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#1
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don't u see how item loot would be detrimental at this stage of the server?
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#2
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The anti-pk game would finally be firmly established: PKs are usually those with more skill and items trying to impose their lulz on weaker players. The antis gang up, finally kill the nasty PK and get to loot an item off him like he was a boss mob. This is all good for the antis, and for the server as a whole. More reason to PvP = more PvP. There is no reason to PvP currently other than the lulz. There is no item loot mechanic, no teams, no mana loss on death... it's exactly as if nobody on the development team ever played on a PvP server, and then ignored anyone who ever did. This is not what it was like in The Year 2000. This is not classic Everquest PvP. THIS IS WHY the server is drastically falling in population on a noticeably daily basis. | |||
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#3
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Because xp loss at max level is not at all a deterrent. You're already there, and you still have to camp items and kill things with friends to progress, so you're gaining xp always and getting nothing from it. Even pve deaths at max level are usually not a big deal. And since this server is going to be top-heavy (kinda already is lol), we could probably use some other form of pvp death penalty. As things are, bindrushers 1-49 are penalized (slightly), but max level bindrushers really aren't. Maybe at level 50, a pvp death should be the same xp loss as a pve death? Or half of that?
__________________
“Smile, breathe, and go slowly.”
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#4
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Problem with going along with that, is if you get a Zerg guild with 2X the numbers of players than the rest of any guild on the server, its basically GG for the server, they get the content, every time, no contest. You cant attempt a 25v45 raid content contest with a heavy xp loss. People will do it a couple of times, get burned and give up (which is what you want i guess). Each time people will get burned, the harder it will be to gather enough people to try to contest raid content the next time. With no xp loss, the 25 players will probably get their asses handed to them, but at least they get to have fun attempting to do it, and the 45 side can at least have some opposition, which is what a pvp server is supposed to be about. Heavy xp loss is a surefire recipe to get people bored and logging off the server. This is true through all levels of the game. | |||
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Last edited by oldfish; 01-04-2012 at 05:01 PM..
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#5
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__________________
“Smile, breathe, and go slowly.”
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#6
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__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#7
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#9
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#10
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hot zones plz
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