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  #1  
Old 12-31-2013, 03:44 PM
Sinestria Sinestria is offline
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Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
its called eq mac part II; aka the begining of the end!

I hope not at least; but seriously I know this all has to do with those Mac'ers some how

I am now in favor of instances/Tokens distribution/GM enforced Rotations.

Not one casual would ever commit to giving more hardcore types any advantage for being hardcore.... this will never work, they want everyone to conform to casual status and make things "easy" and "no competition"
Bag system gives hardcore players the more hardcore mobs. It just ensures they they stop raping Naggy and Vox
  #2  
Old 12-31-2013, 04:00 PM
Joroz Joroz is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Hope you're satisfied Rogean & co. You have created a bunch of insatiable casual monsters who plan to bully everyone else around in hopes of getting their free mobs at a time and place convenient to them.
Do you honestly think they care? I would say no, they created this environment for everyone or for themselves, who knows, but certain players have turned this nice paradise into a shit hole... now its time for a correction. It doesn't matter how much work or dedication you put into this game, you are not owed anything, you don't pay subscriptions and are entitled to nothing. This server will go the direction those that created it want it to go. You guys being in the position you are in now is obviously not the right direction they want this server going. Rotations are shit nothing should be free, but at the same time the raid game shouldn't be pushed so far out of the reach of the regular players where if they cannot down a mob with in 2 minutes of the spawn time they shouldn't be considered as competition.

The biggest thing that should go into any of these agreements which has been completely skipped over would be absolutely no camping out at a raid target, no alts, no mains, no anything. People should be allowed to poopsock all they want with one condition, they are actively killing stuff and not AFK, this is called effort, i know that word gets thrown around a lot but there is no effort moving a toon to a place and camping him out waiting for that call.

Bag limits are also nice, they just introduce strategy to competition and encourage guild to guild communications on how people can effectively use their points... might be nice to be a little less mindless. Also very scalable solution.

And to those guilds that say they need bigger limits because they have more members... sorry, you chose to recruit everyone instead of being selective, that is your problem to deal with not the rest of the servers.
  #3  
Old 12-31-2013, 03:41 PM
Versus Versus is offline
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Go play WoW if you want your rotational instanced bullshit.
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  #4  
Old 12-31-2013, 03:42 PM
Sinestria Sinestria is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Go play WoW if you want your rotational instanced bullshit.
Go play Starcraft if you love to zerg
  #5  
Old 12-31-2013, 04:07 PM
Ravager Ravager is offline
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Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Go play WoW if you want your rotational instanced bullshit.
Go play Red if you want to fight and work for mobs.
  #6  
Old 01-01-2014, 02:00 AM
Mezzmur Mezzmur is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Go play Red if you want to fight and work for mobs.
There's a difference between attacking PCs to get to the PVE content vs racing and putting time into a game to get PVE content.

Just like playing any other game on earth you get out what you put in. It's just that EQ was always a more time dependent game which is why so many hardcore gamers loved it.
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  #7  
Old 12-31-2013, 09:20 PM
heazels heazels is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Go play WoW if you want your rotational instanced bullshit.
wow is actually harder than this game when you camp out players at a mob and log in when you get a text message. You have a better chance of dieing in wow
  #8  
Old 12-31-2013, 09:31 PM
sanforce sanforce is offline
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Quote:
Originally Posted by heazels [You must be logged in to view images. Log in or Register.]
wow is actually harder than this game when you camp out players at a mob and log in when you get a text message. You have a better chance of dieing in wow
Sorry, but alts are part of this raid scene too. If someone wants to work hard and get multiple level 60s, they deserve to use those characters. Whether in a primary guild or a secondary one, alts are going to be used. Choosing to camp a main or alt at a raid target is a strategy that was used in classic eq, not sure why it is an issue here.
  #9  
Old 12-31-2013, 09:58 PM
heazels heazels is offline
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If you killed more than half the dragons in VP at any point in the last spawn set, you cannot kill any dragons outside of VP for two weeks.
  #10  
Old 12-31-2013, 10:15 PM
Xadion Xadion is offline
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Originally Posted by heazels [You must be logged in to view images. Log in or Register.]
If you killed more than half the dragons in VP at any point in the last spawn set, you cannot kill any dragons outside of VP for two weeks.
people would leave SW, Druu, and Xyggy up and kill PD Hosh and Nexo... Maybe a druushy every now and then for a sow sword or a SW for PE hammer but they would just not kill nexo then..

seriously people, Velious, Hate 2.0 and CT 2.0 (epic drop changes) would solve a ton of issues... The sheer number of things to do a single guild cannot keep everything on lockdown, and if they do - bravo that's insane.

if the variances are changed to a few hours, so that repops tend to overlap guilds will have to choose targets, longer velious raids will allow other guilds to take shots at stuff.

if tunare, dain and yeilinak are all up you must choose wisely...and no option 4 is not, zerg Dain rush yili and leapfrog the guild at tunare

tunare encounter needs a rule to itself, like 3 mini bosses secures your attempt or something.
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