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  #41  
Old 01-24-2014, 02:49 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I think a good way to solve this would be to level a rogue up on a live server to a decent level and do some reporting on old, mostly unmodified zones.
The problem with this is the argument that sneak/hide was nerfed substantially upon the release of Luclin.
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  #42  
Old 01-24-2014, 02:58 PM
koros koros is offline
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I played a rogue... no it wasn't.
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  #43  
Old 01-29-2014, 11:45 AM
Titanx Titanx is offline
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The issue is that they made it where more mobs can now see through hide/sneak then it was ever like on live.
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  #44  
Old 07-02-2014, 04:13 AM
kanras kanras is offline
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Bumping this one for myself.
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  #45  
Old 07-02-2014, 11:06 AM
4WOFURY 4WOFURY is offline
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As stated many times in this thread, Rogue hide is not skill dependant vs what mobs see through it. The only thing skill effects is the rate of success (on)/fail (off), and if you are hidden, you are invis. There is no check afterwards; Verant was not that complicated or complex.

I, along with many other young rogues, remember hiding/sneaking to places to wait on loot drops such as the DE mask. I also remember exploring zones just to see new content long before I was supposed to be there.
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  #46  
Old 07-02-2014, 01:36 PM
Nirgon Nirgon is offline
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Another mechanic missing here that might be somewhat related is being able to single pull more things based on being a higher level.

I could single pull at the least with non damaging spells when I dinged 58 from the zone in all the way down to the triple spawn with bug in seb.

The ability to single pull might some how over lap with level based hide/sneak or something for rogues.

But to be sure, yeah, 58+ was a badge of honor to be able to make these single pulls. Lots of green cons remain here that should agro regardless of level in dungeons too.... really a head scratcher of what ties it all together or how mobs are determined to behave one way or the other.

Not sure how any of that might be related if at all, but there is absolutely something involved with levels and agro. I don't even know where I'd look for research on something like that. I guess try doing that shit in seb on live with a lvl 51 then a lvl 60. Rogue sneak has probably been heavily changed, but I doubt agro mechanics have.
Last edited by Nirgon; 07-02-2014 at 01:52 PM..
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  #47  
Old 07-02-2014, 02:39 PM
lurk lurk is offline
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I remember sneaking a lvl 1 rogue to Zlandicar during velious. Skill just effects success rate and speed.
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  #48  
Old 07-03-2014, 02:14 AM
kanras kanras is offline
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The potential skill-based functionality I've come across was specific to certain NPCs (I've seen mention of it for hill giants and vampire bats I think), not a global mechanic. So it wouldn't impact the ability to sneak/hide through the zones you guys are talking about.
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  #49  
Old 07-04-2014, 12:46 AM
Dullah Dullah is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
The potential skill-based functionality I've come across was specific to certain NPCs (I've seen mention of it for hill giants and vampire bats I think), not a global mechanic. So it wouldn't impact the ability to sneak/hide through the zones you guys are talking about.
Exactly.

The fact that some mobs never saw through hide doesn't mean its safe to assume all mobs that saw thru low level hide saw thru high level hide. Theres tons of quotes here and throughout these threads that show some mobs saw through hide but not thru high level rogue hide. At high levels, the words "never saw" are used time and time again.
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  #50  
Old 07-04-2014, 03:40 AM
Axebeard Axebeard is offline
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duplicate information
Last edited by Axebeard; 07-04-2014 at 03:52 AM.. Reason: duplicate information
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