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  #1  
Old 07-14-2024, 11:16 AM
Penish Penish is offline
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so in short, mage is winner by a mile

ty for the 532 pages
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  #2  
Old 07-14-2024, 11:21 AM
Troxx Troxx is offline
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I see we are still using pocket cleric concept to rationalize bringing an inferior priest (for this party) to the party

Funny how the shaman needs a pocket cleric to make the group viable yet the cleric doesn’t need a pocket shaman.

Truly giggle worthy

Thanks for conceding DSM.
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  #3  
Old 07-14-2024, 11:24 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
I see we are still using pocket cleric concept to rationalize bringing an inferior priest (for this party) to the party

Truly giggle worthy
Troxx still cannot explain why pocket clerics aren't allowed, when it has been a common practice for many years.

Under his logic, the group cannot use mules either. I doubt this group would not use mules because they are sticking to four characters only.

Troxx is just being silly now.
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Old 07-14-2024, 11:44 AM
Troxx Troxx is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Funny how the shaman needs a pocket cleric to make the group viable yet the cleric doesn’t need a pocket shaman.
This really is worth foot stomping. We haven’t even begun to discuss how the cleric will have access to an earth-shatteringly overpowered clicky that is effective from the newbie yard onward.

https://wiki.project1999.com/Greaves_of_Forbidden_Rites

Another question is whether or not this group intends to be fully group-found and/or funded. Even if self funded from scratch … unless we stipulate all gear must be self found … it wouldn’t be hard for a group of 4 casters to scrounge up the coin to buy the MQ relatively early in their collective careers.

Of course if we are talking fully self found without buying things in EC - it’s gonna be a long painful slog to even get a copy of torpor - hunting those mobs with just a shaman healer and no torpor will be painful to say the least
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  #5  
Old 07-14-2024, 11:48 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
This really is worth foot stomping. We haven’t even begun to discuss how the cleric will have access to an earth-shatteringly overpowered clicky that is effective from the newbie yard onward.

https://wiki.project1999.com/Greaves_of_Forbidden_Rites

Unless this group intends to be fully group-found and/or funded. Even if self funded from scratch … unless we stipulate all gear must be self found … it wouldn’t be hard for a group of 4 casters to scrounge up the coin to buy the MQ relatively early in their collective careers.

Of course if we are talking fully self found without buying things in EC - it’s gonna be a long painful slog to even get a copy of torpor - hunting those mobs with just a shaman healer and no torpor will be painful to say the least
If you want to talk about spell costs, Enchanter spells aren't cheap either. Torpor costs 35k on blue at the moment. Bedlam + Dictate alone is going to cost around 18k per Enchanter. If you can farm that cash for the Enchanters, you can do so for other group members too.
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Old 07-14-2024, 11:27 AM
Snaggles Snaggles is offline
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Torp is such a tickle of a heal on a charmed pet it’s not worth it.
Helping an ench slow is nice, as is malo/sini. A 2nd ench splitting slow duty and a mage takes up this slack and adds spades of utility.

In a normal group with melee PC’s, or a scrappy duo, shamans are power players. CH gets better the more it heals. Dropping a CH at half health on a dog pet in Velk’s is 5k hps. At 10% it’s closer to 10k.
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Old 07-14-2024, 11:27 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Torp is such a tickle of a heal on a charmed pet it’s not worth it.
Helping an ench slow is nice, as is malo/sini. A 2nd ench splitting slow duty and a mage takes up this slack and adds spades of utility.

In a normal group with melee PC’s, or a scrappy duo, shamans are power players. CH gets better the more it heals. Dropping a CH at half health on a dog pet in Velk’s is 5k hps. At 10% it’s closer to 10k.
The Shaman Torpors themselves, slows the mob, and tanks. Then you don't really need to heal the pets, as they generally aren't taking damage.

Vaniki could be done with Shaman/Cleric/Enchanter/Enchanter if you really want to build a group around doing very hard targets for this kind of group. I mentioned this group on page 1, having a Shaman and Cleric is a great choice too.
Last edited by DeathsSilkyMist; 07-14-2024 at 11:31 AM..
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  #8  
Old 07-14-2024, 11:34 AM
Snaggles Snaggles is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The Shaman Torpors themselves, slows the mob, and tanks. Then you don't really need to heal the pets, as they generally aren't taking damage.
There will be things that torp won’t keep up with. Unslowed stuff and multi-pulls.

The mage gameplay is shockingly simple. Literally all they need to do is debuff, DS, and wait.

I have done a ton of duo velks. The sham is a luxury without a second ench. It’s passable but painful without the cleric. Rods and twitch are a red herring, neither are likely needed. Sini and malo/a are a huge deal. I’d take DS over dots. An air pet over EoT or a wolf.
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  #9  
Old 07-14-2024, 11:37 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
There will be things that torp won’t keep up with. Unslowed stuff and multi-pulls.

The mage gameplay is shockingly simple. Literally all they need to do is debuff, DS, and wait.

I have done a ton of duo velks. The sham is a luxury without a second ench. It’s passable but painful without the cleric. Rods and twitch are a red herring, neither are likely needed. Sini and malo/a are a huge deal. I’d take DS over dots. An air pet over EoT or a wolf.
Can you name a camp this four player group would be doing that can't be Torpor Tanked? I named Vaniki, but that fight wants Malo for slow. One Cleric cannot keep up with CH either. You Torpor the pet so the Cleric can med longer betweeen CH's. Vaniki slows your pet by 35% anyway via Willsapper, so Torpor isn't affecting thr pets DPS anyway.

Cleric/Shaman/Enchanter/Enchanter is the group for Vaniki.
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  #10  
Old 07-14-2024, 11:53 AM
Snaggles Snaggles is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Can you name a camp this four player group would be doing that can't be Torpor Tanked? I named Vaniki, but that fight wants Malo for slow. One Cleric cannot keep up with CH either. You Torpor the pet so the Cleric can med longer betweeen CH's. Vaniki slows your pet by 35% anyway via Willsapper, so Torpor isn't affecting thr pets DPS anyway.

Cleric/Shaman/Enchanter/Enchanter is the group for Vaniki.
I cannot barely name a single camp a single ench cannot solo. Let alone two with a cleric and a utility player.

As a +4 you want a class that fills in the gaps and doesn’t try to be the quarterback. A mage doesn’t impose its style on others, just accents. Having a third class that can slow is nice but again with a 10k hp pool, slowed or not, you have plenty of time for two Ench’s to get to work. Hell…or don’t. Heal through it and let the DS add like 50 dps. Let the cleric eat all the rods.

I have no beef in this fight. I don’t have a 60 ench or necro but have all the rest in question. I feel a mage is a better pick. Others would work just fine. They just might not be optimal if measuring with a micrometer.
Last edited by Snaggles; 07-14-2024 at 11:56 AM..
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