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| View Poll Results: Translocator ideas | |||
| I support the idea of a zone wide shout indicating spawn of the translocator |
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27 | 13.99% |
| I'm opposed to an NPC shout, not classic, don't do it! |
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10 | 5.18% |
| Keep the translocators up full time, this is lame |
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107 | 55.44% |
| Have them up all the time but only port every 10-15 minutes. |
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19 | 9.84% |
| I like it the way it is, don't change. |
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25 | 12.95% |
| I have another idea! Post below. |
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5 | 2.59% |
| Voters: 193. You may not vote on this poll | |||
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#1
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just my 2c. I don't mind the way it is cause I don't get attacked unless I try and help a evil group mate (I had to /q when I saw him die cause they started to run to me)
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#2
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I feel that if the boats can be fixed, that would be ideal. In the interim, the translocators should remain insta, imo. At least until there is a larger porting population.
We're all die-hards, that's why we're here. But that's an unnecessary time-sink that may drive some people away, and I want to see more people on the server...not less. Just sayin. I'll be here no matter what, lol. [You must be logged in to view images. Log in or Register.] | ||
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#3
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#4
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Getting rid of the doublewait by having the translocator in OOT permanent actually sounds like a good compromise.
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#5
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I think the translocators are perfect the way they are implemented now. I agree that it is a "timesink", but one of the results is that it increases the value of teleports. (For the record, I play an enchanter. I still think it's a good idea.)
I wouldn't change it. I don't agree with pointless timesinks, but given the teleportation implications, it doesn't seem pointless to me. Lastly, there is an argument about server population. There aren't enough druids and wizards porting to even buy a port if you need one. It's true right now: / all druid 29 50 returns like 8 results. Yes maybe some are ANON. / all druid 1 29 results cut short because there are many more of them. I think when a large number of our server's druids get up into the 30s, then finding a port won't be a huge issue. We'll see. | ||
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Last edited by Ruien; 11-24-2009 at 09:54 AM..
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#6
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The issue is this: timed TLs are more "classic," yes, but it is a matter of whether or not devs wanna see gameplay end up much LESS classic as a result. It simply makes the "I'm not sure it's worth it to travel 20 min to that MM group" consideration turn into "no effing way." All this talk about classic-this classic-that, well groups were pretty well spread out throughout all dungeons, no matter how good (guk) or how much they sucked (befallen). Due to the population, groups are concentrated in key areas. I know you guys don't want this, you mentioned it when talking about sola exp and replicating the bonus to other dungeons. But the simple fact is that having timed TLs are making the gameplay decidedly LESS classic due to how it interacts with a low population.
For example, everyone and their mother between 12 and 18 are in oasis. Oasis was always a popular zone, but you had other options in 1999. But here, due to the population, you usually don't have any other options. Unrest is an option sometimes, but it's not reliable in any way.. So any, say, mistmoore group, is gonna have to recruit people from oasis. That extra time is enough to make potential group makes say "naa too far." Currently the vast majority of players are focused in a few key zones. Oasis, sola, solb, and now on occasion guk. It's pretty rare to even have a MM group formed (though not exceedingly rare) even with instant TLs. What I've noticed since the timed TLs are in, is that I very rarely see MM groups formed anymore. It was already a borderline "is it worth it?" consideration with instant TLs, and has now turned into "hell no." So the issue is this. In classic EQ you had multiple options for where to level. This was a key aspect of gameplay. In P1999 you have much fewer options due to the population. Adding timed TLs is more "classic EQ", but the result of it is a decidedly LESS classic gameplay. That is, the reduction in grouping options since people are much much less likely to leave their comfy boring oasis group to join a MM group that might break up 20 minutes after they arrive. We're not talking about nexus books here...the instant TLs didn't make the trip convenient in any way...just not as often inconvenient enough to totally remove any motivation to travel across the ocean. | ||
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#7
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#8
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#9
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1. ) Wizards are pretty non-existant. 2. ) Druids are't pulling their weight. 3. ) If you can #zone, you really shouldn't be making this decision for others. 4. ) Your FP melees headed for Mistmoore/Unrest already got another time sink on their hands trying to get bound in Kaladim/GF on their way to MM/Unrest. | |||
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Last edited by Bubbles; 11-29-2009 at 07:21 PM..
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#10
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I'm I the only one that remembers the fact that boats were broken like 50% of the time anyway? And when they were, we had access to translocators 24/7. That's how it was then so if the boats are broken, that's how it should be now.
EDIT: If we must keep the time sink then I think people would be much happier if you didn't have to wait on the islands, that's where people are getting killed constantly. Keep the OOT and Erud's Crossing TL's up all the time and just have the mainland TLs be on timers. | ||
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