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#1
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#2
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looks badass
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#3
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Only playable for me if classic char models are available.
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#5
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I wanted to like it so bad, but it just looked like GW2 or a stupid console action rpg. They really didn't tell us or show us anything important about the actual gameplay...and from the little they did show us I was less than impressed. Oh well. I know its been said a thousand times but the kind of mass market appeal MMOS need to get green-lighted means disappointment will probably always be inevitable.
I did like the ideas behind the dynamic AI and thought some of the other ideas were promising..but overall it looks like its going to wrapped up with bland/crappy gameplay we've seen (and moved on from) a thousand times.
__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | ||
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#6
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Combat looked terrible. WoW style characters with GW2 looking combat add in the huge amounts of dust and crap so you cant actually see whats going on and there you go!
__________________
My Characters:
Sslipknot Oppressor (55 Iksar warrior) Armandoe Hyperblade (51 Half elf Bard) Sslaythe (30 Iksar shaman) Leader of the Harbingers of Thule | ||
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#7
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Quote:
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#8
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Quote:
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#10
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Quote:
This is an incredibly lazy, incredibly shitty skill mechanic. Essentially you'll have experience every possible skill your character will ever acquire by the equivalent of "level 20" as by then you'll likely have acquired every type of weapon. | |||
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