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  #41  
Old 04-30-2013, 09:04 PM
Safon Safon is offline
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Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
cuz let me see if I am clear on my take: people can farm all they like, that is as old eq as anything. And, some people *love* that angle of the game, as well as the commonlands Trading Pit (lol)

But the problem is the sheer tonnage of plat, not those thing. *That* would be my target on the distorting factor. It inflates prices, it has turned some accounts not only rich in items but astronomically plat rich, but probably because of ... that plat tonnage on the server!

But it is the plat, isn't it?

Item farming and subsequent pricing will follow the plat market, so to speak. There will be no such thing as 1 million plat items if we simply set all accounts of over 1k plat to 1k. Everyone keeps their items. But now, we all got 1k plat. And that would be the Great Plat reset (and yes, 1k)

PS DO IT NOW BEFORE THEY CONVERT TO ASSETS
Yes, punish those of us who chose to keep our wealth in pp form and not items, sounds fair
  #42  
Old 04-30-2013, 09:12 PM
Swish Swish is offline
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stone of jordan, anyone?
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  #43  
Old 04-30-2013, 09:18 PM
Kagatob Kagatob is offline
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The needs of the many outweigh the needs of the few, or the one.
  #44  
Old 04-30-2013, 10:17 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
cuz let me see if I am clear on my take: people can farm all they like, that is as old eq as anything. And, some people *love* that angle of the game, as well as the commonlands Trading Pit (lol)

But the problem is the sheer tonnage of plat, not those thing. *That* would be my target on the distorting factor. It inflates prices, it has turned some accounts not only rich in items but astronomically plat rich, but probably because of ... that plat tonnage on the server!

But it is the plat, isn't it?

Item farming and subsequent pricing will follow the plat market, so to speak. There will be no such thing as 1 million plat items if we simply set all accounts of over 1k plat to 1k. Everyone keeps their items. But now, we all got 1k plat. And that would be the Great Plat reset (and yes, 1k)

PS DO IT NOW BEFORE THEY CONVERT TO ASSETS
Fine with me..I have about 40k to my name =)
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  #45  
Old 04-30-2013, 10:23 PM
Korisek Korisek is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
cuz let me see if I am clear on my take: people can farm all they like, that is as old eq as anything. And, some people *love* that angle of the game, as well as the commonlands Trading Pit (lol)

But the problem is the sheer tonnage of plat, not those thing. *That* would be my target on the distorting factor. It inflates prices, it has turned some accounts not only rich in items but astronomically plat rich, but probably because of ... that plat tonnage on the server!

But it is the plat, isn't it?

Item farming and subsequent pricing will follow the plat market, so to speak. There will be no such thing as 1 million plat items if we simply set all accounts of over 1k plat to 1k. Everyone keeps their items. But now, we all got 1k plat. And that would be the Great Plat reset (and yes, 1k)

PS DO IT NOW BEFORE THEY CONVERT TO ASSETS
Or you could just nerf plat gains from NPC merchants and mobs.
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  #46  
Old 04-30-2013, 10:24 PM
Versus Versus is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
stop unlocking RMTers
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  #47  
Old 04-30-2013, 10:25 PM
stormlord stormlord is offline
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Mudflation was also present in the expansions and the various patches. With or without expansions you will have mudflation, basically. However, with expansison you do have additional content. And that can help to keep your veteran players playing. Lets face it, expansions are an attention-getter too.

Here's somethign I wrote nealry two years ago:
Quote:
... Underlying cause is that there're increasing numbers of levels and things to achieve with each new expansion and addition. Old players continually want new things to earn and to do. As a result, new players have increasing numbers of things they must do in order to max level and skill. Over time, max level and skill becomes unreachable to most new players - this is particularly true for old games. It also bottlenecks the lower levels by restricting them from participating in the top heavy population - the top heavy population is composed of high level players. (This is the case because most games have large populations at first and then, slowly afterwards, the rate of incoming players declines, until it's a trickle. The population becomes top heavy.) The numbers of things to do keeps progressing players busy and unable to reach the concentration of players at the higher end of the level range. So if a new player wants to participate with the top heavy population, they must invest large amounts of time. As time goes by, each new player will have to invest even more time if they hope to participate with the more concentrated high(er) level players.

The answer: mudlfation.
Mudflation is the shoddy answer to a riddle that has plagued mmo's from the beginning. Essentially, you have to keep old players playing, so you add new things to the game. This usually makes players stronger. The problem is this increases the amount of things a new player has to do to reach maximum output. It grows and grows with each addition to the game. To compensate for the huge mountain that erupted and acted as an obstacle to the youngling player, the answer has usually been to speed up progression and hand out candy. You give them what they need to overcome the additions to the game so they can have a hope of reaching the top.

You must keep in mind that with a game like P1999 that has stretched its content (stagnated even), many of the veterans are not even playing. So those items are not mudflating the economy right now. They -will- mudflate it when those players come back, possibly as the result of the Velious release. Despite this, some portion of the player-base will remain (getting max of max) and resources will move around. One of hte biggest reasons players are so efficient is because this game is so perfeclty understood. Players know where everything is and they know what to do. So new items enter the economy with relative ease.

Now, that's the developer side of it. I've tried to explain why developers will mudflate things to keep players from being overwhelmed by a mountain of progression to the top. Hope I did that.

What about players? What do they do to contribute to it?

Mudflation means that the value of things in the game goes down. It means that the 5dmg/19delay weapon you fought so hard to get when hte game launched is now worth almost nothing. The reverse side of it is that now you can get that 5dmg/19delay weapon or something even better for cheap. For a new player this means gaining access to items that would have been greatly powerful when the game was young. For an old player, the story is much the same. However, things are not all rosy...

AS others have mentioned, players that play EC or RMTing can drive costs up. Buying low and selling high is a way to inflate prices just as RMTing will give a motive to sellers to make their prices high. Another consideration is all the plantinum entering the economy. The old(er) players will accumulate thousands and hundreds of thousands of platinum. They will use this platinum to make purchases (like for their alts to twink them) and so drive prices up. This will mean that for new players prices may seem outrageously high. So very good low level gear will be out of reach. However, they should still be able to find more common items for prices that're greatly lower than they would have been when they were initially released into the game.

Don't be surprised when a veteran drops a bag of decent low level gear on you. The thing with a heavily mudflated ecnomy in EQ is that they can drop a load of gear on you and not sweat about it. It's mainly the really good low level stuff that everybody will go after and thus drive hte price up. A veteran will have thousands of plat so spending a few hundred to buy a low level player some gear is nothing. Any rotting gear that's not marketable they'll jsut give away. For a new player, it's great gear.

In conclusion,...

The mudflation will be bad no matter what happens. What I"m worried about is stretching the content (and interest levels) too thin. Velious offers more content and can regain some interest.
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Last edited by stormlord; 04-30-2013 at 11:26 PM..
  #48  
Old 04-30-2013, 11:07 PM
Unidus Unidus is offline
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Quote:
Originally Posted by Korisek [You must be logged in to view images. Log in or Register.]
Or you could just nerf plat gains from NPC merchants and mobs.
That fucks all the new players so it wouldn't work. Just wipe the plat of anyone over 100k down to 100k. Cry me a river if you lose your millions blame the slow Velious release.
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  #49  
Old 04-30-2013, 11:11 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by Unidus [You must be logged in to view images. Log in or Register.]
That fucks all the new players so it wouldn't work. Just wipe the plat of anyone over 100k down to 100k. Cry me a river if you lose your millions blame the slow Velious release.
Or..instead of enraging the veteran population...impliment one of the many reasonable solutions listed in previous pages. No drop items on venders for large amounts of plat..manastones, fungi's etc. Or a casino which while was not classic to kunark it was 'classic' to eq.

Or you can give it all to me and I will invest it wisely for our children.
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  #50  
Old 04-30-2013, 11:21 PM
Unidus Unidus is offline
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If they get mad over losing their worthless unused plat then boo hoo. Go farm and make it back instead of screwing the whole server over with inflated prices. This server lost all it's "Classic" excuse with the long time between expansions so you are right a casino in Highpass would work instead of a wipe. Im also all for banning account selling/trading. That's another thing which makes no damn sense with the whole "Classic" crap.
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Last edited by Unidus; 04-30-2013 at 11:32 PM..
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