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  #1  
Old 11-22-2019, 05:26 PM
Lojik Lojik is offline
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Quote:
Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
it doesn't matter, since every great group has at least 6 chanters, none of their pets do over 50% of the damage

real green experience
I think each pet takes xp as a group member if the rest of the group doesn't out damage any pet?
  #2  
Old 11-22-2019, 05:27 PM
derpcake2 derpcake2 is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
I think each pet takes xp as a group member if the rest of the group doesn't out damage any pet?
unsure, me and the other chanters get about 12 yellow per kill so its hard to see

muh feels say paladins should be nerfed though, they have bronze and that just isn't classic

@dolalin how do i best make a straw man argument about it? can you consult your connections?
Last edited by derpcake2; 11-22-2019 at 05:30 PM..
  #3  
Old 11-22-2019, 05:39 PM
A1551 A1551 is offline
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Quote:
Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
it doesn't matter, since every great group has at least 6 chanters, none of their pets do over 50% of the damage

real green experience
My bad ur right!
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  #4  
Old 11-21-2019, 03:25 PM
Tecmos Deception Tecmos Deception is offline
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I can just smell the pursuit of classic up in this thread. It smells amazing.

Noman is down to 56 but I got DCed on a death and now I am having trouble getting back in too. QQ.
  #5  
Old 11-21-2019, 06:49 PM
Teppler Teppler is offline
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Welcome to classic Everquest people. 2019 version is likely the culmination of no lag and information.

Blue wasn’t like this either because we still didn’t have all the if information still.

The next progression server will be different too. It will probably have even more enchanters because people are adjusting to the meta.

Information matters.
  #6  
Old 11-21-2019, 09:07 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Teppler [You must be logged in to view images. Log in or Register.]
Welcome to classic Everquest people. 2019 version is likely the culmination of no lag and information.

Blue wasn’t like this either because we still didn’t have all the if information still.

The next progression server will be different too. It will probably have even more enchanters because people are adjusting to the meta.

Information matters.
Blue also had a lot of not classic features at the point green is at that have since been corrected. And a few classic features that have since been altered.

Like... I charmed solod lord and AM and stuff in lguk on a necro on blue during classic. But it was largely a matter of "buff the shit out of an undead, send it in, throw a couple dots, then FD around a corner since FD doesn't break charms." You could LOS NPC spellcasts so they wouldn't go off. Invis pulling. And lots more.
  #7  
Old 11-21-2019, 06:55 PM
Teppler Teppler is offline
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For people who want a true classic experience you’re going to need a server on an extremely shaky server and 20 year old computer that takes minutes to zone.
  #8  
Old 11-21-2019, 09:23 PM
Buellen Buellen is offline
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Regarding monsters/npc

I remember in live (dont rem exact timeline) the devs told use all the monsters in everquest where different(Orig game only )having different stat lines etc etc. Sometines same type of mobs would have wildly different stats etc.

There was a patch where they straightened all this out. If a mob was a warrior type it would have warrior stats. If it was a wizard it would have wizard stats. and so on.

I even asked this about p1999 monsters /npc where they like live during the time they had varying stat lines or where they like they are on live post patch where they standardized them. They told me p1999 monsters/npc where created by them which would make sense since they prob did not all the data from live.
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Last edited by Buellen; 11-21-2019 at 09:27 PM..
  #9  
Old 11-21-2019, 10:02 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Buellen [You must be logged in to view images. Log in or Register.]
Regarding monsters/npc

I remember in live (dont rem exact timeline) the devs told use all the monsters in everquest where different(Orig game only )having different stat lines etc etc. Sometines same type of mobs would have wildly different stats etc.

There was a patch where they straightened all this out. If a mob was a warrior type it would have warrior stats. If it was a wizard it would have wizard stats. and so on.

I even asked this about p1999 monsters /npc where they like live during the time they had varying stat lines or where they like they are on live post patch where they standardized them. They told me p1999 monsters/npc where created by them which would make sense since they prob did not all the data from live.
Yes everything is customized here by the P99 devs. That is the very root of this discussion in fact. IE do mobs on P99 have too-low a base magic resistance that causes Charms to last too long etc.
  #10  
Old 11-21-2019, 10:58 PM
Buellen Buellen is offline
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Ok

But there is no data for what the mobs where like before they where standardized right?

SOOO just because people feeeel that charm is off or it lasting to long then they should change it right ?

maybe people should just accept that its never going to be perfect towhatever your interpretation of that is.

by all means if DEVS feel the side that wants it nerfed have shown enough HEART in there 50 plus page discussion to go ahead and nerf it then i will of course play by there dicision. for now ill cont to play teal charming 2mobs close to each other and doing the chanter thin you guys hate so much BAH
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