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#1
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Recipe for Mudflation:
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#2
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just make it so that gear breaks, just flat out poofs of it fails a save vs rust monster roll, to be rolled every week. So, you may get a new item that breaks after a week, or after 2 years. Sure, you may buy an AoN for 400k that then breaks the next week, poof, gone, dead, with only an empty gear slot to hold your tears
What's that? Not "classic"? It is as "authentic" as the server economy now is. The p99 peeps are kidding themselves if they think they are "preserving" the classic experience with this level of mudflation and item farming. I suspect, all they are preserving is a RMT subculture they dare not fuck with, cuz the plat farmers got pics of the gm's diddling rent boys at a fan faire. Just a guess.
__________________
go go go
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#3
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Quote:
Maybe cshome needs to release seized gear at auction :P [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | |||
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#4
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Quote:
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#5
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Quote:
Sell the pimped rides back to them [You must be logged in to view images. Log in or Register.] money sink!
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go go go
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#6
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cuz let me see if I am clear on my take: people can farm all they like, that is as old eq as anything. And, some people *love* that angle of the game, as well as the commonlands Trading Pit (lol)
But the problem is the sheer tonnage of plat, not those thing. *That* would be my target on the distorting factor. It inflates prices, it has turned some accounts not only rich in items but astronomically plat rich, but probably because of ... that plat tonnage on the server! But it is the plat, isn't it? Item farming and subsequent pricing will follow the plat market, so to speak. There will be no such thing as 1 million plat items if we simply set all accounts of over 1k plat to 1k. Everyone keeps their items. But now, we all got 1k plat. And that would be the Great Plat reset (and yes, 1k) PS DO IT NOW BEFORE THEY CONVERT TO ASSETS
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go go go
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Last edited by Sadre Spinegnawer; 04-30-2013 at 08:51 PM..
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#7
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Quote:
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#8
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Quote:
__________________
Bob the Broker
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#9
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Quote:
__________________
Irving, Human Paladin of Karana
Korisek, Iksar Warrior of Cazic-Thule And 5 others. I don't like empty character slots that much. | |||
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#10
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It was called "The Great Turkey Day Massacre".
There were several games before EQ of course, not even including MUDS. One was called "The Realm". It still exists today. It was actually the only online game released by Sierra Online. It was quite successful and while the graphics were a bit hokey, and PvP rife with cheating (cheaters would intercept packets giving away the opponents next move in the turned-based combat) it did entertain us quite admirably for several year before EQ sucked us all in. What happened was that a new version was planned, everyone was promised that all items and gold would carry over into the new game. They promised the players this six months in advance and EVERYONE hoarded gold waiting on release of The Realm 2.0. The economy, on release, was a disaster. Combat item decay was part of the money sink, but it was stupidly easy with the 50k gold you had sitting in you chest at the house. EVERYTHING about the economy sucked. The smallest magic items sold for incredible amounts (sound familiar?). So on Thanksgiving in 1997 they simply took it. ALL of it. Any items that were overpowered in the new version, gone, every character no matter their level was given 10gp. That was IT. Of course there was great gnashing teeth. Many of us, for weeks, ran around in armor that was literally falling off, because we couldn't afford to fix it. People WAILED. But in the end, it worked. It was a much healthier game in the end. Ezzy WTS a 4 CHANT WRATH! (because real men use adamantium mauls) Quote:
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