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#42
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This isn't tested but I think this would work for automating:
Code:
sed -i 's/\(\x2E\x74\x67\x61.\{124\}\).\{2\}/\1\xFA\xC4/g' your-file.ext
This should (and pardon if I have a typo) find where your file has the .tga ASCII (0x2E746761) and match the next 124 hex numbers (its late, if I miscounted feel free to let me know) and find your spot where you are setting the following 2 to 0xFAC4.
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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Last edited by tristantio; 05-04-2013 at 01:35 AM..
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#43
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Are you editing every spell with the same .tga? That would change all spells using that particular graphic. Spelc2.tga is used for various fire spells as well as the buff spell out of the hands, for example. The codes seem to able to alter the size of the graphic as well as the behavior. Spela2.tga look like it's used for healing.
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#44
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Telin, there are multiple entries in the file dealing with 1 tga file that gets used for specific spells. I've found several entries for Spela2.tga. The first one corrected by Azxten was the healing offset. However, this uses the same files (Spela2.tga) as the druid DoT line, creeping crud (Stinging swarm etc). In fact, each of these were different values to get them to work how (almost) correctly. The heal was C4 and the dot was C5. Also, check your PMs Telin.
Tristantio, Thanks for that, however Im not savy enough to use that, or at least I dont know how. Im just learning this crap right now, so forgive me if I sound newbish. One last thing I would like to point out. I stated before that if we change that 1 offset to FA C4 that it will change the direction. This is true, however last night I was messing around with some other stuff with that file. I decided I was gonna copy and paste FAC4 and replace it with everything from the line we are targetting, back 4 lines up. So it was all FAC4. Loaded into game, guess what I found? My green spell effects are gone (While casting, however they show when the spell lands, just like the blue diamonds). The orange got very scarce but it was still there. This leads me to believe that we can get these spell effects working REALLY well. I bet there's an offset variable within each on of these entries that controls what effects come from where and when, which direction and how much. | ||
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#45
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furinex, sed is a command line stream editor, linux and mac have by default, on windows you can use cygwin to get it, then just run my command
__________________
Realtime auction logger: http://ahungry.com/eqauctions/
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#46
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Well... i figured I should at least release this so other people can try and mess around with it. Not sure if this is the right spot, or if this is even ok, I dont see any reason for it not to be since this file is rolled up into the patcher for playing on P99. Anyways, attached to this post is my spellsnew.edd file that I have been working with. Its probably the most complete I have. Please note this is a work in progress.
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#47
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Quote:
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#48
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Please - release this.
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#50
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Quote:
EDIT: Btw, Im looking for an EQMac spellsnew.edd. If anyone has one, I would love to compare the two. | |||
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Last edited by Furinex; 05-04-2013 at 12:52 PM..
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