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  #1  
Old 11-27-2024, 01:27 AM
Snaggles Snaggles is offline
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Gameparse can have some averaging problems (multiple fights and multiple people, an AFK is averaged as 0 dps) and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage. If you are in a group that infrequently gets exp but occasionally when does, you can check that most your team was in the upper spectrum of the meter, which is why you got the yellow group message and can loot the corpse first.

Likewise I expect if you parse two people on one target outside spell damage the one with the highest parse will get the exp every time. Maybe this is fringe science but by golly it works.
Last edited by Snaggles; 11-27-2024 at 01:30 AM..
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Old 11-27-2024, 01:34 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Gameparse can have some averaging problems and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage. If you are in a group that I frequently gets exp but occasionally does a quick check will confirm most your team was in the upper spectrum of the meter, which is why you got the yellow group message and can loot the corpse first.

Likewise I expect if you parse two people on one target outside spell damage the one with the highest parse will get the exp every time. Maybe this is fringe science but by golly it works.
When you are trying to be as scientifically accurate as possible, you don't want averaging problems. You don't want bugs in the code to throw your parses off. You don't want to say "good enough" when you lose 20% of another players parse when you walk out of range. You don't want inaccurate spell damage.

I am not sure why people are so against providing logs when we are trying to be precise and figure out the damage formulas. Logs also give context to what you were doing, because that can matter sometimes.

It's not hard to do, and other people can parse it for you.
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  #3  
Old 11-27-2024, 07:47 AM
Snaggles Snaggles is offline
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Again, there is no evidence gameparse is less accurate than a manually calculated log for the person running the software. It starts when you first hit the target and ends when it dies or you zone. Automating generally increases accuracy since human error is a variable.

Example: Parses in Sleepers with 30 foot tall translucent giants are not accurate as a general understanding of where you land on the raid meter. You might not be capturing everyone. A parse on a normal target where you are capturing 30+ people in Kael often is. Or since half a dozen people are running parses there is a general consensus of positions. Either way people are only using normal fights for a testing platform, this is why nobody is comparing their performance to another on Vyemm or Vulak with constant ins and outs. When people post this data, it’s also accurate enough nobody is starting /gu arguments contesting the results. If #1 place poster did 25k damage on KT and you did 26k damage on your own KT parse…you in-fact beat them. If people were getting real rewards for this still stuff it would be worth contesting the results or using dozens of parses to draw 3rd party averages to avoid cheating and increase consistency.

If the general population of active serious players believes a system is valid they are either all wrong and you are correct, or the contrary. I’ve been playing EQ since 1999 with 9 level 60’s on p99 and I’m a casual here. There are far smarter and more serious people than me on this server. Anyone who is serious parses because it gives you offensive and defensive data you could never get manually. The labor needed to manually tally thousands of raid kills to opine trends and incremental changes would be excessive to say the least.

I don’t mean to be rude, cynical, or cruel to you. Many of us have tried many times to explain our positions and the varied approach is often just a desperate attempt to finally land some shared understanding. Time and time again though it’s clear your mind cannot be swayed nor do you provide specifics which will allow us to suspend disbelief long enough to confirm. We all argues for about 10 pages why a level 5 turtle wouldn’t return accurate data. I’ve run hours on Bloodmaw controlling every variable and the data simply isn’t useful. I don’t take it personal wasting hours of my time, this is EQ… I just look for a better way.

In the end I wish I had dozens of epic fist/SoS parses at 60 on a level 70 target with buff consistency and another dozen with an IFS. I bet someone out there does presuming they kept track of the variables since the addition of epic bard and ranger buffs is about 100attack. I know this though, if their best parse on ____ after dozens of attempts was with a specific weapon setup it’s rational to conclude that to be the reigning setup. In my specific area of interest, Rip has my same weapons and has traditionally done better than me with them but also has had a Primal weapon longer (and is likely a better player). My best is still my 2h as is his best, one is just numerically less. Likewise my best parse on Vindi to no surprise is with a BFG/Swiftwind and casted avatar, as is his best. If his best was a random DW combination snd mine wasn’t, it would grounds for additional research and isolating the variables.
Last edited by Snaggles; 11-27-2024 at 07:49 AM..
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  #4  
Old 11-27-2024, 10:54 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Again, there is no evidence gameparse is less accurate than a manually calculated log for the person running the software. It starts when you first hit the target and ends when it dies or you zone. Automating generally increases accuracy since human error is a variable.
You and Troxx say it has issues. Why do you admit there are problems in one post, and then pretend you didn't in the next?

You still can't explain why you can't provide logs either.

You can parse with simpler tools like word processing programs and simple programming code. I use notepad++ and some simple javascript code. This makes the process faster while removing the complexity and error from Gamparse.

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Gameparse can have some averaging problems and might not pick people up for ranged fights with huge hit boxes. It is accurate though outside spell damage.
Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Yep and the same parses [from Gamparse] showed a level 60 monk with Fist of Nature and 15/20 priceless wraps doing only 48dps [which is lower than Troxx expected]. I told you then and I'll tell you AGAIN that when you combine a whole wad of single fights into one composite fight that it [Gamparse] skews everything badly.
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
If the general population of active serious players believes a system is valid they are either all wrong and you are correct, or the contrary.
Argument from authority is a fallacy. Plenty of long time players still have incorrect ideas about the game. There is nothing wrong with that, except when it causes them to become closeminded, and assume they cannot be wrong.

I am also a long time player who parses a lot, but I actually admit when I am wrong. I don't assume I know everything just because I've played a lot. Anybody who claims otherwise is just strawmanning me. You can search the forums and find where I've admitted to being wrong.

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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I don’t mean to be rude, cynical, or cruel to you. Many of us have tried many times to explain our positions and the varied approach is often just a desperate attempt to finally land some shared understanding. Time and time again though it’s clear your mind cannot be swayed nor do you provide specifics which will allow us to suspend disbelief long enough to confirm. We all argues for about 10 pages why a level 5 turtle wouldn’t return accurate data. I’ve run hours on Bloodmaw controlling every variable and the data simply isn’t useful. I don’t take it personal wasting hours of my time, this is EQ… I just look for a better way.
Often times you and other posters are rude, cynical, and cruel. When posters act like this, it shows they probably don't know what they are talking about. If they were an expert who parsed all the time, it should be trivial for them to produce a bunch of logs, plug in the parsed results to the formula they believe is correct, and show us the formula matches the data. But they can't, or they won't. For an example of what I am talking about, read this post:

https://www.project1999.com/forums/s...&postcount=440

I don't mean to be rude either. I prefer to have a civil discussion. But when multiple people are attacking me in every thread simply because I disagree with them, I end up having to spend a lot of time defending myself from obviouse nonsense.
Last edited by DeathsSilkyMist; 11-27-2024 at 11:13 AM..
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  #5  
Old 11-27-2024, 12:13 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I don’t mean to be rude, cynical, or cruel to you. Many of us have tried many times to explain our positions and the varied approach is often just a desperate attempt to finally land some shared understanding. Time and time again though it’s clear your mind cannot be swayed nor do you provide specifics which will allow us to suspend disbelief long enough to confirm. We all argues for about 10 pages why a level 5 turtle wouldn’t return accurate data. I’ve run hours on Bloodmaw controlling every variable and the data simply isn’t useful. I don’t take it personal wasting hours of my time, this is EQ… I just look for a better way.
I'll condense my previous post's point as much as possible. People often times mis-read or skim longer posts.

Objectively speaking, would you believe a "noob" who makes posts like this:

https://www.project1999.com/forums/s...&postcount=440

Or an "expert" who makes posts like this:

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
You can beg me for my parses all you want. You can go get your own damn parses for all I care. Whether I post my parses or not ... whether you shit on them or not ... whether you care to believe them or whatever the heck you are inclined to believe ...none of it changes in game *reality*. Those with the tools and the experience know the truth.
This is why the "experts" aren't very convincing on the P99 forums. They are quick to make fools of themselves, and slow to provide data and evidence. It doesn't matter what you know if you can't back it up. You won't convince anyone by acting like an asshole either.
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  #6  
Old 11-27-2024, 01:58 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
When you are trying to be as scientifically accurate as possible, you don't want averaging problems. You don't want bugs in the code to throw your parses off. You don't want to say "good enough" when you lose 20% of another players parse when you walk out of range. You don't want inaccurate spell damage.

I am not sure why people are so against providing logs when we are trying to be precise and figure out the damage formulas. Logs also give context to what you were doing, because that can matter sometimes.

It's not hard to do, and other people can parse it for you.
Man, I don't know how to put this, but no one gives a shit about the damage formulas. I do, you kinda do, and one or two people kinda do. No one else cares. All they care about is dps against raid mobs, because that's all that matters when raiding. And I'm not criticizing them for that. That's the reasonable thing to do if you just want to play the game. Snaggles just put down a lot of wisdom if you are able to open your mind enough to accept it.
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  #7  
Old 11-27-2024, 02:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Man, I don't know how to put this, but no one gives a shit about the damage formulas. I do, you kinda do, and one or two people kinda do. No one else cares. All they care about is dps against raid mobs, because that's all that matters when raiding. And I'm not criticizing them for that. That's the reasonable thing to do if you just want to play the game. Snaggles just put down a lot of wisdom if you are able to open your mind enough to accept it.
"Nobody cares that you do not care about damage formulas.

I put a lot of wisdom into your mind if you are open enough to accept it."

See? I can do it too! We are at an impasse, but I still have data, logic, and a damage formula. You don't have these things.

For people interested in the damage formula, real data from the game, and not silly waste-of-time posts like this, please read:

https://www.project1999.com/forums/s...&postcount=440
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  #8  
Old 11-27-2024, 02:37 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
"Nobody cares that you do not care about damage formulas.
You are quite clearly begging people to care about your damage formula, but no one seems to be interested.
Last edited by bcbrown; 11-27-2024 at 02:40 PM..
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  #9  
Old 11-27-2024, 02:54 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
You are quite clearly begging people to care about your damage formula, but no one seems to be interested.
I find it kind sad Bcbrown just mimics Troxx when he's lost an argument. This is ego talking when you think other people are begging.

Quote:
Originally Posted by deadeyedick [You must be logged in to view images. Log in or Register.]
I am currently a level 16 human monk I have researched a bit about these questions and having trouble finding answers to these questions there seems to be some debate.

what is the math to understand a weapons delay to damage ratio?

what type of weapon is best in the main hand ?

1. a higher delay higher damage?
2. lower delay lower damage?

what type of weapon is best in the off hand ?

1. a higher delay higher damage?
2. lower delay lower damage?

when does this change to 2hb and then back to 1hb?

thanks
Remember OP? He wants to know the math. For OP, plesse read this:

https://www.project1999.com/forums/s...&postcount=440

For posters like Bcbrown who don't care and simply copy what Troxx says, feel free to ignore this thread. You aren't being productive anyway.
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  #10  
Old 11-27-2024, 03:40 PM
Ripqozko Ripqozko is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I find it kind sad Bcbrown just mimics Troxx when he's lost an argument. This is ego talking when you think other people are begging.



Remember OP? He wants to know the math. For OP, plesse read this:

https://www.project1999.com/forums/s...&postcount=440

For posters like Bcbrown who don't care and simply copy what Troxx says, feel free to ignore this thread. You aren't being productive anyway.
is there any reason you wont goto a few kittens raids and parse on vindi, you can post it as the log and we can parse it if you want. what do you have against hitting raid targets?
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