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| View Poll Results: do you think the current VP rules are bullshit? | |||
| yes |
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327 | 68.99% |
| no |
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147 | 31.01% |
| Voters: 474. You may not vote on this poll | |||
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#1
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Also, I wouldn't say that having no reports about pathing being a good thing. Not sure how many people would have kept putting them in since release and hoping that it would get better, I know a few people in IB posted about it and some from TMO as well and it was months without anything really happening. I'm pretty sure most just figured it was there to stay. Basically, if it was changed and no one really said they could tell a difference, it was probably a subtle change. I'm not using that to advocate training still exist, just saying it would be odd for it to improve a great deal and no one comment on it. Sirken could easily go into VP and judge the pathing for himself and decide if he wanted him and his CSR peeps to pick up the extra work. The zone is still a clusterfluck with 2 guilds trying to get pulls and navigate together, even when they aren't trying to wipe out the other side.
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#2
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If you didn't want someone to respond to a particular part of your post and detract from your "point" perhaps you should have removed it. You can speculate all you want on the reason why things are and I can freely correct you on it. The devs aren't just going to come here and answer every question you have either, they have shit to do. Players need to understand realistically how they can help. If you have skills that could be useful, make it known. There are obvious channels on how to go about donating your time and applying to help.
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#3
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Anyway, I'm not removing my statement because it's valid to my point. It would appear TMO does not want training to go away. Training going away is partially reliant on pathing being fixed. Therefore one can surmise that TMO has no urgent need to report broken pathing and get it fixed. This notion is further by Nilbog saying that he has not heard anything in the month since the "non-fixes" (or however you wish to refer to them) went in. You can make any excuse you want, however winking when a lead-gm describes pathing exploits and hinting that you know of them (yet I doubt you or anyone in TMO has reported them) doesn't exactly inspire confidence in your caring to see them fixed. So again, the players need to know what they can do to help this situation, and those players are most likely going to need to be someone that is not in TMO. I'm sure FE and other guilds have many anxious people willing to help fix and report on VP pathing, they just need to be told what to do. Edit: They also need to be allowed in the zone to mess around without threat of being instantly killed if they're trying to better the server. | |||
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Last edited by timhutton; 08-14-2013 at 05:14 PM..
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#4
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Again, pathing issues were reported on Day 1. Pathing is still nearly as horrid was it was then, as stated by Sirken. As far as people not reporting it from inside TMO, I've already stated that they have (I know for a fact Perun posted a thread about it and several members of both guilds, IB and TMO, commented on it). On a side note, it doesn't take any outside players to check the pathing in VP. After pathing updates, any GM/Guide/Dev could go into vp and test the updates. It's quite clear you are commenting from a point of view that is severely lacking knowledge of the server and it's history.
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#5
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After reading bits and pieces of this thread and LOLing a lot...
i've come to the conclusion that... 1) Training should be outlawed in ALL zones. 2) GM's should not pop in and rez people for their fuckups, hence no CSR. 3) Simulated Patch Days would really help the entire server and clear up the shitty scene in VP With ALL 3 pointed implemented, the raid scene here would get better overnight. The only hope after that is for revamps to occur which will allow certain epics to be somewhat less of a pipedream. For critics saying "zomg, get more skill to avoid the trains in VP". Skill should simply be judged on the guild's ability to kill the trash mobs before repop and kill the boss based on its scripts, which was intended. If it's too easy then...well i mean...you win eq and congrats! really...after you've won eq, wait for velious. | ||
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#6
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In regards to 'accidental trains' if VP became a non-training zone:
The aggro radius of all monsters in there, other than the 6 named dragons, is extremely small and there are numerous spots to camp a raid where mobs will not be pathing. Additionally, any raid is going to have at least 1 druid or ranger charged with casting harmony on all potential nearby threats, whether engaged or not. You really have to try to train a raid and it's going to be extremely obvious to anyone watching. I don't think the "VP can still be full of accidental trains" is a valid excuse in the discussion of letting training continue. | ||
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#7
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#8
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__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#9
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#10
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__________________
-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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