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#1
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so in short, mage is winner by a mile
ty for the 532 pages | ||
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#2
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I see we are still using pocket cleric concept to rationalize bringing an inferior priest (for this party) to the party
Funny how the shaman needs a pocket cleric to make the group viable yet the cleric doesn’t need a pocket shaman. Truly giggle worthy Thanks for conceding DSM.
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#3
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Under his logic, the group cannot use mules either. I doubt this group would not use mules because they are sticking to four characters only. Troxx is just being silly now.
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#4
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https://wiki.project1999.com/Greaves_of_Forbidden_Rites Another question is whether or not this group intends to be fully group-found and/or funded. Even if self funded from scratch … unless we stipulate all gear must be self found … it wouldn’t be hard for a group of 4 casters to scrounge up the coin to buy the MQ relatively early in their collective careers. Of course if we are talking fully self found without buying things in EC - it’s gonna be a long painful slog to even get a copy of torpor - hunting those mobs with just a shaman healer and no torpor will be painful to say the least
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#5
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#6
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Torp is such a tickle of a heal on a charmed pet it’s not worth it.
Helping an ench slow is nice, as is malo/sini. A 2nd ench splitting slow duty and a mage takes up this slack and adds spades of utility. In a normal group with melee PC’s, or a scrappy duo, shamans are power players. CH gets better the more it heals. Dropping a CH at half health on a dog pet in Velk’s is 5k hps. At 10% it’s closer to 10k. | ||
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#7
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Vaniki could be done with Shaman/Cleric/Enchanter/Enchanter if you really want to build a group around doing very hard targets for this kind of group. I mentioned this group on page 1, having a Shaman and Cleric is a great choice too.
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Last edited by DeathsSilkyMist; 07-14-2024 at 11:31 AM..
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#8
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The mage gameplay is shockingly simple. Literally all they need to do is debuff, DS, and wait. I have done a ton of duo velks. The sham is a luxury without a second ench. It’s passable but painful without the cleric. Rods and twitch are a red herring, neither are likely needed. Sini and malo/a are a huge deal. I’d take DS over dots. An air pet over EoT or a wolf. | |||
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#9
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Cleric/Shaman/Enchanter/Enchanter is the group for Vaniki.
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#10
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As a +4 you want a class that fills in the gaps and doesn’t try to be the quarterback. A mage doesn’t impose its style on others, just accents. Having a third class that can slow is nice but again with a 10k hp pool, slowed or not, you have plenty of time for two Ench’s to get to work. Hell…or don’t. Heal through it and let the DS add like 50 dps. Let the cleric eat all the rods. I have no beef in this fight. I don’t have a 60 ench or necro but have all the rest in question. I feel a mage is a better pick. Others would work just fine. They just might not be optimal if measuring with a micrometer. | |||
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Last edited by Snaggles; 07-14-2024 at 11:56 AM..
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