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  #451  
Old 01-01-2012, 04:26 PM
Slave Slave is offline
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Teams would not be bad for guilds: you will see alts raise quickly through help from their teammates that others could not receive. It will most certainly increase the population. What's good for the server is good for the guilds. The alternative is eventually having 2 guilds of 12 people each fighting over things they won't even be able to kill anymore (legitimately) due to low server population. That's literally what it will come to at this rate, and soon.

The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it.

Teams will add grouping options. 1/3 to 1/2 of the server will literally be on your side, as opposed to everyone looking at everyone else like a potential threat. Teams are exactly what the server needs. I eagerly await teams to be implemented so I can enjoy Classic EQ PvP for the first time on P99.
  #452  
Old 01-01-2012, 04:31 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
...
The teams I have proposed don't give a flying fuck about lore. It's all about balance. There was no server that had balanced teams in Classic EQ, and that's one thing that must change, here 12 years later. If you think you can come up with better-balanced teams, write a post with your suggestion and specific reasons you think it would be better than what I have posted. But don't come on with that lore crap. It's been tried and there were major issues with it. And you all know it.

...
Alright Wehrmacht, your teams don't care about lore. But players DO care about lore, and grouping trolls with high elves kills that. So your teams idea is still a bad one.
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  #453  
Old 01-01-2012, 04:32 PM
oldfish oldfish is offline
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Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.

"you will see alts raise quickly through help from their teammates that others could not receive."

Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again.
  #454  
Old 01-01-2012, 04:36 PM
Slave Slave is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Alright Wehrmacht, your teams don't care about lore. But players DO care about lore, and grouping trolls with high elves kills that. So your teams idea is still a bad one.
Because everyone grouping with everyone else is so much more legit? Sir, you are a troll.

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Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Slave's idea is almost as good as his idea where you loot items offa people's corpses from their bank.

"you will see alts raise quickly through help from their teammates that others could not receive."

Yes im sure everyone is looking forward to going back to level1 to grind an alt all over again.
It's either that, or the server continues to die at a very rapid rate, making everyone's characters and time input more or less meaningless.
  #455  
Old 01-01-2012, 04:39 PM
oldfish oldfish is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
It's either that, or the server continues to die at a very rapid rate, making everyone's characters and time input more or less meaningless.
Youre like Dr. Zoidberg arguing that we need to chop off the head of the patient quickly or he might bleed to death because of the cut he made while cutting carrots for a soup.
  #456  
Old 01-01-2012, 04:44 PM
gloinz gloinz is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I agree with Samwise. The problem isn't the slow xp rate, what's wrong is that EQ is inherently flawed in some very serious ways. With a faster xp rate, solo classes will just fly by group dependent classes that much faster. And paladins will continue to wear their fashionable LFG tags. Having well-know central xp hubs help, like CB for 1-20. But beyond CB, there are just so many options that players have to choose from hehe :P

Really, I think once kunark is released things will be better. I kinda hate to say it, but the common LoIO/OT/DL route will give everyone a much clearer idea of where they should be, and where the other players are. Adding in the non-classic LFG tool would be a good idea, even though it's not classic :/

Imo games that allow high level characters to temporarily de-level to group with noobs have the right idea. Not that this is a viable option here, I'm just saying.. EQ wasn't perfect :P
ya this fella here knows whats up, and on a server with a low pop classes that need groups are mighty fooked, and they are fooked for a long time because of the slow rate of xp
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  #457  
Old 01-01-2012, 04:47 PM
Slave Slave is offline
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Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Youre [sic] like Dr. Zoidberg arguing that we need to chop off the head of the patient quickly or he might bleed to death because of the cut he made while cutting carrots for a soup.
Yes, that's so much what I'm like. Proposing a Classic solution to the server population problem that does not inherently involve increased EXP (so sorry) is exactly like saying to cut off the head of the server. Well done.

tl;dr: worthless troll who doesn't even play on R99 forum ignored.
  #458  
Old 01-01-2012, 04:49 PM
Slave Slave is offline
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Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
ya this fella here knows whats up, and on a server with a low pop classes that need groups are mighty fooked, and they are fooked for a long time because of the slow rate of xp
Don't you think that teams will go a long way toward solving the issue of fewer non-solo classes as well Gloinz?
  #459  
Old 01-01-2012, 05:11 PM
Softcore PK Softcore PK is offline
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I like thinking about teams. It won't happen, and at this point it would be bad for the server.. but it's fun to think about.

Lore is always more important than balance, and this is coming from an elf purist. The light RP I always did was what kept me interested in the game back then, hehe.

Maybe a real solution to the population troubles would be very strictly enforced roleplay policies. No breaking character or ban! :O
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  #460  
Old 01-01-2012, 05:13 PM
Doublestep Doublestep is offline
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Half of the people on red would be a lot more enjoyable if they were forced to roleplay their race
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