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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1
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![]() variance.. and stuff
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#2
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![]() Lets use Fenster.
__________________
The Ancient Ranger
Awake again. | ||
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#3
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![]() Things will get better when Velious arrives. More targets, more stuff to do. Maybe raid targets will come more available once velious is released. And maybe stuff might stay up for more than 5 minutes before it is engaged. By the time Luclin had released there were quite a few raid targets to choose from and if your guild raided when most others did you had a pretty good shot at getting something.
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#4
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#5
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Will all of velious be able to be kept down by just one guild... highly doubtful. Too many targets, and alot faster respawns. | |||
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#6
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Then you have Velketor, all of ToV, Zlandicar, Klandicar, Sontalok Just a whole slew of targets that Kunark didn't really have. Instead of 4 or 5 targets there are many to go after. That's not even counting Sleepers Tomb and all it's targets. Again, I'm sure it will end up like it is now with everything on farm status and guilds running around and slobber knocking stuff. But with that many more spawns it's going to be much harder to keep track of all of them. And there is possibly going to be things spawning at the same time as others. My opinion on the whole thing is as a server everyone needs to cooperate better. I like the idea that if a guild has 20+ in a zone and are at a target forming up, they deserve a first shot. If they don't get said mob then they bow out to anyone standing by waiting. But I'm sure that has already been discussed at nausea. | |||
Last edited by Picked; 09-14-2012 at 10:24 AM..
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#7
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![]() Whatever happened to the changes that Nilbog was going to implement concerning variance?
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#8
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![]() There should be variance in how raid encounters spawn, as in the monsters having different abilities/HP/damage output/quantity of monsters, so that there is an actual challenge for the players. That's the real issue.
Once that is in the game, to make it worth playing in the first place, I would vote for static spawn timers and guilds needing to PvP each other to have the rights to certain areas of the game. If a guild with the rights to an area isn't able to win the encounter in a specified amount of time, it then becomes open to everyone.
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#9
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#10
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![]() raid mobs should be controlled by rogean himself so he can FF healers and dps instead of stupid tanks. you would think after 13 years dragons would learn some new tactics.
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