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#2
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My issue is that if harm touch/lay on hands doesnt refresh logged out it kinda makes the both classes alot less usefull and alot less casual friendly. In mass pvp (battles of 25-200 people)the only thing I saw SKs do is lifetap and harmtouch and pet, melee was kinda too chaotic is out dps those spells. That makes int the most important stat, ogres also good to stop stuns. Infact the only calss I couldnt kill on mmy paladin was an ogre SK. | |||
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#3
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#4
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Also Harm touch needs to be unresistable by everything but raid mobs. I had a blue geonid in wakening lands resist my HT the other day WITH the harmtouch disc on... WTF mate. Quote:
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#5
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#6
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#7
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#9
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For normal XPing, killing 1 mob every 72 minutes would take a very long time to level, even if the mob provides a bit more XP due to it being a bit higher level.
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Last edited by DeathsSilkyMist; 04-19-2024 at 10:35 AM..
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#10
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If that wasn't the case, you could farm mobs you might not otherwise kill. Like a chardok mob for example. Pop in, kill, set timer, come back in 72min, hope named is up and no one has killed it yet. | |||
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