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#4971
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Please show a scenario where a Cleric's extra healing power is offsetting what a Shaman is doing in the group. Better healing does not necessarily translate to more kills per hour, which is how XP groups are measured.
On a charm break you can do other things like root or slow if the situation is bad by the way. Malo may have prevented thr break too.
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Last edited by DeathsSilkyMist; 07-01-2024 at 09:03 PM..
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#4972
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I just did in the post just above that you refuse to address. If I was playing a shaman, that enchanter would have died.
Surely you're not going to ask me to prove that a groupmate dieing will result in fewer kills/hour? | ||
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#4973
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#4974
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Quote:
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#4975
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Quote:
https://youtu.be/oPxeOVuX0G8?feature=shared I am not sure why you think otherwise. Shamans are very versitile when played well.
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#4976
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It's ok to admit that there are some scenarios where a cleric can keep an enchanter alive where a shaman wouldn't have been able to do so.
The enchanter was at 60% in the blink of an eye. It would have taken a second or two just to figure out who was aggroed on him - no time for stuns or roots. If I was chain-casting greater healing like a shaman he would have died. | ||
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#4977
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Last edited by DeathsSilkyMist; 07-01-2024 at 09:15 PM..
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#4978
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Charm will always break, but it's not just charm breaks. Sometimes there's a bad pull. Sometimes there's bad timing on repops in camp. Sometimes there's a train.
There's situations where rapid-fire blast healing is necessary, and a cleric is better in those situations. I gave you an actual real-world example where a shaman's healing would be insufficient. | ||
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#4979
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#4980
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Shaman/Enchanter/Monk work well because a monk doesnt have the hitpoints of a well chosen charm pet so ya pathetic (in compariison to cleric) heals will do.
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