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#4851
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![]() Quote:
Your idea that everything is biased is also just an attempt to undermine what I have said, by repeating the word bias and hoping it sticks. If you want to claim everything is biased, you aren't exempt from that either. In a game with inbalanced classes, fixed math, and fixes rules, there are objectively better and worse setups for this thread. Attempting to undermine facts and logic by claiming everything is subjective is not a valid form of debate. My post specifically was about why Shamans are better. It is nonsense to claim that if an argument does not cover every possible scenario, it is not objective. This is just going back to your incorrect ideas about subjectivity. It is an underhanded attenmpt at undermining credibility, instead of going after the substance. I am leaving it up to you Troxx, etc. to explain your position on Clerics. It is not my job to do your argument for you. I don't think people really care about level 24 healing efficiency to be honest. You need to name camps and scenarios where you think this will be significant enough to choose Cleric over Shaman if you think I missed something. The only people arguing against spell redundancy are posters like Troxx. Having extra Slows, stuns, etc. is great. But you need to show why the extra cleric stun is significant enough to be a serious point in the debate. Thus far you have not. If you want to talk about other facets of healing and give example camps where some heals are better than othere, please provide them. Quote:
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Last edited by DeathsSilkyMist; 07-01-2024 at 01:31 AM..
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#4852
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![]() You don’t know enough about the game to assume ‘fixed rules’ (whatever that means). It took you guys like two hundred pages to find out about wizard’s alter plane: hate when I mentioned it, and so far your only response to ‘no rez lol’ has been bringing a cleric, but it doesn’t count because you said so. You think extremely highly of your game mastery and unjustly so
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#4853
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![]() Quote:
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#4854
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![]() I reject your points. I categorically disagree with your posts about allowing pocketing, the value of pet ch, and the lack of cleric utility. I’m sure this will cost me points in debate class, but this isn’t a formal debate, and even if it were, you’re not adjudicating anything. Sit down. Play your shaman. Now for the people who actually do this content:
ST trash clear. Enc/clr is clear, do you go 2 encs for 2 newly createds? Necro for FD pull/safety rez? Shaman for malo? Keep in mind the ST key is not soulbound in era, you don’t want to be stranded | ||
#4855
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![]() Quote:
If you want to explain why you think Clerics are better, please do so.
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#4856
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![]() I have done so multiple times.
Shaman upsides: malo, slow, torpor (just the big upsides) Cleric upsides: rez, fast stun, 2x DA, paci, pet CH Both have plenty of hp buffs to keep an enchanter safe. DA gives you the nice and guaranteed trick of letting the cleric pacify (w or w/o donal’s bracer) and DA holding the mobs on a crit fail. The mobs will crowd around the cleric, letting the enchanters ae mez them super quickly and safely. I also value pet CH to preserve particularly valuable pets like in PoHate, SG, seb, PoM, and ST. I also value rez; I understand your idea about pockets but prefer a hard 4 class limit as the thought experiment is more interesting to me this way. I think sleepers tomb trash and fear are the best areas for this group, aka challenging enough to want to stick together. For ST I can definitely see a place for the shaman just for malo, for fear I can’t. For ST you need pet CH and for both you really need rez. There’s no amount of skill that would make me comfortable in either zone with the theoretical risk of being stranded. For fear, you need a wizard (unless you pocket that too…) so my team would be wiz/enc/clr/flex. For ST you need an enc/clr, you kinda want malo, you really need pet dps, and a puller would be nice, so I would add shm/nec or shm/enc to the core. If the group makeup has to stay the same, I can only see dropping the shaman for the wizard. I always thought clerics had limited utility as well. Playing with good clerics (aka, botb winners, bis mains) really made me reconsider that. It’s a super hardy, versatile class with surprisingly good CC in paci/atone and two DAs is fantastic. I prefer looking at uncommon picks in situations like these, because a lot of times oft repeated wisdom is wrong. That’s why I mentioned the xp/dkp aspect of race selection in the shaman race thread, and why I named druid and wizard in this thread since depending on the situation (is it real world? Is there competition?), mobility is absolute king. If you wanted to really get fancy, you could use rezzing as a second bind spot by dumping corpses. This could allow you to for example: wiz/enc/enc PoH mini snipe, clr elsewhere with prepped corpses to rez people to. Obviously an edge case but there’s so many creative things you can do. | ||
#4857
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![]() It’d be super interesting to brainstorm about power groups containing uncommon picks like druid, necro, mage (probably unrealistic, just so nerfed). I’m also interested in the absolute top target killable by this setup. Vindi with charm pets chain blurred to regen them?
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#4858
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![]() DSM. Using the HP values of the dress wearers and a monk tank TOTALLY IGNORES the fact the CH cleric is targetting hasted charms with upwards of 8k. Right in the belly of CH max efficiency.
Sure your lil shaman can "solo" stuff and good on ya. | ||
#4859
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![]() Quote:
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#4860
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![]() Thanks for the laugh.
Your points have all been thoroughly discussed in the first few hundred pages of this thread. Ironically … let us circle around to the very first reply of this thread. I wonder who it was: Quote:
You lost the argument hundreds of pages ago. If a cleric is present - the shaman adds little to no value that isn’t redundant. So what’s a DSM to do after losing multiple arguments multiple times? Kick the cleric out of the group and advocate for allowing pocket clerics to be considered to cover the severe gaps in the shaman’s toolkit when managing multiple buzz-saw charm pets.
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