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#1
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#2
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bleh now i gotta level another char, forgot i sold my 52 with everything else =p
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#3
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It would be cool to actual up-and-coming guilds kill nagafen rather than the 10th alts of players who have been on the server for two years (like me).
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#4
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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Last edited by zanderklocke; 03-17-2013 at 03:13 PM..
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#5
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Also, TMO, IB and VD at one time had a three-way raiding agreement which set Trak/VP rotations and established rules beyond the server rules, and later IB/TMO had a 2-guild agreement. It could happen again. The #1 thing that I think prevents rotation is people across any guilds involved getting all butthurt or uppity about crap. Quote:
Also, the smaller guilds can work together to apply pressure. Get some spawn windows figured out, and when Trak is late in window know what else is in window and go for it, because FE and TMO are going to be focused on Trak. Heck, let's insert some code that makes world dragons likely to spawn any time Trak is alive. That'll give small guilds a head start. Also, I think Sirken completely understands what's going on on the server. It's people crowded in a bubble working within a fairly arbitrary but necessary rules framework according to a pattern that has developed over years. He's just being realistic. It isn't Sirken job to dictate how we can make the raid scene equitable; he just works on the GM side within the same framework as the players, dealing with the limitations and enforcing the rules of the server. | |||||
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Last edited by uygi; 03-17-2013 at 09:56 PM..
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#6
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srsly?
__________________
Escapegoat / Pharmakos / Madriax
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Last edited by pharmakos; 03-18-2013 at 01:28 AM..
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#7
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#8
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something on lines of with X time of mob spawning guild cant leave up for longer then X/h or goes to next on list ect
Guild 1 | Guild 2 | Open to (guild 3-X) | FTE | FTE ~~~ Guild 1 | Guild 2 | Guild 3 | Open to (guild 4-X) | FTE | FTE ~~ something like this would be alright G1/G2 | top 2 guilds
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | ||
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#9
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__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | |||
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#10
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These types of threads, and the raid scene on P1999 in general, consistently illustrate why newer online role-playing games tend to use substantial amounts of instancing. Monopolization of content doesn't happen in such environments and the only people who care are the unhappy few who judge their self-worth based on what other folks do or don't have. That's not a solution for P1999 of course; it's outside the scope of this server. Come to think of it, variance is also outside the stated scope of this server so I guess it's just as applicable.
The 'socking that happens here sort of benefits me in a roundabout way. I don't much care about raiding, so 100 people sitting on Sathir's spawn point is 100 people who aren't camping the stuff the wife and I want to do. Danth | ||
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