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  #441  
Old 10-21-2014, 08:59 AM
heartbrand heartbrand is offline
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The z axis issue makes pvping very painful as a melee
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  #442  
Old 10-21-2014, 09:59 AM
Haynar Haynar is offline
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Allowing no z axis check is easy. With the coming reduction in combat range, this would be important to resolve.

Let me know more, if that is how it should be.

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  #443  
Old 10-21-2014, 11:15 AM
Colgate Colgate is offline
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it is classic for there not to be a z-axis check on melee attacks
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  #444  
Old 10-21-2014, 12:28 PM
Nirgon Nirgon is offline
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Colgate absolutely on the money.

Also just digging this up again: http://www.project1999.com/forums/sh...&postcount=360

8]

If resists are done right, aoe'ing will be possible.
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  #445  
Old 10-21-2014, 02:18 PM
Haynar Haynar is offline
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AOEing will be possible.

Part of my non-classic gift, is spells like root/mez/stun, will not be subject to the max resist rate cap. So above a certain resist level, you will get 100% resists.

Not a game breaking deviation from classic, but I think its one that will open up aspects of the game on red that are currently not available.

If you dont like it, meh. Give me something more important to work on.

H
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  #446  
Old 10-21-2014, 02:39 PM
Colgate Colgate is offline
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if you're looking for something else very relevant on red99 now?

look into archery/throwing

someone has pointed out that in the stock eq emu archery accuracy equation it multiplies the final result by 0.25 to account for AAs that would have made archery insanely overpowered

i believe there was also a buff to either throwing damage or accuracy that shouldn't be there

right now on red99, archery is PATHETIC because you miss almost every single shot, whereas throwing(mainly throwing boulders and shurikens of the tranquil) does incredible amounts of damage with very high accuracy

also, you can look into the warrior crippling blow stun lasting much longer than it's supposed to on players; right now every single hit from a crippling blow stuns you for 1-2 seconds, when it's supposed to be much shorter, like a 0.1 second ministun

right now the metagame with warriors consists of them getting sub-40% hp, using their Mighty Strike discipline, and then any character will be stunlock raped for 10 seconds from 100% hp to 0, even raidbuffed warriors can't survive it
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  #447  
Old 10-21-2014, 02:39 PM
Potus Potus is offline
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AOE groups will be badass.
Last edited by Potus; 10-21-2014 at 02:55 PM..
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  #448  
Old 10-21-2014, 02:47 PM
Haynar Haynar is offline
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Archery was adjusted to remove a damage penalty. Those changes are on beta.

I think it also had another factor in play that made throwing better. So I moved archery to the same model as throwing, which should put them more on par with each other.

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  #449  
Old 10-21-2014, 02:49 PM
Haynar Haynar is offline
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Archery/throwing question. Should you be required to face your target?

There is no skill required if you can stunlock someone. Those are the kind of imbalances I would like to address.

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  #450  
Old 10-21-2014, 03:15 PM
Colgate Colgate is offline
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pretty sure ranged attacks should require your target to be within the frontal 180 degree arc that you're facing, and it will automatically face you directly in their direction, which is how it is currently

if you get caught by a warrior in melee range and they're sub-40% hp with mighty strike active, you absolutely cannot move

if they're using 2 handers and time their kicks right, you're still completely stunlocked and each attack can hit for up to ~800 damage, so potential of 2400 damage in one round if they happen to get a triple attack all hitting for max damage(unlikely but i've seen things close to this happen)
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