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#41
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#42
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Most are more concerned with graphical content and user friendliness nowadays (why do you think the iPhone is so popular?). It doesn't matter that the content of the game is shitty or that the game is easy, just as long as they can achieve the highest level and cool gear. Sucks, but that's just how it is. | |||
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#43
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![]() The bazaar also killed live for me, hanging out in the tunnel and selling shit was half of the fun of the game.
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#44
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This is what is happening - MMOs are being designed to the lowest common denominator by people who like the idea of them (abstractly), but have no clue, and money people who dream of the billion dollar gravy train. I'm not saying that was the reason for the bazaar being implemented, but it was the thin edge of a really nasty wedge. They probably didn't realize that at the time though. Things can look good on paper and end up being bad once implemented. All that to say, it's *totally* possible to make a game on the same level as EQ and for it to be successful - CCP have proved that. You just can't make it for any other reason except you want to play it, and you want it to be great, and you understand that you won't be mass market and don't care. I was at E3 in 2003 and tried to interview the guys from CCP for a website at the time. There was a bit of a buzz about them. But I couldn't get even 5 minutes. They weren't interested in the media. They didn't care what people thought, or to jump through any hoops. They were certain of their own direction and screw the rest of the industry and the way it did things. I remember thinking they were either going to be spectacular failures, or maverick successes. And they succeeded, because they loved what they were making. I wouldn't be surprised if another EQ is being made right now actually, but by an independent. If not, I know one is being designed and pitched [You must be logged in to view images. Log in or Register.]
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Last edited by t0lkien; 06-07-2013 at 02:05 PM..
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#45
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![]() One suggestion, should anyone be listening who might have any creative input on a game being pitched...
Keep the mechanics a mystery for the most part. Don't put numbers all over everything. Don't clearly label stuff with exact game effects. Don't give everything categories and colors and statistics and countdown timers. Oh, and kill people hard when they mess up.
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The Ancient Ranger
Awake again. | ||
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#46
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![]() Yeah, but most of you "knocking" EQ live is that the game has been going 14 years. So you want Sony to do nothing for 14 years. Hell people on here are bored shitless now. Ok Velious will come out, then what? A year from now everybody will be bored shitless again. And guess what that is the end. People are crazy as hell. [You must be logged in to view images. Log in or Register.]
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#47
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There's nothing out now. And after something does come out, and we get tired of it, we come back here. We fly. No lie. You know this. | |||
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#48
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![]() BALLIN
no i played last night tho live still sux | ||
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#49
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Last edited by Gadwen; 06-07-2013 at 02:08 PM..
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#50
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The engine gets stale and they tack on too many features as selling points for expansions and it becomes a giant clusterfuck. EQ Live is a great example of this. UO is a great example of this. There's something to be said for simplicity - in UI, in gear stats, in damage numbers, in abilities. One thing EQ did really well for its first several expansions was keep things simple - some more spells, some more disciplines (very much needed to keep melee from being so boring), and minor mudflation. WoW is starting down the path of 'too much crap' - ever tried WoW PVP in the latest expansion? In the early days you knew what people were capable of because everyone had a set of abilities, now it's just shit going off everywhere with procs and instant casts and cooldown abilities and it's just blah. | |||
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