Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #441  
Old 09-12-2011, 11:48 PM
erada464 erada464 is offline
Decaying Skeleton


Join Date: Sep 2011
Location: 1
Posts: 2
Default

Thanks a lot
__________________
  #442  
Old 09-13-2011, 12:38 AM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

Billbike there are more levels to everquest than 50 and 60. At level 15 in unrest on your first character you have nothing and if someone beat you to making a twink he can own that zone 24/7 and there is nothing you can do to him and nothing to drive you to overcome him.

Its stupid. It makes PVP a mostly a nuissance for lvl 1-40. People will still choose a caster if they want to win 1 vs 1 fights what the heck are you talking about? A melee decked out in non planar gear will have basically zero resists, give me a break. That argument just doesn't make sense. If people want to WIN at pvp they wont be a warrior. If they want to group and kick butt and have a good time, they will be. Item loot or not a mage will dominate a warrior.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #443  
Old 09-13-2011, 02:25 AM
Xareth Xareth is offline
Kobold

Xareth's Avatar

Join Date: May 2011
Posts: 153
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Is there anyone that wouldn't play item loot pvp, for fear of losing/gaining a non-primary/non-secondary droppable item?
I honestly think that pro item looters are the minority, though maybe by just a bit - say 45 / 55 or 40 / 60. Others have pointed out that the sample you are getting from the message boards isn't a good reflection of the population as a whole.

I am 100% for item loot, and will probably play a rogue classic..., but I think what it will do to the population is not worth it. I think we're talking 5-600 instead of 2-300 off the bat. But who knows, it'll probably depend on the ruleset.

And as you said, it'll be a no drop quest fest.


+1 to Lethdar's entire post.

Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
I dont think anyone will admit to not playing with item loot, but its just too hard on the melees. And esp tanks. They need the items to be able to pvp, and the gearing up time is just too rough to risk it.
This is the truth. Casters rule till planar, and most non-casters don't have the cahones to see through a real grind to 46 with item loot.


Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
This is an argument that I strongly disagree with. The very first time I played rallos zek, it was a blast. I was brand new, got killed mercilessly dozens of times, but it was a lot of fun. Greater faydark was larger and darker then and around every corner could be a guy just waiting to take me out. I was utterly poor in the game, but it was the most fun I've ever had.
You are the anomaly. Bluebies fucking hate being killed mercilessly once, let alone multiple times. Look at the server list for EQ live...why so many PvE servers bro? Because most people that play EQ are blue to the max.
  #444  
Old 09-13-2011, 03:17 AM
JayDee JayDee is offline
Planar Protector

JayDee's Avatar

Join Date: Oct 2009
Posts: 1,675
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I agree. I think item loot gives a reason to do non-popular quests which yield no drop pieces.

I have yet to see someone say they would personally be scared away, but they fear for others being scared away.

Is there anyone that wouldn't play item loot pvp, for fear of losing/gaining a non-primary/non-secondary droppable item?
you really have your finger on the pulse of the community

do you denote sarcasm
__________________
  #445  
Old 09-13-2011, 03:19 AM
Goobles Goobles is offline
Planar Protector

Goobles's Avatar

Join Date: Oct 2009
Location: A shoe
Posts: 1,518
Default

exp for pvp kills too, imo.
__________________

it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #446  
Old 09-13-2011, 09:35 AM
Billbike Billbike is offline
Sarnak

Billbike's Avatar

Join Date: Jul 2011
Location: Houston
Posts: 357
Red face

Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
Billbike there are more levels to everquest than 50 and 60. At level 15 in unrest on your first character you have nothing and if someone beat you to making a twink he can own that zone 24/7 and there is nothing you can do to him and nothing to drive you to overcome him.

Its stupid. It makes PVP a mostly a nuissance for lvl 1-40. People will still choose a caster if they want to win 1 vs 1 fights what the heck are you talking about? A melee decked out in non planar gear will have basically zero resists, give me a break. That argument just doesn't make sense. If people want to WIN at pvp they wont be a warrior. If they want to group and kick butt and have a good time, they will be. Item loot or not a mage will dominate a warrior.
Let's just stick to the vote. When I played on live, 3 of the 4 pvp servers were no item loot, I wonder why?

So if I (downs pvp virgin) want to play basketball (pvp) in the NBA (r99) and win, I need to be of African decent (caster in this example) because of my genetics (class play mechanics in an environment that makes it easier for certain classes to exploit the rules of the server)?
  #447  
Old 09-13-2011, 09:46 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,466
Default

They were no item loot because of 8 or no level range. I bet Tzvz sucked with item loot given the wide spread MQ usage.
  #448  
Old 09-13-2011, 09:47 AM
trafik3535 trafik3535 is offline
Decaying Skeleton


Join Date: Sep 2011
Location: 1
Posts: 2
Default

Thanks a lot...
__________________
  #449  
Old 09-13-2011, 09:53 AM
Billbike Billbike is offline
Sarnak

Billbike's Avatar

Join Date: Jul 2011
Location: Houston
Posts: 357
Default

Ok, basic math escapes me I guess.

Limiting the level range to 4 levels (for item loot) would raise the amount of pvp on a server with 300 people?
  #450  
Old 09-13-2011, 10:50 AM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

Xareth - The fact that I could get killed many times and still enjoyed playing PVP really doesn't have any bearing on whether or not there is item loot on the server. I didn't have anything worth looting at all..this is lvl 1 I'm talking about. I was still killed just for the fun of killing me.

Bluebies that can't handle dying this way will certainly not play on R99. For everyone else, I think they are more likely to stick around if they dont get dominated by people 8 levels more powerful then them..and the twinks that do dominate them actually represent an opportunity for a nice piece of droppable gear instead of an unstoppable unpunishable force.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.