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#1
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__________________
"Yeah, I lost something. I lost peace and quiet. What do you need?! What do you want?! Can I not just live here, without having to occasionally deal with you animals?!"
-Carl | |||
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#2
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Well, p99 is meant to be a museum piece, like experimental archaeology experiment to recreate what was. I can see why people are sticklers for classic here.
I don’t think Quarm is trying to achieve that so can be excused to make some fun/qol concessions. When does quarm start and where is the patch? | ||
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#3
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#4
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#5
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now it feels like they are kinda phoning this in project seemed to start strong, people liked TAKP, but didn't like the boxing. Quarm promised single box takp, and now are basically re-writing it so that the 1 box takp plays like p99. plus with all the nerfs to what everyone loved about the takp server, buffed xp, no pet xp losses, etc channeling and resist mechanics actually work right on takp so that whole OP enchanter argument is moot. im growing a strong feeling of 'meh' | |||
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#6
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Forums are an outdated medium and I don't intend to have one. Wikis should be community-run, as should the reddit, as those are community-hosted resources. The DB is open source, so I imagine somone will make an alla clone with our data. So, actually, starting Luclin we'll have the buffed xp. Most of the mechanics like pet xp loss will be gone in Luclin as they'll be not relevant anymore. Luclin is when the game started to revamp the new player experience significantly which included stuff like partial resist changes, removal of the 1.25x or six level rule, lull changes, focus effects, etc... So, initially, yes - the game will function more like P99. But over time, the QOL will return as expansions are unlocked, which will actually serve as the new-player the catchup mechanic that the devs decided on in Luclin/PoP. There's a method to the madness, not just changes for the sake of changing them.
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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Last edited by Secrets; 09-07-2023 at 04:01 PM..
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#7
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The biggest problem I've had with P99 is the fact that its intent was to replicate "classic EQ" for the most part, broken bits and all. While I can't speak for everyone, I can't imagine most P99 players wanted things like pets not persisting across zone lines, basic loot items not stacking in your inventory, no buff timers or DoT messages, etc.
What I've always wanted to see is classic EQ with sensible QoL features included. This seems to be as close as anyone has come to that, and I'm psyched. | ||
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#8
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will quarm still have the max lvl summoned pets only?
on takp all summoned pets are max lvl | ||
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#9
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Oh, melody??? I might be playing my bard again!
__________________
"Yeah, I lost something. I lost peace and quiet. What do you need?! What do you want?! Can I not just live here, without having to occasionally deal with you animals?!"
-Carl | ||
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#10
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Melody and auto fire being added would be incredible ngl
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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