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#4351
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That is not fair to me, as it does take time and energy to make these videos. If you feel my evidence is invalid, you need to provide counter evidence. For example, show a video of root rotting going wrong and wiping a group. Then we can analyze it and see if the issue is due to root rotting, skill, high mob resists, etc. If I am so obviously wrong, it should be equally trivial for any of my detractors to provide counter evidence. So far not one video showing I am wrong has been posted in 436 pages.
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Last edited by DeathsSilkyMist; 07-03-2023 at 07:13 PM..
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#4352
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Again, to be clear: the specific burden of proof to prove your claim that Shaman can Root Rot multiple mobs parallel to the group (providing a benefit to the group, and/or more of a benefit than a non-Epic pet Mage) has been solely yours for almost a year. | ||||||||
Last edited by cyxthryth; 07-03-2023 at 07:15 PM..
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#4353
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#4354
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![]() I don't know about you guys, but what I got from that video was; no UI, no GINA, 1st person half the time, staring at a mob's face while your casters were getting beat to shit, that enchanter literally would have died twice in the first 20 or so minutes if he hadn't saved himself with a stun/aoe mez due to DSM 1st person tanking, looking the wrong way, and clicking most of his spells. Large oof.
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#4355
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I am not sure why you think this helps your argument anyway. Me being bad at the game simply means a Shaman can perform even better when played correctly. I can play well enough to counter the points in this thread.
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Last edited by DeathsSilkyMist; 07-03-2023 at 07:30 PM..
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#4356
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I will remind you of those objective facts - which I just posted a few seconds ago, and which you did not acknowledge/argue/challenge/defend/attempt to refute - again: Quote:
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#4357
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Last edited by cyxthryth; 07-03-2023 at 07:23 PM..
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#4358
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![]() Do we have a winner yet?
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#4359
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Nice try failing to downplay clerics. Stun command lasts 9 seconds, so you’d have to get another break in 21 seconds for it to not work again, but even then they have multiple other stuns they can use for backup. It is objectively true that stun is the best defense against charm breaks compared to anything the shaman offers. And in the event that the mob is stun immune, the cleric can both rip/heal better than the shaman if needed, and root as well. The fact that you think the shaman is saving the mana of an enchanter by slowing tells me You know nothing about enchanter play. If an enchanter is allowed to keep a pet, they have no mana issues. Between c2, tot, wandering mind, etc they are more than fine. They can also use lower level slows, like tepid, or give their pet a swarm caller if they need to save some mana for some rare reason. In fact I used tepid for majority of content as 70+% slow is usually overkill. Enchanters translate into all group compositions because of their charm dps. I’m not sure why you keep failing to realize this, or just purposely neglect it which you’re likely doing. So yes, you can scale them indefinitely from solo to group play. 6 enchanters in a group is perfectly fine. 6 shamans would just be all clicking their jbb in desperation. Again, shamans are an acceptable class. If you want to roll with one, that’s fine. It’s just that clerics are objectively better in this group comp. | |||
#4360
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![]() Nobody is doing hate minis without a rez at their beck and call, everyone knows this except for the loser who leveled one class to 60 and now has to keep arguing that it’s the bestest, most special one. You’re all arguing with a dude who has 1 lv60 with mediocre raid gear on a 13 year old eq1 server. The most elite camps he can think of are fungi king and PoM static rooms. It’s extremely funny when he gets wound up and tries to be witty but please don’t take him seriously.
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