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  #4571  
Old 01-01-2024, 04:03 AM
Duik Duik is offline
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The life lost on a necro is lich and heals to others (when we have a mage to mod rod us) and not a sham healing. Im assuming the "free heals" are torpor? If so not everyone will be lvl60 or even get it.
Sure, if im not injured im not tapping. If also you assume the necro needs your heals why say taps only work if necro injured. Ya cant have it both ways.
Anywho rage on Delusional Scenario Manipulator!
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  #4572  
Old 01-01-2024, 04:15 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
The life lost on a necro is lich and heals to others (when we have a mage to mod rod us) and not a sham healing. Im assuming the "free heals" are torpor? If so not everyone will be lvl60 or even get it.
Sure, if im not injured im not tapping. If also you assume the necro needs your heals why say taps only work if necro injured. Ya cant have it both ways.
Anywho rage on Delusional Scenario Manipulator!
Necromancers lose life to Lich and Shadowbond (Necromancer Heal), this is correct.

The Necromancer doesn't need to use Lifetap to heal the damage taken from Lich and Shadowbond if you have a healer in the party. Just let the healer do their job and heal you on occasion.

Then the Necromancer can focus on using their more mana efficient DoT's/DD's, which increases your group's DPS at no loss to the Necromancer. There is no reason to Lifetap in normal circumstances if you can get healed by your party. Lifetap is just a less efficient DD spell at that point. It's still useful in emergency situations, but ideally your group learns how to not get into those situations.
Last edited by DeathsSilkyMist; 01-01-2024 at 04:22 AM..
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  #4573  
Old 01-01-2024, 05:54 AM
Duik Duik is offline
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I thort u was tanking?
And slowing.
And torporing whoever needs it.
And root rotting 5 (five) mobs.
And?
You sure you dont wanna just like solo instead?
Its like ya brain is stuck in solo mode and you just cant stand to let players in your group just play or something.
They just cant understand the math like me mom.
But mom!
You sound like Sheldon Cooper. Except no one here lives with you so you can set the thermostat at whatever you want. But ya still wont happy.
I doubt whether many here would group long enough with you to even allow you prove your theories.
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  #4574  
Old 01-01-2024, 07:54 AM
fortior fortior is offline
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Lol no way
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  #4575  
Old 01-01-2024, 07:54 AM
fortior fortior is offline
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WE're so back
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  #4576  
Old 01-01-2024, 11:10 AM
Troxx Troxx is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You are correct that you get a total of 3.555 mana efficiency when combining the damage and the heal, assuming you have lost 720+ HP. But if you don't need the healing, then you get nothing from the healing portion of the spell.
If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.

The necromancer DOES NOT need your heals to manage their hp. Never has, never will.

Quote:
That is why it is better to swap to your more mana efficient DD's/DoT's in a group with a healer. You get more damage per mana because you are relying on the healer to keep you healthy instead of your Lifetaps.
How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.

You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.

Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.

Quote:
There is no reason to Lifetap in normal circumstances if you can get healed by your party. Lifetap is just a less efficient DD spell at that point. It's still useful in emergency situations, but ideally your group learns how to not get into those situations.
You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.

Necros should never lifetap under normal circumstances? L o' Fucking_L


Add that to the growing list of DSM'isms.

The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.

And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.

My prediction came true:

https://www.project1999.com/forums/s...7&postcount=17
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https://www.project1999.com/forums/s...43&postcount=2



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  #4577  
Old 01-01-2024, 12:07 PM
Infectious Infectious is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.

The necromancer DOES NOT need your heals to manage their hp. Never has, never will.



How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.

You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.

Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.



You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.

Necros should never lifetap under normal circumstances? L o' Fucking_L


Add that to the growing list of DSM'isms.

The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.

And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.

My prediction came true:

https://www.project1999.com/forums/s...7&postcount=17
Why are you engaging with a retard? It's pretty obvious you invite the Shaman, to heal the necro, so the necro can undead DD got damnit! If their isn't undead in your zone? Your wrong damnit!
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  #4578  
Old 01-01-2024, 12:35 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
Why are you engaging with a retard? It's pretty obvious you invite the Shaman, to heal the necro, so the necro can undead DD got damnit! If their isn't undead in your zone? Your wrong damnit!
For shits and giggles?

[You must be logged in to view images. Log in or Register.]
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https://www.project1999.com/forums/s...43&postcount=2



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  #4579  
Old 01-01-2024, 12:52 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.

The necromancer DOES NOT need your heals to manage their hp. Never has, never will.



How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.

You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.

Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.



You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.

Necros should never lifetap under normal circumstances? L o' Fucking_L


Add that to the growing list of DSM'isms.

The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.

And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.

My prediction came true:

https://www.project1999.com/forums/s...7&postcount=17
You leveled a Necro and a Shaman and still know so little about the classes and the game. It is baffling to be honest. You seem to be too stubborn to learn anything about your class or the game.

You can't even understand basic concepts like damage per mana, DoT damage, mana management, and healing a Necromancer.

The only talking out of both sides of the mouth going on here is from yourself. You want a Mage for more DPS, while asking the Necromancer to deal less damage just because you don't want to be healed or use your better damage spells.
Last edited by DeathsSilkyMist; 01-01-2024 at 01:07 PM..
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  #4580  
Old 01-01-2024, 01:07 PM
Jimjam Jimjam is online now
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Which caster has best melee? That will be the answer for best damage per mana. Don’t forget to med between swings.
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