Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #461  
Old 09-18-2013, 05:18 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 707
Default

Quote:
Originally Posted by ncapatina [You must be logged in to view images. Log in or Register.]
I only played at the high end on two servers, RZ and SZ. Both of those were totally monopolized by a single guild/group. RZ was a little different as a group of guilds formed a raiding coalition, but that was more of a product of the PVP environment I think.

SZ had Ruin and then Hate. By the time I quit in PoP Hate was doing PoTime and there wasn't a single other guild who had made it to t2 gods yet. It was a total and complete monopoly.

Pretty much every evil guild was a feeder for Hate, and the neutral/good teams were locked into content they could faction burn Hate with, or taking out raid targets like Seru that Hate didn't give two shits about.
yet 60% of red players did tour stormhammer for get loots and make aas then return lame red servers.
  #462  
Old 09-18-2013, 05:21 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 707
Default

Quote:
Originally Posted by Tiddlywinks [You must be logged in to view images. Log in or Register.]
Why do people care that one guild monopolizing content is classic when mechanics that allow it on this server such as variance are not?

I think people are more concerned with creating the "there is one guild on top and therefore it is classic" mentality than they are with creating the "variance wasn't classic so it should be removed" mentality.

The example of epics was brought up earlier in the thread. Epics aren't intentionally nerfed and quests aren't changed in order to make it so that there are as few epics on the server as there were during Kunark, so why do we have the non-classic rules in an attempt to create similar outcomes to what we had then for our raid scene?

That doesn't make sense, and I highly doubt it's why Variance and non-classic rules exist in the first place.
fear to euro guilds , and you should realy fear them.
  #463  
Old 09-18-2013, 05:31 PM
skipdog skipdog is offline
Sarnak


Join Date: Feb 2011
Posts: 462
Default

Wow, so many crybabies who apparently expected the server to change when they personally hit 60?

There were plenty of emu servers you could've gone on if you just wanted to 'kill any raid target you want'.

I've never seen so many sore losers in one thread before!
  #464  
Old 09-18-2013, 05:35 PM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

Quote:
Originally Posted by Tiddlywinks [You must be logged in to view images. Log in or Register.]
So?
you would be back here bitching about that instead of what you are now.

or you'd ask for the ability to camp it

then you'd bitch that guild's afk camp mobs for days

and so on.
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #465  
Old 09-18-2013, 07:44 PM
ncapatina ncapatina is offline
Kobold


Join Date: Aug 2013
Location: Minnesota
Posts: 166
Default

Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
yet 60% of red players did tour stormhammer for get loots and make aas then return lame red servers.
That sorta proves my point. The 60% were the entire good/neutral team. The 40% who stayed were evils either trying to get into Hate or already in.

Hate had such a huge advantage because the rest of the team fell in line. Maybe it was the hard lines splitting the playerbase, but no other guild challenged them on their own team. It's not like you were going to put in a rotation with guilds on the other factions, you were going to do anything you could to stop it. EQ was never meant to have that kind of PVP, there were so many choke points - like keying up for VP for example. All Hate had to do was kill Trak first, PVP and stop another team or just train their asses which was legal on that server. They kept the server in permanent lockdown.

Allowing transfers to/from the legends server was the only way the majority of the server had any chance of getting loot.
  #466  
Old 09-18-2013, 08:22 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 707
Default

Quote:
Originally Posted by ncapatina [You must be logged in to view images. Log in or Register.]
That sorta proves my point. The 60% were the entire good/neutral team. The 40% who stayed were evils either trying to get into Hate or already in.

Hate had such a huge advantage because the rest of the team fell in line. Maybe it was the hard lines splitting the playerbase, but no other guild challenged them on their own team. It's not like you were going to put in a rotation with guilds on the other factions, you were going to do anything you could to stop it. EQ was never meant to have that kind of PVP, there were so many choke points - like keying up for VP for example. All Hate had to do was kill Trak first, PVP and stop another team or just train their asses which was legal on that server. They kept the server in permanent lockdown.

Allowing transfers to/from the legends server was the only way the majority of the server had any chance of getting loot.
lots of zekers applied europa mostly due to them cleansin armour drops in no time before TR leviathan or lame science of war vexare start moving.


Again once europa backflaged most TR applicants for coirnav rathe and beat quarm they plot with leviathan 2 top guild to flag block euros of xegony .

so there was alot of douchebaggery in any level of eq.

in solusek ro server more of the same
  #467  
Old 09-18-2013, 08:32 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
Default

Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
...

so there was alot of douchebaggery in any level of eq.

...
Gotta disagree with that. Casual players, i.e. most of the playerbase pre-Velious, you know, the folks who did not poopsock (except effing Ragefire) or train competitors or fill /ooc with retarded shittalk or otherwise live the EQ life of the dickweed douchebagger, those folks generally did not engage in douchebaggery at all. The rise of douchebaggery as a general malaise affecting large swaths of the playerbase was quite gradual thru the original game, accelerated a bit during Kunark, and turned things pretty well to shit in a steady crescendo of childish ugliness during Velious.
  #468  
Old 09-18-2013, 11:11 PM
Tiddlywinks Tiddlywinks is offline
Kobold


Join Date: Jun 2013
Posts: 140
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
you would be back here bitching about that instead of what you are now.

or you'd ask for the ability to camp it

then you'd bitch that guild's afk camp mobs for days

and so on.
You obviously don't know me or haven't read any of my posts.

I WANT you fuckers to poopsock if that's what classic rules result in and you can't work out any other way amongst yourselves (read: no gm intervention, players either poopsock and deal with FTE shout to award loot or come up with their own mechanisms within a classic ruleset to handle raid mobs).

Why would anyone care if someone afk camps a mob for days? Who does that hurt exactly? Raid mobs are not awarded based on who has been at their camp/sitting on their spawn point the longest. They are awarded via FTE. If someone wants to camp there for 6 days god bless them. When another guild shows up and snags FTE nobody is hurt by their time wasted but them.

At least the rules/server would be closer to classic.
  #469  
Old 09-18-2013, 11:13 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Why would people care if things were AFK camped. You might need to play here a little longer sire.
  #470  
Old 09-18-2013, 11:13 PM
Tiddlywinks Tiddlywinks is offline
Kobold


Join Date: Jun 2013
Posts: 140
Default

Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
fear to euro guilds , and you should realy fear them.
Fearing euro guilds snagging mobs in the middle of the night.. classic! [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:39 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.