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  #41  
Old 06-09-2024, 02:27 PM
Swish Swish is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
So did Brad...RIP
oof
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  #42  
Old 06-09-2024, 06:35 PM
Ciderpress Ciderpress is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Putting all of the sandbox and player interaction stuff on "rails" that is what killed wow and EQ?. There was no stepping off the "designed and approved " path to pixels! To do anything else.
Yes, exactly. That is what killed them, even though I never played wow, but I'm sure that's why it's now lame too.

UO died the day they made trammel\felucia, which was just opt-in or opt-out pvp. You were already safe in town, the deal you agree to when you start paying 9 bucks a month is that you are not safe *outside* of town. Well, a bunch of bitches cried about having bad experiences sometimes and it became extremely bad and lame instantly.

I'm a staunch capitalist, but capitalism surely ruins one thing without fail and that's mmo's that I used to love.
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  #43  
Old 06-09-2024, 06:43 PM
Swish Swish is offline
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WoW turned into a run around quest simulator with easy access cash shop/WoW tokens/no community spirit.
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  #44  
Old 06-09-2024, 07:49 PM
Evia Evia is offline
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I feel like a subscription based mmo would be both profitable and something most of us would be willing to do for a high quality one. Yet for some reason these "free to play" games have been more or less what developers have been moving towards. I wish they'd get on this "live service" game trend they're doing and shift it to a quality mmo instead of another hero shooter.
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  #45  
Old 06-09-2024, 08:11 PM
magnetaress magnetaress is offline
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RLY good video

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