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  #1  
Old 01-02-2015, 11:23 AM
Nalefein Nalefein is offline
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Awesome Telin. Part of the magic of Everquest (!) was the awesome spell effects. Congratulations on bringing them back so majestically [You must be logged in to view images. Log in or Register.]
  #2  
Old 01-02-2015, 11:43 AM
Catashe Catashe is offline
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Is there anyway to remove the golden sparkles from chars under 24/25(which ever lvl is supposed to add them) from the abjuration buffs when casting? aka Minor shielding

Original it was just green for low lvls then it adding the golden particles mid 20s then adding the blue and white, etc around 40
  #3  
Old 01-02-2015, 12:15 PM
Telin Telin is offline
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Quote:
Originally Posted by Catashe [You must be logged in to view images. Log in or Register.]
Is there anyway to remove the golden sparkles from chars under 24/25(which ever lvl is supposed to add them) from the abjuration buffs when casting? aka Minor shielding

Original it was just green for low lvls then it adding the golden particles mid 20s then adding the blue and white, etc around 40
Not at the moment. The client enforces a max of 4 emitters at once. It would require 6 to make this spell level up perfectly. The orange and green particles flow similarly so that is why they're combined. The blue diamond effect appears heavier and denser, therefore they're separated as a priority. Only levels 1-23 are wrong using this method.
  #4  
Old 04-03-2015, 03:45 PM
Zliz Zliz is offline
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Do you think these can be used in Live EQ?
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  #5  
Old 04-03-2015, 04:02 PM
Telin Telin is offline
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Yes they can, but not as is and would require a lot of moving around to get it to line up with live's spell animations which are assigned. It would be simple if you could edit the spells_us, but that is overwritten during the load screen. You would also have to guess on a lot of new spells of which animations would make the most sense if they existed in classic. I wouldn't mind doing this when I find the time.. I know it would be welcomed for the new progression server.
Last edited by Telin; 04-03-2015 at 04:05 PM..
  #6  
Old 04-05-2015, 12:30 AM
Telin Telin is offline
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I can confirm that with some tedious work, they will work on live servers!

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  #7  
Old 04-05-2015, 01:21 AM
Sirken Sirken is offline
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<3 you telin
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  #8  
Old 04-14-2015, 09:52 PM
Telin Telin is offline
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For some reason, others' target effects are not displaying at intended settings. I'm going through the files now to enhance those effects, this will cause your own spell's target effect to look a little overdone. (Few more particles and brighter looking) I'm going to see if this is a better trade off. I already had the healing effect overdone when these were patched. I haven't heard any complaints about that. I've brought it to the attention of others like Haynar to see if they can find anything server-side that could make all spells appear consistent.
Last edited by Telin; 04-14-2015 at 09:55 PM..
  #9  
Old 04-18-2015, 07:02 PM
Telin Telin is offline
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The new files enhance target effects as well as implement a few classic changes. Follow the rules in the opening post (I can't edit right now).

--April 15, 2015--

--Sicken Spell Line --Decreased the level 1 caster effect's speed, opacity, and increased the curve's angle.

--Clarity and Bard Regeneration Line-- A previously level 1 effect now requires level 24 for the caster as per classic. You'll only have 1 hand effect due to client limitation.

Download the (2) test files here: Spell Target Changes
Last edited by Telin; 04-18-2015 at 07:06 PM..
  #10  
Old 04-19-2015, 03:09 PM
Telin Telin is offline
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--April 19, 2015--

--Bard's healing songs at 39+ were too bright during the cast and has been scaled down slightly.--

Spell Changes v0.4
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