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  #1  
Old 10-21-2014, 03:17 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Archery was adjusted to remove a damage penalty. Those changes are on beta.

I think it also had another factor in play that made throwing better. So I moved archery to the same model as throwing, which should put them more on par with each other.

H
was it that archery's damage was nerfed or the accuracy? i feel like 90%+ of bow shots from a 60 ranger miss against me, which just seems crazy considering throwing attacks land well more than half the time
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Old 10-21-2014, 02:49 PM
Haynar Haynar is offline
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Archery/throwing question. Should you be required to face your target?

There is no skill required if you can stunlock someone. Those are the kind of imbalances I would like to address.

H
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  #3  
Old 10-21-2014, 03:15 PM
Colgate Colgate is offline
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pretty sure ranged attacks should require your target to be within the frontal 180 degree arc that you're facing, and it will automatically face you directly in their direction, which is how it is currently

if you get caught by a warrior in melee range and they're sub-40% hp with mighty strike active, you absolutely cannot move

if they're using 2 handers and time their kicks right, you're still completely stunlocked and each attack can hit for up to ~800 damage, so potential of 2400 damage in one round if they happen to get a triple attack all hitting for max damage(unlikely but i've seen things close to this happen)
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Old 10-21-2014, 03:20 PM
Haynar Haynar is offline
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Damage was borked.

Have to see what is up with accuracy.

H
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  #5  
Old 10-21-2014, 03:22 PM
Colgate Colgate is offline
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also, many other disciplines are broken that don't necessarily pertain to PvP

warrior's precision gives you 100% hitrate for like.. 3 minutes? that is insanely retarded, especially in pve where with it warriors are able to outdamage rogues. it's supposed to increase your offense skill or something like that which buffs your hitrate, not make it a flat 100% chance to hit

none of the monk disciplines that affect special attacks do anything at all, like thunderkick, silentfist, ashenhand

i don't think the hundred fists discipline for monks works either
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  #6  
Old 10-21-2014, 03:49 PM
Haynar Haynar is offline
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Just found another issue with archery i think.

It takes (bow dmg + arrow dmg)/2

Umm, that does not look right to me. At all.

I thought they always added, and were not divided by 2.

Someone correct me if i am wrong.

H
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  #7  
Old 10-21-2014, 05:09 PM
Technique Technique is offline
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The archery damage calc was changed back in 2011 because rangers were doing trueshot-level damage.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
I missed a divide by two when calculating the weapon damage for archery attacks. Guess Rogean ninja-patched some code and that went in. Expecting archery DPS to be anywhere close to melee damage pre-AA/Trueshot is mass madness, you maniacs.
http://www.project1999.com/forums/sh...ad.php?t=43667
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
And it gets better. Throw damage has a x2 bonus on displayed damage.
Yeah, there's no way that was correct. Barb rogues have gotten 500+ dmg deadly strikes using throwing boulders.
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  #8  
Old 10-21-2014, 05:14 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
The archery damage calc was changed back in 2011 because rangers were doing trueshot-level damage.
http://www.project1999.com/forums/sh...ad.php?t=43667
Yeah, there's no way that was correct. Barb rogues have gotten 500+ dmg deadly strikes using throwing boulders.
Well maybe archery needs a mod to prevent TS lvl dmg. So divide wep by 2, but leave arrow dmg alone. Can give that a whirl.

The 2x for throwing is just wrong imho.

H
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  #9  
Old 10-21-2014, 05:31 PM
Colgate Colgate is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Well maybe archery needs a mod to prevent TS lvl dmg. So divide wep by 2, but leave arrow dmg alone. Can give that a whirl.

The 2x for throwing is just wrong imho.

H
one time i was sitting down and a sub-40% hp warrior threw a throwing boulder, it crippling blowed for 820 damage

shurikens of the tranquil are also hitting for upwards of 400 damage non-disc, no crits or anything(monks can't crit anyway like warriors and rogues can)

throwing itself is far too accurate and does far too damage, archery is doing fine damage but never hits
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  #10  
Old 10-21-2014, 03:55 PM
Colgate Colgate is offline
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probably another non-trilogy era change in order to balance out archery with AAs and such
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