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  #4971  
Old 07-01-2024, 08:59 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Please show a scenario where a Cleric's extra healing power is offsetting what a Shaman is doing in the group. Better healing does not necessarily translate to more kills per hour, which is how XP groups are measured.

On a charm break you can do other things like root or slow if the situation is bad by the way. Malo may have prevented thr break too.
Last edited by DeathsSilkyMist; 07-01-2024 at 09:03 PM..
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  #4972  
Old 07-01-2024, 09:00 PM
bcbrown bcbrown is offline
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I just did in the post just above that you refuse to address. If I was playing a shaman, that enchanter would have died.

Surely you're not going to ask me to prove that a groupmate dieing will result in fewer kills/hour?
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  #4973  
Old 07-01-2024, 09:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I just did in the post just above that you refuse to address. If I was playing a shaman, that enchanter would have died.

Surely you're not going to ask me to prove that a groupmate dieing will result in fewer kills/hour?
You are assuming the Enchanter would have died. Shamans could Slow, root, or heal in that situation to keep the Enchanter alive. Malo may have prevented the situation too.
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  #4974  
Old 07-01-2024, 09:06 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You don't understand Shamans, because you think that an Enchanter pet is tanking, and the Shaman is Torporing the pet. Thats not how it works. The Shaman tanks and torpors themselves. No need to slow the pet.
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
On a charm break you can do other things like root or slow if the situation is bad by the way.
Notice how DSM always moves the goal posts and magically allows his Shaman to be doing everything all at once. In this example, he claims he is going to be tanking while also helping the Enchanter on charm breaks. One wonders if he is also root rotting 5 different mobs while doing all of this to increase DPS? Apparently anything is possible with DSM's Shaman magic!
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  #4975  
Old 07-01-2024, 09:09 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Notice how DSM always moves the goal posts and magically allows his Shaman to be doing everything all at once. In this example, he claims he is going to be tanking while also helping the Enchanter on charm breaks. One wonders if he is also root rotting 5 different mobs while doing all of this to increase DPS? Apparently anything is possible with DSM's Shaman magic!
You can Torpor tank and cast other spells:

https://youtu.be/oPxeOVuX0G8?feature=shared

I am not sure why you think otherwise. Shamans are very versitile when played well.
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  #4976  
Old 07-01-2024, 09:11 PM
bcbrown bcbrown is offline
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It's ok to admit that there are some scenarios where a cleric can keep an enchanter alive where a shaman wouldn't have been able to do so.

The enchanter was at 60% in the blink of an eye. It would have taken a second or two just to figure out who was aggroed on him - no time for stuns or roots. If I was chain-casting greater healing like a shaman he would have died.
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  #4977  
Old 07-01-2024, 09:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
It's ok to admit that there are some scenarios where a cleric can keep an enchanter alive where a shaman wouldn't have been able to do so.

The enchanter was at 60% in the blink of an eye. It would have taken a second or two just to figure out who was aggroed on him - no time for stuns or roots. If I was chain-casting greater healing like a shaman he would have died.
It's ok to admit a Shaman could have saved the situation too. Heals are not your only tool for charm breaks, and Malo could have prevented it.
Last edited by DeathsSilkyMist; 07-01-2024 at 09:15 PM..
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  #4978  
Old 07-01-2024, 09:20 PM
bcbrown bcbrown is offline
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Charm will always break, but it's not just charm breaks. Sometimes there's a bad pull. Sometimes there's bad timing on repops in camp. Sometimes there's a train.

There's situations where rapid-fire blast healing is necessary, and a cleric is better in those situations. I gave you an actual real-world example where a shaman's healing would be insufficient.
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  #4979  
Old 07-01-2024, 09:22 PM
Vexenu Vexenu is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You can Torpor tank and cast other spells:
It's easy to say this, but Mr. Murphy always tends to visit at the worst possible moment, like when you're already getting low on health, your Torpor just got interrupted and you miscast something else without noticing. That's when charm breaks. This game is simple but not easy, and when shit goes south it happens very quickly. Pretending that you have the same ability to quickly and effectively react to a charm break on a tanking Shaman versus a medding Cleric is completely asinine, but par for the course for you.
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Heals are not your only tool for charm breaks. Malo could have prevented it.
This is literally akin to saying, "You don't need a seat beat in a crash, because safe driving could have prevented it." The problem is that the frequency of charm breaks is less important than your ability to quickly react to them. Because they are inevitable and will happen numerous times per play session even while using Malo. And a Cleric does a MUCH better job at assisting an Enchanter with a charm break than a Shaman.
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  #4980  
Old 07-01-2024, 09:50 PM
Duik Duik is offline
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Shaman/Enchanter/Monk work well because a monk doesnt have the hitpoints of a well chosen charm pet so ya pathetic (in compariison to cleric) heals will do.
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