Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-06-2013, 12:34 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

No large corporation will ever make a game that is not more of less like EQ now or WoW or Rift or blah blah blah <insert any modern mmo >.

The reason is that they don't care about a niche of gamers. They don't even care about the game, really, except as a vehicle to glue a bunch of eyeballs to the screens for a while for yet another chance to sell them crap. I'm starting to think its all about the money!

The only chance for an actual game is for a very small company to produce it. But, even then, it takes a LOT of cash to get it rolling. All that cash is afraid. That cash is afraid that mean people who want to add hard stuff to the game will make it actually difficult.
__________________
The Ancient Ranger
Awake again.
  #2  
Old 06-06-2013, 12:50 PM
Nune Nune is offline
Fire Giant

Nune's Avatar

Join Date: Sep 2011
Posts: 692
Default

It's just "chasing the dragon" .. P99 will never be the Classic experience you remembered, and logging on live will never bring back the memories you want. EQnext is doomed I've always said. EQ2 was fun, the first MMO I neckbearded and was a "leet" dude in, but it just felt nothing like an EQ game. The purist crowd here only serves to get buttuhurt. We'll wait a few more years, and EQNext will launch, you'll run to some dock and get to click port somewhere and everyone will make posts about how lazy and not-EQ everything is.
__________________
Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends>
  #3  
Old 06-06-2013, 12:56 PM
Vaildez Vaildez is offline
Kobold

Vaildez's Avatar

Join Date: May 2013
Location: The Salty Maid
Posts: 181
Default

From what I read about EQN they want the game to be more of a sandbox which I think is good and include a lot of elements from the original EQ. I thought EQ2 was a good game but it was nothing at all like the original. I think there are enough players like me that are sick of how current MMO's are built for those with ADD. I want to see the high risk/high reward back in games!
  #4  
Old 06-06-2013, 01:09 PM
Nune Nune is offline
Fire Giant

Nune's Avatar

Join Date: Sep 2011
Posts: 692
Default

Quote:
Originally Posted by Vaildez [You must be logged in to view images. Log in or Register.]
From what I read about EQN they want the game to be more of a sandbox which I think is good and include a lot of elements from the original EQ. I thought EQ2 was a good game but it was nothing at all like the original. I think there are enough players like me that are sick of how current MMO's are built for those with ADD. I want to see the high risk/high reward back in games!
I'll tell you one thing it won't be, and that's a sandbox. This was one of the driving ideas behind Vanguard to "make big zones, realistic zones" and that shit flopped. They've already rebooted the entire graphics and texturizing engines for EQNext since the last time they showed it publicly. I'm sure at this E3 the shit they show will look just a like/ similar, but when you're pushing a game into alpha and you're rebooting the art style of your game, to me, says that as usual this is 1 game being seperatly made by all the teams required to launch one, not everyone working together.

EQ has so much "feel" and character because it was 1 guys vision put to reality through a team of people who believed in it. That just won't happen anymore, you can't appease old school EQ1 people, new MMO people, and 14 year old asian kids at the same time. 3 purchasing markets, with 3 100% different desires from this game. Obviously, the bigger sect will get the larger chunk of wishes met, and that's def not us.
__________________
Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends>
  #5  
Old 06-06-2013, 01:21 PM
Vaildez Vaildez is offline
Kobold

Vaildez's Avatar

Join Date: May 2013
Location: The Salty Maid
Posts: 181
Default

Quote:
Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
I'll tell you one thing it won't be, and that's a sandbox. This was one of the driving ideas behind Vanguard to "make big zones, realistic zones" and that shit flopped. They've already rebooted the entire graphics and texturizing engines for EQNext since the last time they showed it publicly. I'm sure at this E3 the shit they show will look just a like/ similar, but when you're pushing a game into alpha and you're rebooting the art style of your game, to me, says that as usual this is 1 game being seperatly made by all the teams required to launch one, not everyone working together.

EQ has so much "feel" and character because it was 1 guys vision put to reality through a team of people who believed in it. That just won't happen anymore, you can't appease old school EQ1 people, new MMO people, and 14 year old asian kids at the same time. 3 purchasing markets, with 3 100% different desires from this game. Obviously, the bigger sect will get the larger chunk of wishes met, and that's def not us.
This was a recent conversation about the game. In an interview the Dev discussed interacting with the environment i.e. using a fire spell to burn down a forest.

Quote:
"After several months of working together with Sony Online, we can finally reveal that we are collaborating on EverQuest Next," the post reads. "EQN is 'the biggest sandbox ever designed' and we are extremely happy to be working on the most innovative MMORPG under development."
Last edited by Vaildez; 06-06-2013 at 01:25 PM..
  #6  
Old 06-06-2013, 01:25 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
Default

One good part of coming back was talking to CSR and hearing "Damn! When was this thing created? This one's a relic!"
  #7  
Old 06-06-2013, 01:37 PM
TarukShmaruk TarukShmaruk is offline
Sarnak


Join Date: Jun 2013
Posts: 217
Default

Devs are learning that sandbox MMOs get the best bang for buck - the long term costs of continually developing quality content like wow expansions and raids are very high.

On the other hand a good sandbox game will have player driven content, much like UO, and this becomes more profitable in the long term.
  #8  
Old 06-06-2013, 05:22 PM
kotton05 kotton05 is offline
Banned


Join Date: Sep 2012
Posts: 1,728
Default

Can only hope for EQ next. D3 showed how bad you can fail.

They just need to make it like EQ classic with graphics upgrade and very similar zones... some new ones. If they want a large player base include a few new type mechanics but keep it minimal so the old school players don't feel like wtf easy button.
  #9  
Old 06-06-2013, 05:25 PM
Gadwen Gadwen is offline
Fire Giant

Gadwen's Avatar

Join Date: Dec 2009
Posts: 522
Default

Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Can only hope for EQ next. D3 showed how bad you can fail.

They just need to make it like EQ classic with graphics upgrade and very similar zones... some new ones. If they want a large player base include a few new type mechanics but keep it minimal so the old school players don't feel like wtf easy button.
The sad truth is that old school MMOers are far far outnumbered by people who have never experienced anything but easy MMOs, we just have to accept that we will never be the target demographic of another big budget game.
  #10  
Old 06-06-2013, 05:32 PM
AdamM01 AdamM01 is offline
Scrawny Gnoll


Join Date: May 2013
Posts: 25
Default

Quote:
Originally Posted by Gadwen [You must be logged in to view images. Log in or Register.]
The sad truth is that old school MMOers are far far outnumbered by people who have never experienced anything but easy MMOs, we just have to accept that we will never be the target demographic of another big budget game.
Very sad but true. There is a reason P99 had to be created independently. No major developer really cares enough to bring challenge back to a game, what would that create for them? Certainly not a huge profit (which is what they want), all they would get is complainers that the game is too hard and that their subscribers don't have the time to sit down and grind out levels and gear. People would quit because they want things easy and they want to be able to show off their fancy looking gear, not actually put in the major game time to get it.

Most are more concerned with graphical content and user friendliness nowadays (why do you think the iPhone is so popular?). It doesn't matter that the content of the game is shitty or that the game is easy, just as long as they can achieve the highest level and cool gear. Sucks, but that's just how it is.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.