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#1
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Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#2
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I like it. It's a good balance. Would roll a troll and fight for the horde.. I mean the east.
Antonica really does look like an Arathi Basin 5 cap though at first glance. | ||
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#3
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Yeah personally Id be more for some fully customized system with two start cities on antonica so there is a lot of focus early on and battle for faydwer than battle for lguk.
Edited post because I re read.. | ||
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Last edited by Gustoo; 07-29-2013 at 05:04 PM..
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#4
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Really just a question..
Was not sure if anyone had ever considered region-based pvp. The minutiae of details wasn't the point.. :T That stuff is easily resolved. | ||
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#5
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Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#6
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Quote:
I had more of an overall world in mind.. with separating natural teams. While I'm at it.. Still timeline-based. Item loot until Kunark released Freeport (Red Team) until Kunark released Freeport contested when Iksars available/Kunark release. Team languages - aside from humans, can't understand other races not aligned to your team Hate on me. Doesn't have to be us that makes it; I'm just curious. I don't play eq, and it doesn't look like I will until I'm done with p99. | |||
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#7
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Quote:
Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | ||||
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#8
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Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#9
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I mean yeah its a good idea. The problem of the whole thing is really the draw to be an evil race on a pvp server and that the evil team boasts Ogres [You must be logged in to view images. Log in or Register.].
If you did something like make all warriors immune to frontal stun like ogres on this server, you could probably go with a region based setup. Happy to theorycraft if you have any serious interests in doing this. | ||
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#10
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No stun immunity, and making kick have stun effect like slam (getting kicked in balls stuns you just like getting hit in face with a forearm)
Thatd work for racial imbalance. | ||
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