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  #41  
Old 04-23-2013, 01:52 AM
KotBK KotBK is offline
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Originally Posted by Vega [You must be logged in to view images. Log in or Register.]
Read the thread. You can still cast group buffs on < 49.
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Actually that was halfway through LoY that they added that little tidbit.
I know it was around one of those later expansions that won't be seen on here as far as the buff nerfs. All i know is i remember them always working prior. Regardless certain spell durations should be fixed as well as the other blatant non-classic features if these are going to make their way in.
  #42  
Old 04-23-2013, 01:59 AM
Kagatob Kagatob is offline
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Oh don't get me wrong, I'm not disupting the part about single target, I started playing in Kunark and for the longest time I had always believed Skin like Nature was the highest lvl druid buff until Protection of the Glades in Velious.

Druid powerleveling with natureskin? Does not compute.

What they are proposing about the 50+ single target buffs actually makes a lot of sense. To clarify, LoY made it so that you couldn't cast Aegolism/Virtue/KEI/VoQ/BoT9/Glades on a >50 character.
  #43  
Old 04-23-2013, 02:29 AM
A1551 A1551 is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
I know it was around one of those later expansions that won't be seen on here as far as the buff nerfs. All i know is i remember them always working prior. Regardless certain spell durations should be fixed as well as the other blatant non-classic features if these are going to make their way in.
This isn't true -- I played a cleric on live, never played past kunark (didn't even make it to Velious release) and I very distinctly remember having to use group heroic bond if I wanted to cast heroism on a low level. But don't take my word for it -- obviously what we remember is suspect. People post all sorts of totally wrong crap theyre "sure" of that is disproven by evidence others dig up. Head on over to the bugs forum, read the post concerning this, and then if you still strongly disagree with all the posted evidence located there, find some proof you're right and post it. Now my guess is you're not totally wrong -- EQ probably continued to make changes regarding this throughout it's timeline. You're likely remembering one of these later changes.

As to your second point, I agree totally. They should be consistent, and in most cases, if you can dig up some real evidence they'll make the change as they have time to, when the appropriate developer has some free cycles. Some obvious big exceptions out there (variance for example, F that BS). The only caveat is, I understand that this is a volunteer project with very limited resources. Many of these changes now being made ideally would have been made a long time ago, but that's not how things works on a volunteer driven project. Some of the issues you are referencing will undoubtedly get changed eventually, and some won't. Instead of complaining about the fact that everything isn't perfect right now, maybe relax, enjoy the server, and be happy Kanras has dedicated some of his own, unpaid time to fix some major nonclassic issues that plague the server, even if they might make your life harder in game.
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  #44  
Old 04-23-2013, 05:31 AM
mwatt mwatt is offline
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I'm all for adherence to classic. I wish though, that things like casters being OP and huge hit box from behind would also be corrected.
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  #45  
Old 04-23-2013, 05:32 AM
enr4ged enr4ged is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Is variance classic?
QFT

Seriously... all you people saying "these changes are classic and they are striving for a classic server" are being manipulated. There is SO much stuff on this server that is not classic and it's purposely that way.
  #46  
Old 04-23-2013, 05:42 AM
webrunner5 webrunner5 is offline
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Originally Posted by enr4ged [You must be logged in to view images. Log in or Register.]
QFT

Seriously... all you people saying "these changes are classic and they are striving for a classic server" are being manipulated. There is SO much stuff on this server that is not classic and it's purposely that way.
Amen brother. [You must be logged in to view images. Log in or Register.]
  #47  
Old 04-23-2013, 07:10 AM
Boilon Boilon is offline
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Is variance classic?
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  #48  
Old 04-23-2013, 07:16 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by KotBK [You must be logged in to view images. Log in or Register.]
Any spell from level 49 and below could be cast on anyone regardless of level. However, level 50+ spells had restrictions.
Fixed, pending update.


Too bad this has no right in being within any patch on this server prior to a PoP release
Yep. I remember having a KEI on my L20 alt cleric overwritten with a breeze by a "helpful" lower level enchanter not too long into PoP.
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  #49  
Old 04-23-2013, 07:19 AM
Itap Itap is offline
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Quote:
Originally Posted by xarzzardorn [You must be logged in to view images. Log in or Register.]
shits classic dawg
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  #50  
Old 04-23-2013, 07:21 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
Oh don't get me wrong, I'm not disupting the part about single target, I started playing in Kunark and for the longest time I had always believed Skin like Nature was the highest lvl druid buff until Protection of the Glades in Velious.

Druid powerleveling with natureskin? Does not compute.

What they are proposing about the 50+ single target buffs actually makes a lot of sense. To clarify, LoY made it so that you couldn't cast Aegolism/Virtue/KEI/VoQ/BoT9/Glades on a >50 character.
AH! I see where my memory let me down now.
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