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#2
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![]() Warriors are just fine. For the hardest content they are more or less a requirement. For everything else 3 minute evasive on a 7 minute cooldown while doing badass dps is cool too.
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#3
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#4
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#5
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People also need to know what the strengths/weaknesses of Warriors are, so they know what to expect when inviting a Warrior. Unfortunately Warriors do have a number of weaknesses that take more effort to overcome in a group scenario. Knights are better than Warriors in group content that doesn't require Warrior discs due to their added utility. Same with Monks. It's easier to form low number groups when each class has more functionality, as one player can fill multiple roles.
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#6
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![]() Can Shaman be the main tank? Are they arguably better at it than Warriors?
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#7
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#8
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![]() oh shit here we go again dot jpg
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#9
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![]() you can keep a warrior up more easily than a knight, and FD/lull aside I don't see the added utility. that warrior better be raid geared though otherwise I'm inviting the monk.
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#10
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Most content isn't designed around characters having end game weapons and 34%+ haste items. This is why you don't see 6 player groups that often. The DPS increase of more players does not yield the group more XP. The extra utility Knights provide allow more options for low number groups, which are more efficient. Nor do I see scenarios where a bit of extra tankiness was needed on content that doesn't need Warrior discs. Lifetaps, heals, fear, and root are all tools that can be used when needed.
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Last edited by DeathsSilkyMist; 05-29-2024 at 04:15 PM..
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