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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#451
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Welp we made it pretty far before we hit sockers vs non sockers. over and out
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#452
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#453
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Well I prefer no variance at all so that people can plan their schedules a bit "sorry honey, I can't spend time with your mom tomorrow cause i'm going to spend 8 hours killing pixellated dragons!". I don't think any one time will be fair or accepted for our global base either, so that's why I'd prefer to have a set of times that we rotate through, for example if we did 1PM Wednesday, 6PM Friday, 10AM Saturday, and 11PM Sunday and rotated through them I don't think anyone would have cause for complaint except maybe the Aussies.
Now if your only goal here is to spend a lot of time logged on waiting for boss mobs, than obviously this system is bad for you. But in the mean time you can play an alt, or help people with their epic gruntwork, or just go outside and see some sunlight. But I think there is a very nice dual effect here: on raid days we have more people, and on other days we have more "real" players too, who are actually doing something and not just sitting there logged on for a spawn. | ||
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#454
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"personally i'd like to see players (A) follow rules better and (B) quit lawyering rules and (C) be more graceful losers." -Amelinda
I would be in support this OP's idea for the most part...BUT Can't we all get along and follow the rules? An attitude change on everyones part would benefit us all greatly. On that note, the more sleaziness and disrespect there is, the more it breeds. | ||
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Last edited by Fountree; 01-16-2012 at 04:58 PM..
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#455
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From the six pages I read, I'm definitely falling on the side of removing the variance and having "patch day" type free-for-all spawns with guilds needing to prioritize kills.
You will be able to tell how powerful a guild is by what mob(s) they get. Some will move up or down the mob ladder depending on their skills and performances... sounds pretty awesome, and that there'd be more room for smaller guilds. | ||
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#456
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Yeah, i don't see how variance has helped but rather only made things worse.... look at how many GM's get "over worked" or "mega stressed" due to idiocy with it in.
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#457
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#458
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8hr window once a week that stretches across decent times for all time zones should work, if not i know a 12hr window will. To me an 8hr window would/could cover everyone's timezone to some extent while also keeping the window short enough for it to not be a problem for most.
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#459
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WIPE IT CLEAN!
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Last edited by tekniq; 01-16-2012 at 05:36 PM..
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#460
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There really isn't one way to fix the problem. No matter what happens, there will always be someone bitching about blah blah. The once a week pop does sound enticing as well as encourages the tier 2 guilds to compete, but like previous posters opined, how will this work for other time zones, what else will people be doing 6-7 days of the week? I'm guessing 2/3 of the population work full-time jobs. 8 hours coupled with atleast 6 hours of sleep, you don't have much of a window to hit targets unless you wake up from bed. This proposed theory could possible work on like a Saturday/Sunday, when there is less RL shit to do and more free time to play some EQ Personally, I just don't see the GMs doing anything about it because there have been countless pages about this topic and they have been pretty stern on their decision. | |||
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