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  #441  
Old 09-18-2013, 02:42 PM
ncapatina ncapatina is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Gabuk,

Does 1 guild getting almost everything, another guild getting a few things and a few guilds raiding planar set drops sound NOT classic to you?
I only played at the high end on two servers, RZ and SZ. Both of those were totally monopolized by a single guild/group. RZ was a little different as a group of guilds formed a raiding coalition, but that was more of a product of the PVP environment I think.

SZ had Ruin and then Hate. By the time I quit in PoP Hate was doing PoTime and there wasn't a single other guild who had made it to t2 gods yet. It was a total and complete monopoly.

Pretty much every evil guild was a feeder for Hate, and the neutral/good teams were locked into content they could faction burn Hate with, or taking out raid targets like Seru that Hate didn't give two shits about.
  #442  
Old 09-18-2013, 02:44 PM
ncapatina ncapatina is offline
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Originally Posted by Faisca [You must be logged in to view images. Log in or Register.]
The point I was trying to make is that, in EQ live, 2 and a half years after Kunark, it was well past POP era. By that time, there was nowhere near the dispute there is in P99 for Kunark raid targets.

I can understand people wanting the contested content experience, but those who wanted this already had that opportunity.

But that ship has sailed a long time ago, and what is happening right now, is groups of powerful players blocking others from reliving EQ experience.

Why don’t they just plant AOE casters in all newbie zones, and keep them clean to prevent everyone else from playing the game, so they can have the game and the server for themselves?

Guessing from some people’s arguments, this would also be fair game to them.

If raiding like this was all there was to EQ I would have never played that game and yes, WOW raiding beats EQ classic raiding hands down.
There were also double or triple (maybe more after they stopped posting stats) of people on one of those servers compared to here. This server really isn't that different compared to live when it comes to contested content.
  #443  
Old 09-18-2013, 02:49 PM
Nirgon Nirgon is offline
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Careful they'll tell you that you can't remember things from 13 years ago
  #444  
Old 09-18-2013, 02:50 PM
ncapatina ncapatina is offline
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Quote:
Originally Posted by Yapas [You must be logged in to view images. Log in or Register.]
Amen.

they are just blinded by hatred and maybe even of jealousy.

Like I say sometimes in French : Les chiens aboient, la caravane passe.
It's good to be on the winning side, that will never change. But games nowadays don't want to deal with people raging so they instance content. EQ was a game designed around PVE competition. Look at the polls they are throwing up for EQN, they've specifically asked how much content they should instance.

It's a double edged sword...do you want instanced WoW style content where you farm badges and turn them in every 3-4 weeks (minimum) for a piece of gear you'll then farm 4 more weeks of tokens for to upgrade?

Or do you want to have to fight for the MOBs but get instant gratification?

They realized the predicament in EQ Live which is why Velious is one of the only expansions I can think of released for any MMORPG that didn't include a level cap increase, just additional content. Sure the Velious armor is BiS almost across the board but EQ was one of the few games that didn't completely devalue previous expansion content, at least through Velious. Velious was all about spreading people out and giving more raid targets. It's an entire new continent of 40+ content, 90% of it being max level type stuff.

People really should stop worrying about it. Velious will come. What we should worry about is 4 years after Velious is out...but by then they'll be plenty of time to think up an elegant solution.
  #445  
Old 09-18-2013, 02:56 PM
ncapatina ncapatina is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
People who raided Kunark/Velious in PoP: Mad

People who raided Kunark/Velious in Kunark/Velious: understand
+1
  #446  
Old 09-18-2013, 02:57 PM
Tiddlywinks Tiddlywinks is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
^ tis true.

Would be 130 people+ in a zone sitting at a mob spawn with their duct tape ready.
Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Variance would be removed, if it didn't create giant poopsocks. You would be surprised how many of these people "with lives" would instantly become a "No lifer" if they could just park a character at a location and let server mechanics roll for a chance that their guild gets loot.

So?
  #447  
Old 09-18-2013, 02:57 PM
ncapatina ncapatina is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
wow, I just spent way too much of my life reading this thread. I probably will never get to raiding levels on this server so it doesn't really bother me but I can understand from both sides. One side wants small guilds to be able to experience raids once in a while, the other side puts in the work and doesn't want to give it away for free.

The only thing I don't really get is if you have all the gear you need and raids in Kunark really aren't challenging or very fun at all really what's the fun of it?
1. Getting there first to be the best? (block others from getting)
2. Putting another item in guildbank for sale (what does millions in the bank even buy or is there a Scrooge McDuck swimming around in it all somewhere for fun)
3. Gearing up alts or new recruits?
(None of these things could ever get me personally to wake up at 3am, have a lousy tired day at work the next day to do, but to each their own)

I guess that's the question that puzzles me.
When you have a game that progression is 100% entirely tied to items why would you be surprised that people play the game to get as many of said items as possible?
  #448  
Old 09-18-2013, 03:42 PM
Velerin Velerin is offline
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uhhh, I don't think you read my question. I understand EQ is all about items...I said why keep doing it after you have said items?
  #449  
Old 09-18-2013, 03:57 PM
Spitty Spitty is offline
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Part of being in a raiding guild is operating via the understanding that it's not just about you.

That's why you keep doing it - because your guildmate wants that BP just as badly as you wanted yours, and you have the capacity to help them get it.

You can be that guy that stops raiding once you're equipped out, if you don't mind being labeled a complete fucking douche.
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  #450  
Old 09-18-2013, 04:13 PM
Yapas Yapas is offline
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Quote:
Originally Posted by ncapatina [You must be logged in to view images. Log in or Register.]
It's good to be on the winning side, that will never change. But games nowadays don't want to deal with people raging so they instance content. EQ was a game designed around PVE competition. Look at the polls they are throwing up for EQN, they've specifically asked how much content they should instance.

It's a double edged sword...do you want instanced WoW style content where you farm badges and turn them in every 3-4 weeks (minimum) for a piece of gear you'll then farm 4 more weeks of tokens for to upgrade?

Or do you want to have to fight for the MOBs but get instant gratification?

They realized the predicament in EQ Live which is why Velious is one of the only expansions I can think of released for any MMORPG that didn't include a level cap increase, just additional content. Sure the Velious armor is BiS almost across the board but EQ was one of the few games that didn't completely devalue previous expansion content, at least through Velious. Velious was all about spreading people out and giving more raid targets. It's an entire new continent of 40+ content, 90% of it being max level type stuff.

People really should stop worrying about it. Velious will come. What we should worry about is 4 years after Velious is out...but by then they'll be plenty of time to think up an elegant solution.
It is not a question to be in the good "side" or not. If you really want to get some dragons, god etc, you should create or joining any guild with people who has the same goal as you and go.
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