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  #41  
Old 07-14-2010, 02:55 PM
frefaln frefaln is offline
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And BTW, after reading my last post I realize it sounds like I'm suggesting Z-axis positioning must have some sort impact on hit rate. I'm not. Obviously I don't know all the code involved with swing attempts, for all I know it could boil down to merely 1) checking angle to ensure you're facing the target and 2) that you're within the required radius to hit the target. And if that's the case, and since I don't get any error messages when fighting on those hills, it really could be a countless string of coincidences that I miss so much.
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  #42  
Old 07-14-2010, 07:09 PM
Rimson Rimson is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
That's real. The first time I explored FP was with a level 5-ish woodelf. Took the long journey across the ocean, and assumed I was safe in the city to explore for awhile before taking the trip back home.

I went into the wrong basement...and never did find my corpse.
I lost my first characters corpse there too.
  #43  
Old 07-14-2010, 07:23 PM
mmiles8 mmiles8 is offline
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Quote:
Trivial loot codes. People swore up and down that it was implemented in all sorts of zones back in 2001 but I don't think any of them had any proof.

At the time it was only in the Warrens, and later in Stonebrunt I think.
This was real, it was just exclusive to the Firiona Vie server. I played there.
  #44  
Old 07-14-2010, 08:22 PM
frefaln frefaln is offline
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Myth: offhand weapon swings are linked to/dependent on the delay/swing/hits of the primary weapon. Note: put a lightstone in primary to see this myth debunked.

Regarding the myth that looting corpses helps things spawn faster:

It's not that silly of a thought, at least not with dynamic/roaming mobs. I'm sure each zone has variables tracking 1) the max number of "active" mobs the zone can contain, and 2) the current number of "active" mobs (if they didn't you'd see thousands of pumas in EC by 5:00 AM EST). I put "active" in quotes because the server doesn't care if the mob is dead or alive — dead is just a state, one of many. That dead mob is still active as an instance being tracked on the server (i.e. occupied memory), so it's not crazy to think the original Devs would've counted dead mobs toward the max mob count for the zone. Had they gone that route it would've indeed been true that cleaning up corpses resulted in faster respawns of roamers.

Anyway, I'm not saying the myth is true — I'm just saying it could've easily gone that way and it's not all that far-fetched.
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  #45  
Old 07-14-2010, 10:18 PM
Mournblade Mournblade is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
I used to think that having the "right" angle whilst facing the mob increased the success rate of hitting it with melee... in a way... i sort of still do [You must be logged in to view images. Log in or Register.]
I swear there is a sweet spot. There has to be.
  #46  
Old 07-14-2010, 10:29 PM
mmiles8 mmiles8 is offline
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If you were an NPC, I'd find your sweet spot.
  #47  
Old 07-15-2010, 01:21 AM
jyaku jyaku is offline
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that when a craftable item is trivial you can't fail making it.
  #48  
Old 07-16-2010, 03:05 AM
oldhead oldhead is offline
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Quote:
Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
The dance around the room to get the frenzied ghoul to spawn was great. Had people swear up and down it worked and claimed they had 2-3 frenzies spawn at a time.
hahah, we used to do the popcorn dance.

The whole group would sit/stand as fast as they could to try and get frenzy to spawn.


Was so fucken LOL after hours and hours in that camp nukkas got silly.
  #49  
Old 07-17-2010, 03:38 AM
Vangorr_WAR Vangorr_WAR is offline
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Default waste of my time.

My personal Favorite was being told as a noob Max begging and you will get rich like 100pp per beg 1 out of 3 times. So i spent months on end Maxed it most i yielded was 2pp sigh =/
  #50  
Old 07-23-2010, 09:01 AM
Feather Feather is offline
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The 10,000 ways to get the sand giant for the jboots quest to spawn.
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