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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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#2
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#3
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#4
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For example, if window size were one hour and two hours passed, there would be two spawns. However, if window size were two hours and two hours passes, there would be one spawn.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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#5
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The goal of allowing the mob to spawn during any time of day (so you are not catering to any particular time zone) would still be achieved.
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#6
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#7
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I like the system the sleeper server has. Each guild with capable force has the ability to spawn 2 raid mobs per week. Everything else spawns according to timers and is FTE. That server is in SoV so maybe in Kunark 1 raid mob spawn per week. But then that brings up the issue with people forming guilds with the 300 alts they have purchased to get more triggered spawns. Pros and Cons to every system I guess.
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#8
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I wonder how guilds would pick their 1-2 spawned bosses every week, though. Maybe you'd try for an inny/ct/fay epic piece here or there or something... but wouldn't the vast, vast majority of guilds just kill trak or maybe vs every week? | |||
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#9
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#10
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Simultaneous repop on a weeklyish simulated patch day with a complete server shut down and removal of variance is pretty much as classic as it can get.
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