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#461
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This is still the only reasonable concept put forth. It doesn't completely overhaul the philosophy of raiding and more importantly it does nothing to increase the barrier to entry for newer guilds, lesser guilds, or pickup raids from breaking in.
I think most people here would have been thrilled if this raid agreement would have been proposed three weeks ago. However, I do think there are some changes that should be made to this before going live with it. Most of these have been listed through this thread (limiting mobs on prioritized list, change attempt of vp to successful attempt, 90 day period to 30 day period, hands off period from 7d to 10d.) I think BDA/Taken should be working to amend this proposal rather than pushing for the creation of an entirely new system of raiding that is radically divergent from the current one. | ||
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#462
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FE/IB/BDA/Taken/Div/TMO leaders all met in vent for 3 hrs
no policy was agreed to..... we meet again on Wed cross your fingers p99...... | ||
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#463
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#465
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no agreement was met because the 'lower tier' guilds are pulling a power play to create a communistic rotation, and that's not meant as a flame, its really a form of commune thought- that all the community is all entitled to an equal share of the wealth and those that do high end jobs and have high education and or experience get and should have the same as the low end workers and non experienced peoples.
the masses love it!
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OG Moustache, respect... Xadion Von'Darkborn - Shadow Knight Cory Von'Darkborn - Ranger Brezner Von'Darkborn - Bard Watermelons Siliconmelons - Corpse/Shaman | ||
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#466
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But you aren't an idiot, probably just trollin', right? | |||
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#467
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#468
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#469
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#470
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1. Punish the act of using a camped raid to engage a target. This practice prevents competition and is in itself, no form of competition.
2. Tiered content. 3. Limitations based on tier. 4. High council to determine tiers. The hard part comes in determining who will sit at the council. Personally I think putting guilds into categories is a recipe for disaster and will get far too complicated for a council to manage. Its easier to categorize mobs.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | ||
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