smed then tested it by tashing a mob several hundred times and then watched as the aggro was pulled off of him relatively soon by the warrior attacking the mob while Smed stood there. Is this correct at all? I remember the mobs would eat people that pissed it off WAY more easily than they do here. That's part of what made those fights so difficult is that you'd have to spend a bit of time for the tank to build aggro, and when it came time to switch you had all the DPS getting eaten alive while the next warrior was being transitioned. I mean my server used to use rangers and monks to riposte/weapon shield VS, and the melee could walk in disc, and walk out with the next tank taking over almost seamlessly. It's almost like aggro was a very easy thing to snatch if you wanted to, and a very precarious thing to hold onto if you're the tank. Don't we all remember those jerks who'd overaggro the AoW and half the raid would get wacked with ripostes after it turns around?

Is this accurate at all? It seems that if aggro were looked at that these tank 'n spank Velious encounters might become much more difficult because of how easily the mob could switch targets.
Ironically, if aggro worked like live - he'd be killable with 16 or so mages spamming 200 mana pets like Koros indicated.
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